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Posted

Looking for some guidance in a new project.  This will be a semi slow leveling Tank running on a dedicated theme team with Justice Superteamers on Sunday nights.  We will be starting in Praetoria, which may affect power choices/order, or not.  I am completely unfamiliar with both Elec Armor and Elec melee.  Thanks in advance 

Posted (edited)

Get combat jumping or something early spot for

the resist procs. Can put the one tank set with the resist proc into lightning field and it will be perma and double most of the time. Everyone in a while tripped but that doesn’t last long. 

Edited by Thraxen
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Posted (edited)

Here's mine.  Super tanky.  Leveling build, as always.  Didn't split SGF for the NRG/NegNRG bonus(es) but could.  Also, went with Energy Mastery, strictly because of Focused Accuracy.

 

Paging @Zect to tear it down and build it back up...

 

image.thumb.png.31bd9c95e6fb72d1169b58099ede08e3.png

 

Snip is no incarnates, no procs:

 

image.png.115c2db2a8a7a911f3633091fba78cae.png

Voltaic Thunderbolt_v4.0_I27p5 update- Tanker (Electric Armor).mxd

Edited by PLVRIZR
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50s:  Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), OBSDNBLDR (Dark/Stone tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL575+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute) - VL100+, AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin' (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) OBSDNBLDR (Dark/Stone Tank) Concrete Leviathan (Stone/Titan Weapon Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank):                                         Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

There were some changes to Electric Armor in the most recent patch, most notably that a 17.5% per target regen buff was added to Power Sink. If you can get 10 targets in range, it turns into a pretty substantial buff (Power Sink is autohit and the regen buff can be enhanced) and it's easy to perma. I'm still playing with slotting and the mix between endmod and healing, but I definitely find myself using it even if I don't need endurance.

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