Dumluk Derptroll Posted Friday at 11:05 AM Posted Friday at 11:05 AM (edited) Hi guys! I been trying to rebuild an older toon, Inv/SS tanker which used to be close to Def 30 -45 / Res 90's across the board. Was there some dramatic change to tankers? Not even coming close anymore. Any ideas or assist would be appreciated. Edited Friday at 11:06 AM by Dumluk Derptroll
MonteCarla Posted Friday at 11:21 AM Posted Friday at 11:21 AM I doubt you could get anywhere near 90% to anything except Smashing/Lethal with Invulnerability. I did a big numerical breakdown on Resist sets here - Inv tankers get 31.6% Resist to Fire/Cold/Energy/Neg/Psi/Toxic just by slotting their powers, so its a pretty steep hill to climb to 90% from there. The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Dumluk Derptroll Posted Friday at 01:00 PM Author Posted Friday at 01:00 PM 1 hour ago, MonteCarla said: I doubt you could get anywhere near 90% to anything except Smashing/Lethal with Invulnerability. I did a big numerical breakdown on Resist sets here - Inv tankers get 31.6% Resist to Fire/Cold/Energy/Neg/Psi/Toxic just by slotting their powers, so its a pretty steep hill to climb to 90% from there. Are those numbers current? That was posted July 15, 2023
Psyonico Posted Friday at 01:08 PM Posted Friday at 01:08 PM Nothing has changed with Invulnerability in a long time, so those numbers are probably right. That being said, you can build for high Def/Res for S/L/E/N/F/C, you're just not going to hit both def soft cap and resist hard cap. What this team needs is more Defenders
Warshades Posted Friday at 01:17 PM Posted Friday at 01:17 PM This is a quick adjustment from a different invuln build so it's not optimized, but does reach high resist/def values with just 1 foe in range of Invincibility (image below) and 1 stack of SMoT proc. Add barrier core destiny which at minimum provides 5% def/resist and you're at soft cap to s/l/e/n/f/c and hard cap resist to s/l/e/n/tox, close to cap on f/c/psi. Tanker (Invulnerability - Super Strength)4.mbd
Dumluk Derptroll Posted Friday at 01:20 PM Author Posted Friday at 01:20 PM 10 minutes ago, Psyonico said: Nothing has changed with Invulnerability in a long time, so those numbers are probably right. That being said, you can build for high Def/Res for S/L/E/N/F/C, you're just not going to hit both def soft cap and resist hard cap. 4 Years ago Brigg came close. Same build doesn't even come close to these stats.
Warshades Posted Friday at 01:27 PM Posted Friday at 01:27 PM 4 minutes ago, Dumluk Derptroll said: 4 Years ago Brigg came close. Same build doesn't even come close to these stats. If you actually look at his build after importing and scroll down on the powers, he's got the support radial hybrid incarnate power toggled on which is skewing the defense values that you're seeing. Since it's a 2 minutes on and 2 minutes off on cooldown, you want to build for those values without relying on the hybrid incarnate since it's not permanent. 1
Dumluk Derptroll Posted Friday at 02:48 PM Author Posted Friday at 02:48 PM 1 hour ago, Warshades said: If you actually look at his build after importing and scroll down on the powers, he's got the support radial hybrid incarnate power toggled on which is skewing the defense values that you're seeing. Since it's a 2 minutes on and 2 minutes off on cooldown, you want to build for those values without relying on the hybrid incarnate since it's not permanent. Better.
MonteCarla Posted Friday at 11:41 PM Posted Friday at 11:41 PM 10 hours ago, Dumluk Derptroll said: Are those numbers current? That was posted July 15, 2023 Yep. For F/C/E/N/Toxic/Psi you get 10% Resistance from the passives eg Resist Energies, Resist Elements, and 10% Resist from Unyielding. That's 20%, slot it, multiply by 1.58 and you get 31.6% Confirmed on both cod.uberguy.net and my current SS/Inv Tanker that I'm levelling up. Invulnerability's always been "max your S/L resists, small resists vs everything else, and you can max all your typed defences when you're in a pack via Invincibility." The only real change over time is that they've closed the Psi hole it used to have a little bit. It works because a lot of the heavy hits in the game are Smashing or Lethal. The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Biff Pow Posted Saturday at 03:00 AM Posted Saturday at 03:00 AM You can get a lot of resist and defense bonuses from Invention Sets, and then with the Might of the Tanker proc get up near 90% resistance to everything. But honestly, once you're up to the 70s or so in resists (plus capped S/L), you're already taking so much less damage that 90% is overkill. Mids numbers can be misleading, or use really weird builds that aren't fun to play, I prefer to go by in game stats. Here's my Inv/SS in a fairly basic situation: two enemies in Invincibility range and one stack of Might of the Tanker. 1
MonteCarla Posted Saturday at 06:46 AM Posted Saturday at 06:46 AM (edited) Wow! I'm impressed. How are you doing that, Biff? Shield Wall is +5% to everything, Reactive Defences is +3% to everything at full health and 7% from Might of the Tanker puts you up to... 46% or so. Add in 5% if you're using SG base buffs? And the rest is like +30% to each pair of types (F/C, E/N, Tox/Psi) from set bonuses? Edited Sunday at 02:36 AM by MonteCarla The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Biff Pow Posted Saturday at 06:07 PM Posted Saturday at 06:07 PM 11 hours ago, MonteCarla said: And the rest is like +30% to each pair of types (F/C, E/N, Tox/Psi) from set bonuses? Basically, yes. Fire/Cold isn't hard, pretty much every purple set gives 6% resists, some also give Psi/Toxic. Shield Wall and Unbreakable Guards for E/N, and the Tanker sets for everything. 1
Captain Citadel Posted Sunday at 09:11 PM Posted Sunday at 09:11 PM Best I can do is a "flying brick" build with no ranged attacks and no flashy powers from pools. It doesn't have 90% resistance to everything, but with one stack of the ATO +Res buff, it's got 70% minimum resistance to all damage types and 90% S/L and Psionic resistance, with 46% melee defense and pretty decent typed defenses except for Toxic/Psionic. Most things won't hit you, and anything that does hit you will be shrugged off. You may not look as unkillable as you'd like to be on paper, but when you're actually in the game fighting, you will feel like a god. There's no Hasten to micromanage, and you can still get a respectable amount of time with double-stacked Rage. The reason for my "purist" approach to the attack powers is that my character concept is basically "Superman if he were less OP." No heat vision, no super breath/freeze breath, just flying and punching things. If Hurl worked while flying the same way Foot Stomp and Mighty Judgement do, I'd probably drop Cross Punch for it, but as that's unlikely to ever change, I think this is as optimized as my build can get without breaking concept. I kind of hand-waved the Ageless Incarnate power as not being a literal power but more like an "inspiring aura" thing. I usually save it for when the Rage crash hits and takes a bite out of my endurance bar. It's your "I can do this all day" button, and refills your entire party's endurance bars too I do kinda hate Rage though, and am constantly contemplating deleting it, but there's probably not much I could replace it with other than Physical Perfection. The crash is just awful, it goes from "Rage" to "Impotent Nerd Rage" for 10 seconds. The only button I can push at that point is Mighty Judgement, but the CDs don't line up, so it drifts. Captain Citadel v2.3.5.mbd
PLVRIZR Posted 21 hours ago Posted 21 hours ago (edited) On 7/13/2025 at 4:11 PM, Captain Citadel said: The crash is just awful, it goes from "Rage" to "Impotent Nerd Rage" for 10 seconds. The only button I can push at that point is Mighty Judgement, but the CDs don't line up, so it drifts. Procs are unaffected by Rage crash, so if you have a damage proc in Footstomp (or any other melee attacks), you still have a chance at that damage. Other procs still work, like the tanker ATO1 and ATO2 and my Inv/SS build includes a full set of Blistering Colds in KB, so the hold proc still works and the Entombed absorb proc in Char. So you've still got options when Rage crashes (including prestige attacks like Sands of Mu). I should also add that you can taunt and position/group enemies, during the crash. That's how I handle it...and the ten seconds pass very quickly, IMHO. Edited 4 hours ago by PLVRIZR added comment Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL550+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute) - VL100+, AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now