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Posted (edited)

So I have been giving this set a spin, and some things from the live forums keep popping up in my mind.

 

I remember there was an extensive complaint from controllers back in the day when taunt combined with AoE punchvoke seemingly made them "obsolete." With multiple claims that taunt was the single best CC available in the game. I think this is why I enjoy Glittering Column so much as a controller, as it adds a good reliable taunt, outside of pet taunt, to the controller arsenal.

 

Secondly, I remember similar threads especially by Energy Blasters claiming that KD/KB was the best control in the game. So it is numerous to me, especially because I have combined Pyrotechnics with Marine, just how much time my enemies spend picking themselves up off the ground. This is not to downplay the other things that the set brings (I skipped the AoE hold as unnecessary as I lacked the slots for it) in stun and confuse, but I find myself loving the launching mechanic the most.

 

Just general food for thought, not posting a build, not talking about times, but for pure fun factor, it is peak CoH for me.

Edited by PyroBeetle
Typos
Posted

Very much enjoying the set. 
Pyrotic Sea (Pyro/Marine) is a solid combination. Did /Psi on the way up forcthe status protection, but changed to /Soul for my first mid incarnate respec.

 

I have found that having 2 -Tohit IOs makes a very large difference in my durability. I have Glittering Column slotted with 4 dmg procs, and 2 lvl 50 -ToHit IOs, and I went Muscular for the Alpha slot, so I’m getting almost 50 -Tohit from GC, and (4 pack of dark watcher) 21 from the aura/toggle. Having just 1 -ToHit IO was only about 6 less than-ToHit, but it makes a noticeable difference. Thinking about changing slotting to drop the procs and pick up max Recharge to maximize uptime for taunt and -ToHit. 

 

It’s a Lot faster clearing with /Soul and with everything proc’d out. Fun.

 

Running +4 x8 is totally doable, though you have to get the sequence down.

 

 

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