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Posted (edited)

Can a predator become a protector?

 

Hello all,

 

Most know -or think they know - the Stalker as a deadly solo artist — a surgical assassin, a glass cannon in stealth, built to strike first and hard. But what if there was another path?

 

Welcome to the Support Stalker Experiment — a project exploring the radical (is it?) idea that Stalkers can bring more than just damage to a team. By combining select powersets that include enemy debuffs, control effects, and team support tools, I’m testing whether a new role can emerge: the Support Stalker.

 

image.thumb.png.ff5bda97afdcefce7b09d9989ccb9075.png
 

The Concept

This series flips the traditional script:

What if the Stalker doesn’t just eliminate the target… but softens the entire battlefield for the team? Or even hardens the team for the fights ahead?

These builds layer things like:

  • -DEF, -To Hit, -Regen, -END, -Recovery

  • Knockdown, Hold, Sleep, Immobilize, Fear

  • Team buffs, heals, and debuff resistance
    Each build tests whether a Stalker — normally not thought of as “team utility” — can enable others to succeed while still bringing solid damage.

The Method

Each Support Stalker is tested as the only source of support on a small team of five characters. No traditional support ATs (no Defenders, Controllers, Corrupters, etc.) are included. The team runs:

  • Level 54 x8 missions (radio/paper/tip)

  • With DPS tracked using Sythlin’s real-time performance tool

  • All builds compared against one another and also against my data from the DEFCON 5 and ongoing DEFCON II: Aftermath projects (which tested / are testing traditional support ATs in similar conditions).

 

 

The 8 Support Stalker Test Builds

These aren't your typical claws and capes. Each one is built for team-impact potential and thematic clarity:

 

Name Powersets Tagline Role Summary
Night Creeps Spines / Dark Armor / Dark Mastery The Dark Before the Doom AoE cone suppression via -To Hit, Fear, Stun, and Immobilize; excels at crowd softening and denial
Edge of Winter Ice Melee / Ninjitsu / Ice Mastery The Frost Before the Freeze Heavy -Recharge / -Speed stacking with crowd control and battlefield shaping via AoEs and stealth
Null Bind Psionic Melee / Ice Armor / Psionic Mastery The Chill Before the Kill Massive -Recharge + soft control (Hold, Confuse, Sleep); creates battlefield paralysis
Over Exposure Radiation Melee / Energy Aura / Fire Mastery The Flash Before the Ash Heavy -DEF and -RES layering; AoE control through stuns, burns, and endurance draining
Dead Cell Electric Melee / Bio Armor / Mu Mastery The Drain Before the Pain Sleep and endurance-drain synergy; disables entire mobs by staggering their energy and action loops
Depleted Uranium Stone Melee / Radiation Armor / Energy Mastery The Quake Before the Break AoE Knockdown disruptor with -DEF/-Regen stacking and ranged cone scatter support
Xaos Warden Dark Melee / Shield Defense / Soul Mastery The Shadow Before the Fall AoE and ST -To Hit stacking with team defense buffs; plays a guardian-style control tank for the squad
Uncaged Psyche Savage Melee / Psionic Armor / Leviathan Mastery The Scream Before the Silence (Pending) high-impact mental disruption with Psionic absorb, fear/debuff effects, and water-based AoE

 

Each one brings something unique:

  • Stacking -To Hit, -DEF, and -Res

  • Area denial and control

  • Target lockdown or endurance drain

  • Team defense and stealth auras

  • Minor AoE heals or resistance toggles

  • All built around cohesive stalker flavor

 

Why It Matters

We know Defenders and Controllers bring unparalleled support value — that’s been proven in the DEFCON project. But could a Stalker offer a leaner, faster, more dangerous kind of team utility? One that fits into smaller teams or faster content without sacrificing damage?

This project aims to answer that question — both through raw data and practical experience.

 

Interested?

I’ll be sharing detailed concepts and builds along with recorded solo and team missions to discuss:

  • Power choices

  • Support toolkit

  • Gameplay strategy

  • Strengths and limitations

  • Performance metrics compared to classic ATs

 

I’d love to hear your feedback, thoughts, or even see your own takes on “Support Stalkers.”

 

Do you run a Stalker that supports the team?
Have you experimented with debuffs, controls, or buffs in your own stalker builds?
Want to experience one of these firsthand with me in a team test run?

 

Post below, DM me, or comment on my YT channel if you'd like to explore this more!

 

Dark Current - YouTube

Edited by Dark Current
  • Like 2
Posted (edited)

Xaos Warden – The Shadow Before the Fall

Support Stalker Test #1: Dark Melee / Shield Defense / Soul Mastery

The Support Stalker Experiment kicks off with a full evaluation of Xaos Warden, a magic-origin guardian who turns the shadows into shelter and blunts incoming threats with cascading accuracy debuffs.

 

Concept:

What if a Stalker could protect their team not by vanishing… but by making sure the enemies miss?

Xaos Warden isn’t a backline lurker. He’s a frontline phantasm wielding the Umbral Aegis, fusing Dark Melee’s -To Hit, Shield Defense’s +Defense auras, and Soul Mastery’s ranged suppression to serve as a living interference field. He layers debuffs, tanks selectively, and confuses priority targets through fear, holds, and knockdowns.

 

Mids Build: Xaos Warden - Stalker (Dark Melee - Shield Defense).mbd

Test Parameters:

  • Content: Level 54 x8 Radios, Tip Missions, and Boss-heavy content

  • Team Composition: 5 players, including Xaos Warden as the sole support

  • Data Capture: Sythlin’s DPS Tracker (same format used in the DEFCON Series)

  • Comparison: All Support Stalkers will be ranked against each other and against a baseline from traditional Defenders and Controllers

 

Support Toolkit:

  • -To Hit Stacking: Smite, Shadow Maul, Touch of Fear, Midnight Grasp, Dark Blast, Moonbeam, and the Widow’s Smoke Grenade

  • +Team Defense: Grant Cover offers AoE +DEF and stealth to the team, plus resistance to debuff types

  • Hard Control: Fear, Hold, Knockdown, and Immobilize effects let him neutralize threats instead of soaking them

  • Durability: Defensive toggles from Shield and Shadow Meld make him surprisingly sturdy for a Stalker

 

How It Played:

  • Team Role: Functioned as a shadow tank-lite—blunting alpha strikes with Grant Cover, opening with Shield Charge, and using -To Hit suppression to make teammates feel “shielded” without ever drawing aggro

  • Crowd Safety: Night Widow pet helped stack further accuracy debuffs, keeping lieutenants and bosses swinging wildly… and mostly missing

  • Solo Efficiency: Surprisingly capable soloing at +3/x8, despite low mitigation tools beyond debuff layering and control pacing

 

 

 

Verdict:

Xaos Warden proved the core hypothesis: a Stalker can support a team. Not by healing, buffing, or mez-blasting—but by surgically suppressing enemy accuracy and stacking defense around their squad.

Was he a Defender? No.
But did he defend? Absolutely.

 

image.png.9dceb714d6adbc12b260c6278df26489.png

 

image.png.7045fa7f6e491a4834f27b82d477e2b4.png

 

image.png.a641f7f396109009af69b8d0c7757024.png

 

image.png.fc0e1d032ce2917d59659288fb4e1992.png

 

image.png.0828fd91947bc30a4edc4f0b642bc3a4.png

 

 

Edited by Dark Current
Posted (edited)

Dead Cell – The Drain Before the Pain

Support Stalker Test #2: Electrical Melee / Bio Armor / Mu Mastery

The second subject in the Support Stalker Experiment is Dead Cell, a mutant-born horror twitching with bioelectric energy. His strategy: disrupt enemy attacks through stuttered sleep cycles and crippling endurance drain.

Concept:

Where other Stalkers strike from the shadows, Dead Cell never hides. He pulses with a disruptive rhythm—briefly stunning or sleeping targets, only to do it again moments later. Bio Armor’s genetic auras reduce incoming damage and bolster survivability, while Mu Mastery’s blasts flood the field with powerful debuffs and control.

He's not just draining life—he's draining will.

 

 

Mids Build: Dead Cell - Stalker (Electrical Melee - Bio Armor).mbd

 

Test Parameters:

  • Content: Level 54 x8 Radios, Tip Missions, Boss rushes

  • Team Composition: 5-man team with Dead Cell as the sole support

  • Tools: Sythlin’s DPS Tracker, compared against other Support Stalkers and my earlier DEFCON Defender/Controller results

 

Support Toolkit:

  • Sleep-Based Control (The “Stutter Lock”):

    • Charged Brawl, Havoc Punch, Jacob’s Ladder (Elec Melee) each apply brief Sleep effects

    • Genetic Corruption (Bio Armor) pulses constant AoE Sleep + -DMG in Offensive Adaptation

    • Mu Adept’s Cage of Lightning adds further Sleep support

  • Endurance & Recovery Suppression:

    • Ball Lightning, Mu Bolts, Zapp: Wide-area and ranged endurance drains

    • Mu Adept layers on -END and -Recovery with every attack

    • Enemies become ability-starved, reducing incoming DPS dramatically

  • Damage Debuff & Regen Denial:

    • Genetic Corruption & Parasitic Aura provide passive AoE -DMG

    • DNA Siphon (Bio Armor): -Regen and group healing in one hit

    • Mu Adept’s EM Pulse: AoE Hold and -Regen vs groups and bosses

  • Crowd Control & Utility:

    • Electric Shackles (Mu Mastery): Long-duration single-target Hold

    • Shocking Bolt & EM Pulse: Frequent Stuns and AoE Holds from pet

    • Together with Sleep cycling, this creates a battlefield under siege

 

How It Played:

  • Disruption: Most enemy attacks never fired. Sleep cycling combined with constant endurance drain shut down groups before they could retaliate.

  • Safety via Denial: Rather than buffing allies, Dead Cell weakens the enemy’s ability to act—creating what felt like ambient protection.

  • Solo Viability: With Bio Armor sustain and Siphon heals, Dead Cell handled +3/x8 solo missions with eerie stability.

 

 

 

Verdict:

Dead Cell doesn’t fight fair—he fights inevitability. His enemies stumble, spark, and fall unconscious before they understand what’s happening.

He’s flashy. He’s loud.

And if you’re near him, you will shut down.

So when his enemies stop fighting back, everyone else gets to shine.

 

Combined Stalker Stats:

 

image.png.7645f874729e6db84a42eb9c0f0426ea.png

 

image.png.19da3259dbe90f081ef3c637e6ee8636.png

 

image.png.514bd2426d55184ced0b85d14a4aa041.png

 

image.png.8f4f7075a67bfa78dd1c60dc3fa1f1ee.png

 

image.png.87ced2f7117659781bf396955e6c2bd8.png

 

image.png.492475e520719a7ca758e58ce07740a0.png

 

image.png.59a17ba971969ae1851f0455d00ecd83.png

 

 

Edited by Dark Current
  • Like 1
Posted (edited)

Lots of stuff here.  Will have to dig into it laters.

 

 

1 hour ago, Dark Current said:

Can a predator become a protector?

 

Of course.  Blasters do that all the time!  Sure, Stalkers may often be short on AoEs.  So are many other ATs with particular Powersets.  But ST Damage also gets rid of Mobs too.  And that's where the Stalker shines!

 

 

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Posted

Just thinking of starting an ice/dark stalker myself with a similar thought.    My own stalktroller.

 

From some quick testing I did on test server it shut down groups extremely well.  Make sure to throw some fear/mez slotting in cloak of fear and it'll now fear lieutenants and not just minions, along with lots of accuracy is still needed even with the accuracy buff it got.  

Posted

There are a few Im quite interested here.  Ive done some strange stalker builds before (claws/rad as an almost sentinel build as an example).  Love to see some takes on some of these. 

Posted
16 minutes ago, Thunc said:

There are a few Im quite interested here.  Ive done some strange stalker builds before (claws/rad as an almost sentinel build as an example).  Love to see some takes on some of these. 

 

XAOS was pretty damn good at team protection. If you get a chance, watch his team video (linked above).

 

Dead Cell's principle was strong and solo he did great with it. His team performance was uncertain because there was some questionable actions and slotting by one of his teammates that made it look a lot worse than it would likely be in most scenarios.

 

The one I'm testing now, Uncaged Psyche, is very interesting. She's getting a lot of mileage out of the Aura of Madness. I haven't done her team tests yet, so it's premature to call it better than the others so far or comparable to a defender or controller. But I'm loving the action potential. I've posted her build and solo vids to my channel if you want a sneak peek. I'm going to update this post with the links once I have the team trials and data analyzed.

 

Here's the link to her on a pick up ITF I joined before I had her incarnates all T3d for the actual tests. No commentary, but you can see what she's able to do. 

 

Posted

I've watched most of the videos.  Question.  I agree with your choices so far, I think the premise works.  Is there a reason you don't at least take the stalker chance to recharge build up?

Posted

I love this idea, and kudos for your thoroughness in presenting all this!

 

I made a "support Stalker" when I got back into CoH earlier this year.

Una Knight - MA/SR armed with Teleport, Teleport Target, Aid Other and the Resuscitator temp power, and the wonderful Summon Teammates temp power from saving Talos Island Bank.

 

I don't want to rag on Stalkers I've Task Forced with who run to the end of mission boss and then just stand there, or maybe try to scrap it out solo, but I wanted to be the opposite of that. 🙂

 

I could stealth scout and then bring the team in to me, as well as do the lesser "Fort and port" of 'porting to a teammate a few rooms away for a quick spot heal or KB/stun assist, and port fallen allies to safety and revive and heal them.

 

It was a fun experiment. I aced Manticore with all the scouting and porting.

Looks like you've taken it to a whole other level here. I must give this a try some time!

 

  • Like 2
Posted
15 hours ago, Thunc said:

I've watched most of the videos.  Question.  I agree with your choices so far, I think the premise works.  Is there a reason you don't at least take the stalker chance to recharge build up?

 

It's there in both builds so far.

 

XAOS has it in ToF

image.png.7df0c321a96f54cb5f124a2ccb2c02b5.png

 

Dead Cell has it in LR

image.png.b40693c6a4a20c65aa30f6201bdcb166.png

Posted
On 7/9/2025 at 3:26 PM, Riverdusk said:

Just thinking of starting an ice/dark stalker myself with a similar thought.    My own stalktroller.

 

From some quick testing I did on test server it shut down groups extremely well.  Make sure to throw some fear/mez slotting in cloak of fear and it'll now fear lieutenants and not just minions, along with lots of accuracy is still needed even with the accuracy buff it got.  

 

Still working on this? Updates would be appreciated. I've finished my Savage / Psionic / Leviathan testing and I'm putting together the data. Should be releasing that here in the next couple days.

Posted (edited)

Just hit level 31.  Smooth sailing so far and I'm having fun with it.  Can basically sit there and pick things off in pretty much complete safety.  Haven't pushed it at higher difficulties yet though, I tend to wait on that until the build is at least mostly done. 

 

I also tend to solo more until I get higher level.  Only teaming I've done so far is Posi, so the dark armor controls didn't really exist yet.  Ice patch was helpful though for sure, especially dropped at spots like the City Hall door where the ambush comes out.

 

Edit:  Joined a full level 34 radio team doing +3.  There was a pyro controller, a corruptor, and a couple of tanks/brutes on the team as well.   A full team with the controller and other support and tanks and moving through things at a good clip.  Not a surprise, in that situation I felt more like a 'normal' stalker in that my best contribution was quickly taking out the bosses or annoying type mobs.  

 

Smaller teams or solo or if for some reason the team is struggling, I think is where you'll feel the controls be more impactful. 

 

Have to say I am very much enjoying the new buffed dark armor though.   Still getting used to endurance not really being an issue anymore with the set (thank you obscure sustenance).

Edited by Riverdusk
Posted (edited)

I'm finding the amount of debuff and control a stalker can muster is pretty damn impressive. Here's a little tease for you from ONE of Uncaged Psyche's missions:

 

NAME KNOCK HELD STUN SLEEP CONFUSE IMMOB TERROR  
Takeoff 23 0 0 0 0 0 0  
Cognitive Interface 0 0 0 0 82 0 0  
Pyronic Total Radial Judgement 0 0 17 0 0 0 0  
Control Hybrid 0 0 0 0 0 108 106  
Superior Avalanche: Recharge/Chance for Knockdown 90 0 0 0 0 0 0  
Aura of Madness 0 116 116 126 110 0 116  
Lockdown: Chance for +2 Mag Hold 0 52 0 0 0 0 0  
Stupefy: Chance for Knockback 38 0 0 0 0 0 0  
Spirit Shark Jaws 0 23 0 0 0 0 0  
Spirit Shark 12 0 0 0 0 0 0  
Contagious Confusion 0 0 0 0 8 0 0  
Unspeakable Terror: Disorient Bonus 0 0 29 0 0 0 0  
Memento Mori 0 0 0 0 0 0 32  
Duplicity 0 0 0 0 24 0 0  
Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 5 0 0 0 0 0 0  
<Pet> Water Spout : Cognitive Interface 0 0 0 0 16 0 0  
Totals: 168 191 162 126 240 108 254 1249
Edited by Dark Current

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