tidge Posted Monday at 04:23 PM Posted Monday at 04:23 PM I'm working up a Pyro / Electric Controller, so I'd thought I'd share my initial thoughts on the secondary and see what tips other may want to share. Its more of an ally-assisting secondary then I usually take... one thing I'd like to know: Does Power Transfer's %Heal also come into play for any allies that may be hit with and ally-affecting power that has it slotted? I haven't seen it myself, but teams are pretty chaotic for such testing. What follows is my initial impressions: 1 - Rejuvinating Circuit - A fine level 1 pick, I'll probably 5 or 6-slot this with Panacea 1 - Shock - Looks to be a good enemy debuff, but one that I will delay taking... I will probably slot it with just Accuracy and a Power Transfer %Heal 4 - Galvanic Sentinel - useful as a target to apply ally buffs that can chain back to me solo, maybe just slot with Accuracy and/or Endurance reduction 10 - Energizing Circuit - Blue bar for allies, but most players take care of this themselves. It may get delayed 16 - Faraday Cage - Useful, can mule important pieces will take and slot 20 - Empowering Circuit - This seems like the capstone power for allies... and it looks like it needs no extra slots 24 - Defibrillate - I was hoping that the sleep effect would be more pronounced, the only 'trick' I think I am seeing with it is that it can overwrite the 'deep sleep' from Pyro's Hypnotizing Lights to get confused enemies back in the game sooner. 28 - Insulating Circuit - Who doesn't love +Absorb? I'll probably 6-slot this with Preventive Medicine 30 - Amp Up - efefcts are ok, but even getting it down to 2 minute availability seems like it would be a lot of effort for relatively little gain. I may take it towards end-build. 1
Psyonico Posted Monday at 07:58 PM Posted Monday at 07:58 PM Energizing circuit also gives +recharge. Also, most people do not have their endurance figured out at level 10, I wouldn't delay it. 1 What this team needs is more Defenders
Warshades Posted Tuesday at 02:49 AM Posted Tuesday at 02:49 AM 10 hours ago, tidge said: Does Power Transfer's %Heal also come into play for any allies that may be hit with and ally-affecting power that has it slotted? I haven't seen it myself, but teams are pretty chaotic for such testing. I've not tested this, but my initial impression is that it wouldn't affect allies since the proc specifically says "chance to heal 'self'".
Psyonico Posted Tuesday at 03:10 AM Posted Tuesday at 03:10 AM CoD would agree with you, entities affected is "self" only https://cod.uberguy.net/html/power.html?power=boosts.attuned_power_transfer_f.attuned_power_transfer_f Now, I know it can only trigger once per cast, but does it get a chance to trigger with each chain? What this team needs is more Defenders
Uun Posted Tuesday at 03:27 PM Posted Tuesday at 03:27 PM The thing to keep in mind with Elec Affinity is that the number of targets your chains hit is determined by how many stacks of Static you have. Without any stacks of Static the chains only have a target cap of 4. Each stack of Static increases that by 3. Because of this, you'll end up spamming your buffs before they've expired in order to maintain Static. (The buff durations for Empowering Circuit and Insulating Circuit are much longer than their recharges.) While a lot of /EA's powers don't need a lot of slots, I found I had a lot of extra slots (mine is a Thugs/Elec MM). 4-slot both Shock and Galvanic with Preemptive Optimization. Galvanic's debuff (Discharge) is a ranged AoE and it spams it constantly. 3-slot Energizing Circuit with Synapse's Shock for the 10% slow resist bonus. 3-slot Empowering Circuit with Adjusted Targeting for the tohit buff. Slot Defibrillate with an endred IO (it has a hefty end cost). In 2+ years I've never seen the sleep or end drain work. Amp Up is disappointing. Probably provides the most benefit when applied to controllers, defenders and corruptors. It gets 2 +5 rech IOs. 1 Uuniverse
tidge Posted Wednesday at 01:58 PM Author Posted Wednesday at 01:58 PM 22 hours ago, Uun said: The thing to keep in mind with Elec Affinity is that the number of targets your chains hit is determined by how many stacks of Static you have. Without any stacks of Static the chains only have a target cap of 4. Each stack of Static increases that by 3. Because of this, you'll end up spamming your buffs before they've expired in order to maintain Static. (The buff durations for Empowering Circuit and Insulating Circuit are much longer than their recharges.) Per the power icons, it looks like Faraday Cage adds a LOT of Static. I suspect I am going to take Defibrillate out of the build. Self-rezzes (and temp rez ally) powers/insps are too easy to come by to make this power worth investing a pick in, especially considering the mediocre enemy-affecting portion I'm thinking to keep Amp Up, and try to leverage it with the Catherine Wheel solo. It definitely looks more like a power that should be cast on a support ally.
TygerDarkstorm Posted Wednesday at 02:43 PM Posted Wednesday at 02:43 PM On 7/14/2025 at 1:58 PM, Psyonico said: Energizing circuit also gives +recharge. Also, most people do not have their endurance figured out at level 10, I wouldn't delay it. To add to this, it also refills your own endurance bar. When soloing, you bounce it off a pet while standing near it to give yourself endurance. Same with most of the chains. One of ElecAff's neatest assets is that all buffs also affect the user. Galvanic Sentinel can be kinda clunky and can be eliminated from a build if desired. My Dark/ElecAff does not use it because my wolf pet is more reliable for chaining off of. And dumping it was advice I was given here on the forums at the time, not sure if this has changed since then (it's been like a year at this point I think). 1 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Uun Posted Wednesday at 04:36 PM Posted Wednesday at 04:36 PM 2 hours ago, tidge said: Per the power icons, it looks like Faraday Cage adds a LOT of Static. Grants 1 stack every 5s (if you're standing inside it). Uuniverse
tidge Posted Wednesday at 05:47 PM Author Posted Wednesday at 05:47 PM 3 hours ago, TygerDarkstorm said: Galvanic Sentinel can be kinda clunky and can be eliminated from a build if desired. My Dark/ElecAff does not use it because my wolf pet is more reliable for chaining off of. And dumping it was advice I was given here on the forums at the time, not sure if this has changed since then (it's been like a year at this point I think). This has basically been my strategy. I delayed the Sentinel until I was ready to start picking most of the /Elec powers... perhaps a P2W pet would do just as well.
Uun Posted Wednesday at 06:49 PM Posted Wednesday at 06:49 PM Side Note: Galvanic Sentinel has 1 power, Discharge. Instead of getting GS, masterminds simply get the Discharge power (I assume this is because MMs don't need a pet to target for chain buffs). Their version has a much longer recharge, has a higher endurance cost and drains a lot more endurance (the -regen, -recovery and -damage are essentially the same). I think the Discharge power is far superior to the GS pet because you can direct when and where the debuff is used. 1 Uuniverse
TygerDarkstorm Posted Wednesday at 09:15 PM Posted Wednesday at 09:15 PM 2 hours ago, Uun said: Side Note: Galvanic Sentinel has 1 power, Discharge. Instead of getting GS, masterminds simply get the Discharge power (I assume this is because MMs don't need a pet to target for chain buffs). Their version has a much longer recharge, has a higher endurance cost and drains a lot more endurance (the -regen, -recovery and -damage are essentially the same). I think the Discharge power is far superior to the GS pet because you can direct when and where the debuff is used. Yep, MM's get Discharge on demand and as a targeted AoE. It's basically Shock, but for a crowd. I have a tendency to skip it since most groups are steamrolling and rarely need that level of spawn debuff (I tend to team more than solo), and it costs a massive amount of end for MM's to cast it given they're already end taxed. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
laudwic Posted Thursday at 05:16 PM Posted Thursday at 05:16 PM On 7/16/2025 at 9:58 AM, tidge said: Per the power icons, it looks like Faraday Cage adds a LOT of Static. Faraday Cage does a lot to protect your team from Status effects. It is one of those wonderful things you don't realize how great it is until you don't have it.
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