Weylin Posted July 9, 2019 Share Posted July 9, 2019 I think it would give the Masterminds some useful team utility if they can order their henchmen to follow and defend an ally` This can either augment the tank, or protect softer classes that caught the eye of a particularly dangerous enemy and need to be guarded until aggro is diverted. Link to comment Share on other sites More sharing options...
PaxArcana Posted July 9, 2019 Share Posted July 9, 2019 Gonna say no, to this one. First off, Bodyguard is a very specific part of the Mastermind Inherent. No-one else can "lend" half of their inherent out to other players like that. Second, sometimes I want my pets to go after whoever someone else - typically the tank - is targeting. Your suggestion would preclude doing that. If you want to help the tank (etc) ...? Your secondary has buffs and/or debuffs in it. Use those. :) Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism Link to comment Share on other sites More sharing options...
kelly Rocket Posted July 9, 2019 Share Posted July 9, 2019 /JRanger Sorry, but this would be massively OP. Link to comment Share on other sites More sharing options...
PaxArcana Posted July 9, 2019 Share Posted July 9, 2019 /JRanger Sorry, but this would be massively OP. There's that, too. Back on Live, I was once on a Strikeforce with six other Masterminds (and one other - I think he a Stalker). Respec Trial, very first one. SWEET BABY JESUS, we went through that like shit through a goose. And that was without being able to set six MMs worth of Minions to Bodyguard-ing the same single character. Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism Link to comment Share on other sites More sharing options...
Jeuraud Posted July 9, 2019 Share Posted July 9, 2019 I think it would give the Masterminds some useful team utility if they can order their henchmen to follow and defend an ally` This can either augment the tank, or protect softer classes that caught the eye of a particularly dangerous enemy and need to be guarded until aggro is diverted. The MMs Secondary is all about 'useful team utilities'; why would you rather use your pet then use your Secondary? Link to comment Share on other sites More sharing options...
kelly Rocket Posted July 9, 2019 Share Posted July 9, 2019 /JRanger Sorry, but this would be massively OP. There's that, too. Back on Live, I was once on a Strikeforce with six other Masterminds (and one other - I think he a Stalker). Respec Trial, very first one. SWEET BABY JESUS, we went through that like shit through a goose. And that was without being able to set six MMs worth of Minions to Bodyguard-ing the same single character. Even one set of pets bodyguarding a character is OP, if the character they're bodyguarding is a Tanker. Link to comment Share on other sites More sharing options...
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