Techwright Posted August 4 Posted August 4 I couldn't figure out why my badge and memorization discount were not unlocking when I was crafting level 50 and 45 Damage enhancements. I crafted more than enough. Turns out I was crafting too many 50s and not several 45s as well. I only learned that by going on a search in the bug forum and find an old thread on the subject. I'd like to suggest that a clarifying comment be added to the "Closest to Completion" descriptions for crafting badges that indicates the minimum number of items that must be crafted per level. 1
Rudra Posted August 4 Posted August 4 (edited) That's pretty easy to know actually. It's half rounded down. With one other of your choice. And even when it isn't, you can still approach it basically that way. Make odd count requirements the next higher even number and make half of that total of each. Done. (Edit: So if you made half the total count rounded down of each and then the extra you made did not give you the badge? Make the other one. Badge acquired.) Edited August 4 by Rudra
Forager Posted August 4 Posted August 4 Yeah that's always annoyed me. I crafted as I went so I had no clue how many of each I had done. I had to craft until the progress bar stopped moving, then do the other so I usually wasted one. And I only even knew that I had to split it up because of a 3rd party badge tracker. For the ones with multiple enhancement types, someone could end up wasting a lot of time and money before they figured out what they are doing wrong. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
MTeague Posted August 4 Posted August 4 low priority, but hopefully easy to implement. esp if the text wouldn't even need to say exactly how many, just "requires half, rounded down, for each lvl range". I would like to see this added. .
Ukase Posted August 5 Posted August 5 On 8/3/2025 at 10:42 PM, Rudra said: So if you made half the total count rounded down of each and then the extra you made did not give you the badge? Make the other one. Badge acquired. I think this is the crux of the minor annoyance. When I pursue these badges, I have my closest to completion tab open. Sadly, I'll have made some of these as I leveled up. And I won't have any notes or memory of which ones I might have bought or got from a bin in my base, or which ones I might have crafted. So, I see my closest to completion, and for example, it shows 3 of 17 in the hitman category. I think if the game could show which were made before, that'd be great. Because at the moment, I've no idea which levels I've crafted on this character. Now, is it really that important though? I've no idea how much time it would take to change as per the suggestion. It might be easier to just up the requirements to 9 of each instead of 8 and one more of either.
Rudra Posted August 5 Posted August 5 2 hours ago, Ukase said: Now, is it really that important though? I've no idea how much time it would take to change as per the suggestion. It might be easier to just up the requirements to 9 of each instead of 8 and one more of either. I'm sorry, but how would that change anything other than require more IOs be crafted before you get the badge?
Ukase Posted August 6 Posted August 6 That's just it. The way it's implemented, unless you definitely know what level IOs you've crafted previously (if you have), You're going to guess. You'll be right, and you're fine. Or you guess wrong, and you have to make one more. Take the guessing out of it. Either we, as players, choose to not craft any common IOs until we know if we're going for those badges or not, or we continue to guess, or a tool tip or some other method tells us what else we need to craft for a given badge. Alternatively - they could just not ask for the one extra.
Rudra Posted August 6 Posted August 6 (edited) 52 minutes ago, Ukase said: That's just it. The way it's implemented, unless you definitely know what level IOs you've crafted previously (if you have), You're going to guess. You'll be right, and you're fine. Or you guess wrong, and you have to make one more. Take the guessing out of it. Either we, as players, choose to not craft any common IOs until we know if we're going for those badges or not, or we continue to guess, or a tool tip or some other method tells us what else we need to craft for a given badge. Alternatively - they could just not ask for the one extra. Except increasing the count will not change anything other than require players to make even more to get the badge. Edit: Let's look at it from crafting. First, currently, there are memorization badges that require an equal number of each level in the badge's range. For those that don't? Let's look at level 25 & 30 endurance modification/reduction. To get that badge, you need to craft 7 of each plus 1 extra of your choice. So now we up that requirement to 8 of each instead of 8+7. If you didn't track what you crafted versus bought and you didn't decide to just hammer out 8 level 25s at level 22-26 so you can just look at it and know now you need 7 level 30s when you reach level 27+? You will need to watch the badge progress bar to see when your crafting stops incrementing it so you can work on the other. If the count is increased to 8 of each instead and you still didn't either knock out the 8 level 25s earlier than level 27+ or track what ones you made and now you want to get the badge? You are still going to have to watch the progress bar as you craft to see when it stops progressing so you can work on the other level. Only now? Instead of needing 15 IOs for the badge and maybe crafting 16 because you didn't track your progress, now you need 16 and you maybe crafted 17 because you didn't track your progress. Increasing the crafting count will not change anything other than make you have to craft more to get the same badge. Edited August 6 by Rudra
ThatGuyCDude Posted Wednesday at 10:51 PM Posted Wednesday at 10:51 PM Perhaps this is a situation for more badges? If progress on the split were tracked as two separate badges, with the original reflecting completion of both subordinate badges, then players could track those subordinate badges separately. I for one would certainly like a system like that to track things like the Fire Fighting progress; I could see it being equally appreciated in terms of the crafting badges. "Apprentice" and "Journeyman" <crafting badge title>? ...although... ...progress on subordinate badges wouldn't exist before they were created, so badgers would have to make the stuff again. Hrmm... well, it increases the badge total, which I guess they'd like, and the benefits of crafting without recipes would be tied to the superior badge they'd already possess. I dunno... adding more badges at least seems like an easier approach than creating context-sensitive badge progress text, especially since some badges already struggle with their associated text when switching alignments (granted, crafting isn't a category that faces that, but it's a related issue).
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