Vettir Posted yesterday at 11:07 AM Posted yesterday at 11:07 AM While Rogues are not supposed to access blue-side contacts, they do get access to police band scanners and can do all the contact unlock mechanics associated with that... Except actually access the unlocked contact. This should probably be adjusted.
Uun Posted yesterday at 12:49 PM Posted yesterday at 12:49 PM If you were to change alignment to hero or vigilante you would have access to the contact. 1 Uuniverse
Psyonico Posted yesterday at 03:55 PM Posted yesterday at 03:55 PM Are you saying they shouldn't have access to the scanner? If so, the only missions they'd have access to blue side would be tips and they'd have to resort to street sweeping to get them. No thanks. What this team needs is more Defenders
lemming Posted yesterday at 03:56 PM Posted yesterday at 03:56 PM Yea, it's to access the tips to eventually become a hero was the design goal for that. Similar on the Red Vigilante path.
Lunar Ronin Posted yesterday at 04:31 PM Posted yesterday at 04:31 PM Little known fact: Originally, heroes and villains were supposed to have access to the other side's zones, radio/newspaper missions, and TFs/SFs like vigilantes and rogues now. Vigilantes and rogues were supposed to have full access to both sides, including story arcs. However, Paragon Studios could not get it to work, so here we are. 1
Tatterhood Posted yesterday at 04:49 PM Posted yesterday at 04:49 PM I always thought it would be cool if some blueside contacts were available to rogues. Not all of them, just the ones where it makes narrative sense that they'd be willing to work with someone who's a bit sketchy (whether due to the contact being a bit sketchy themself or just being pragmatic/desperate enough to not care). Similarly a lot of the redside "one evil faction wants help taking down another one" missions could make sense for vigilantes. That said, the contacts you get intros to from the detectives are mostly the old origin contacts, who are probably the least likely candidates for this, so it doesn't really address the thread. Really the whole system is superfluous on blueside, as you always have access to a lower-level origin contact who can give you the introduction instead. (If you haven't talked to any contact of that origin yet you can introduce yourself to the one in City Hall regardless of your level.) And on redside, where it is still required for many contacts, it's kind of just annoying to be forced into doing paper missions in order to unlock the missions I actually want to do. I'd be in favour of abolishing the system entirely.
ThatGuyCDude Posted yesterday at 05:29 PM Posted yesterday at 05:29 PM 50 minutes ago, Lunar Ronin said: Little known fact: Originally, heroes and villains were supposed to have access to the other side's zones, radio/newspaper missions, and TFs/SFs like vigilantes and rogues now. Vigilantes and rogues were supposed to have full access to both sides, including story arcs. However, Paragon Studios could not get it to work, so here we are. Hmm... Homecoming Hotfix thought: make duplicate copies of the contacts [like Tina McIntyre (Hero) and Tina McIntyre (Rogue)], plop them next to each other, and phase them based on team leader world state (like Dr. Stefford in Praetoria... though he probably needs to be adjusted too since he breaks a mission when he's removed). It'd mean players could run the same arc twice for double rewards if they switch alignments (and manage to stay in the level range for both), but players can rerun arcs anyway in Ouroboros.
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