Story Archer Posted August 2 Posted August 2 (edited) I've become a huge fan of the Claws primary while playing Scrappers, but I've been trying to give Brutes a fair shake. I understand why Scrapper Claws deal more damage, but I'm mystified as to why they recharge so much more quickly on TOP of dealing substantially more damage... According to Mids: Brute Strike recharge 4.8s vs Scrapper Strike in 3.2s Brute Spin recharge 14s vs Scrapper Spin in 9.2s Brute Focus recharge 8s vs Scrapper Focus in 6.4s Brute Eviscerate recharge 12s vs Scrapper Eviscerate in 8.9s Brute Shockwave recharge 14.4s vs Scrapper Shockwave in 12.1s Unless I've got my wires crossed somewhere, that's a pretty substantial difference. Does anyone know or can anyone guess what the reasoning is for that and what, if anything, Brutes get in compensation for the significant nerf to the power set? Is this standard for Brutes to have slower across the board recharge times for similar power sets? Edited August 2 by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
FupDup Posted August 2 Posted August 2 Slower recharge does mean higher proc rates, but I doubt that's the reason for the disparity. .
Hopeling Posted August 2 Posted August 2 Due to AT modifiers (.75 vs 1.125), scrappers normally have 50% higher base damage with the same power. But scrapper spin has only 25% higher base damage than brute spin. In other words, once you account for fury, brute claws hits harder. That's the tradeoff for being slower.
Story Archer Posted August 3 Author Posted August 3 (edited) 34 minutes ago, Hopeling said: Due to AT modifiers (.75 vs 1.125), scrappers normally have 50% higher base damage with the same power. But scrapper spin has only 25% higher base damage than brute spin. In other words, once you account for fury, brute claws hits harder. That's the tradeoff for being slower. But then once you account for Criticals, they really don't, unfortunately. That aside, are you saying that the Brute base damage doesn't correspond to the established AT modifiers and they compensate for that by reducing the recharge rates as well? From just a cursory look, the numbers don't seem to support that... Edited August 3 by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
Erratic1 Posted August 3 Posted August 3 (edited) Should also note that Brute Claws also costs more endurance. Edit: And it is not just Brute, it is Tankers as well--slower recharge, more endurance cost. Edited August 3 by Erratic1 1
Hopeling Posted August 3 Posted August 3 1 hour ago, Story Archer said: That aside, are you saying that the Brute base damage doesn't correspond to the established AT modifiers and they compensate for that by reducing the recharge rates as well? No, they do correspond to the AT modifiers, but they also correspond to their recharge. That's how powers usually work, longer recharge means higher damage. The scrapper version of claws has faster, lighter attacks, and the brute version has slower, heavier attacks. It's not quite a straight port, it's a modified version of the powerset. For another comparison against a power set that is not modified between ATs, the scrapper version of Spin does less damage than Broadsword's Hack (98 vs 102), while brute Spin does more than Hack (78 vs 68).
SomeGuy Posted August 3 Posted August 3 (edited) Now look at cast times...Follow Up, I'm looking at you. *CoD says they are the same, but I used to play a Claws/Ele brute and definitely remember FollowUp being way slower. Not sure if that's changed (I haven't done claws brutes since shutdown). Edited August 3 by SomeGuy Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
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