Lafoote Posted Wednesday at 02:49 PM Posted Wednesday at 02:49 PM Got three potential builds. Started with Regen, and everyone seems to hate that, but I got a LOT of regen, so seems like it might be viable. Second is Willpower, and third prospective build is Reflexes. Which one is the best mix?? Thanks in advance for any advice?
lemming Posted Wednesday at 03:08 PM Posted Wednesday at 03:08 PM I have a regen brute with martial arts that I love. Though currently playing more a Regen/SS tank. One thing I've noted with my regen chars, soft mitigation works wonders to allow yourself to heal. Usually just a quick knockdown works wonders.
JediDave Posted Wednesday at 03:21 PM Posted Wednesday at 03:21 PM Those stats give some good info, but I think you'll get better feedback with a primary set mentioned for each build as well. If they all have the same primary, that makes it a lot simpler, but if each build has a different primary, that will definitely impact usefulness of responses people will be able to give.
Lafoote Posted Wednesday at 03:44 PM Author Posted Wednesday at 03:44 PM 11 minutes ago, JediDave said: Those stats give some good info, but I think you'll get better feedback with a primary set mentioned for each build as well. If they all have the same primary, that makes it a lot simpler, but if each build has a different primary, that will definitely impact usefulness of responses people will be able to give. Fair. All builds are I'm using Street Justice, with a Knockdown in Shin Breaker. The Regen build includes added Cross Punch and a Knockdown in that as well.
JediDave Posted Wednesday at 03:57 PM Posted Wednesday at 03:57 PM 11 minutes ago, Lafoote said: Fair. All builds are I'm using Street Justice, with a Knockdown in Shin Breaker. The Regen build includes added Cross Punch and a Knockdown in that as well. When you say a knockdown in shin breaker and crosspunch, do you mean the chance for +rech or the KB>KD enhancement? Because neither of those need a KB>KD as far as I'm aware.
Lafoote Posted 22 hours ago Author Posted 22 hours ago (edited) 11 hours ago, JediDave said: When you say a knockdown in shin breaker and crosspunch, do you mean the chance for +rech or the KB>KD enhancement? Because neither of those need a KB>KD as far as I'm aware. Chance for Knockdown. Require? No. However, things on the ground can't hit you, which makes space for Regeneration to work most effectively. It occurred to me Spring Attack, while less damage individually, is a much more effective KD than even a slotted Cross Punch. I should probably swap those. It also frees up a slot for Maneuvers, for another 4% Defense, which can't hurt. Edited 21 hours ago by Lafoote
Erratic1 Posted 13 hours ago Posted 13 hours ago 9 hours ago, Lafoote said: Chance for Knockdown. Require? No. However, things on the ground can't hit you, which makes space for Regeneration to work most effectively. It occurred to me Spring Attack, while less damage individually, is a much more effective KD than even a slotted Cross Punch. I should probably swap those. It also frees up a slot for Maneuvers, for another 4% Defense, which can't hurt. With fairly minimal Global Recharge, my Radiation Armor/Street Justice Tanker has Spinning Strike with Recharge at 6.7s. With the Force Feedback proc in effect, that drops to 4.72s. So when he uses it and it procs, the proc duration is sufficient to see the power recharge within it. Combined with FF procs in Heavy Blow and Energy Torrent, the boost to FF boost to Recharge is up often. In fact, keeping that boost up and cycling Spining Strike was a goal (though he is also relying on +Recharge from Radiation Armor): You have to do what you think is right and will make you happy, but my gut is you are sacrificing offense for gain in protection which is pretty minimal by comparison, particularly when I consider the performance of Regen on my Regen/Fire Melee Tanker. Yeah, it is a Tanker and more work would be required to get Resistance up as far as I have on my Tanker on a Brute. At the very least, I would visit the test server and try out building both ways.
Warshades Posted 10 hours ago Posted 10 hours ago 11 hours ago, Lafoote said: Chance for Knockdown. Require? No. However, things on the ground can't hit you, which makes space for Regeneration to work most effectively. It occurred to me Spring Attack, while less damage individually, is a much more effective KD than even a slotted Cross Punch. I should probably swap those. It also frees up a slot for Maneuvers, for another 4% Defense, which can't hurt. Personally, the only reason to get any defensive powers on regen is to use them as LotG +rech mules (small exception being MoG which I would add some additional slots to reduce recharge). Regen just doesn't have enough DDR or any permanent, inherent defensive powers to make boosting defense an effective investment. One thing you can do, which works very well for regen, is take sorcery pool for RoP. You can cycle between RoP and melee core embodiment hybrid incarnate to keep up high resist values, which aside from taking less damage per hit, will also give you additional time for regeneration to work. Cross Punch is fine to take, but I probably wouldn't invest an extra power slot to pick both Boxing/Kick just to boost it's damage. Spring Attack isn't worth taking either imo, the recharge is way to long for it be a consistent source of knockdown for you. I would also check your recharge debuff resist on the regen build in particular as that needs to be at 100% or as close to it as possible. Recharge debuffs are extremely common and nothing will kill your regen char as easily as getting recharge debuffed and unable to use your clicky heals, attacks that do knockdown for soft mitigation, MoG, etc. With regards to your SR build, I'd suggest 4 slotting more Shield Wall sets in the defensive toggles to get the e/n resist bonus. I usually like to slot the auto passives with 1 LotG +rech and 2 Red Fortunes (for the s/l resist). In one of the auto passives, replace the 2 Red Fortunes with 2 Reactive Defense to get the scaling resist unique and same s/l resist bonus. Elude is worth skipping entirely unless you're taking it for theme reasons. Also, the regen on WP build seems low unless you just have RttC set to 1 foe. It looks like you have Reactive Regen on the regen build set to 10 based solely on the regen numbers in your pictures.
oldskool Posted 2 hours ago Posted 2 hours ago (edited) 8 hours ago, Warshades said: It looks like you have Reactive Regen on the regen build set to 10 based solely on the regen numbers in your pictures. I'm obviously not the poster, but I do just wanna call out that having over 1000% regeneration rate with Reactive Regen, with 0 stacks, is absolutely doable even without Incarnates. I currently have an MA/Regen Brute with roughly the same regeneration rate. With Incarnates it is higher. Staring at my character in game, and she is absolutely regenerating nearly 5% health per second without any stacks at all. New regen is really that good now. Believe the hype. Edit: With Vigor Core maxed out the casual regen rate is slightly over 1200% and goes over 1400% at max stacks. With Melee Hybrid, that's over 1500% (1700% with max Reactive stacks or 234 hp per second with max hp... Yes, it is dope). Edited 2 hours ago by oldskool
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