Rudra Posted Tuesday at 07:23 PM Posted Tuesday at 07:23 PM (edited) So I'm currently running through the Rogue version of the Wanted: Uqua. Dead: Alive mission and a Crey Juggernaut taunted me. Not a problem, just means I stomp him before the rest of the spawn. ... except... I can't. I'm hitting my attacks and nothing is happening. (Edit: And no, he did not have his force field up. He was still at full health.) I have no status icons for being Held, Slept, or Stunned. I'm not getting any of the messages I normally get of being Held, Slept, or Stunned when I try to use my attacks while so mezzed either. The attack buttons just aren't doing anything no matter how often I click them. When the taunt wore off, my attacks resumed working again. Now, I've fought Crey a lot. And I do mean a lot. I've been taunted by Juggernauts on the regular. I've been taunted by the Black Knight minions that taunt pretty regularly when doing the Night Ward arcs. I've never lost my ability to attack while taunted unless there was some other mez to stop me from attacking before. And in other fights with Crey Juggernauts present in this mission, being taunted did not stop me from attacking, it just did what it was supposed to and shifted my attacks to the taunting Juggernaut. So I have no clue what happened with that Juggernaut and his super taunt ability preventing me from attacking with no statuses that can explain it being applied and no messages either. Edit again: Other side note weirdness? Despite clearing the map, the spawn that is supposed to trigger the first Scorpinoid Deathstalker ambush either did not exist on this run or failed to trigger the ambush. Edited Tuesday at 07:36 PM by Rudra
RikOz Posted Tuesday at 09:33 PM Posted Tuesday at 09:33 PM There is an odd issue that pops up from time to time, where your keybinds for the 1-0 keys stop functioning. It can be fixed by simply alt-tabbing out of the game and back in. Although if you're actually clicking the power buttons (as suggested by your wording), rather than using the top row of number keys, that sounds like a different issue. When the 1-0 keybinds stop working, clicking the power icons still works.
Rudra Posted Tuesday at 09:57 PM Author Posted Tuesday at 09:57 PM (edited) 26 minutes ago, RikOz said: There is an odd issue that pops up from time to time, where your keybinds for the 1-0 keys stop functioning. It can be fixed by simply alt-tabbing out of the game and back in. Although if you're actually clicking the power buttons (as suggested by your wording), rather than using the top row of number keys, that sounds like a different issue. When the 1-0 keybinds stop working, clicking the power icons still works. I am aware of the key bind fail bug and this wasn't it. That persists until you either exit the mission, alt-tabbing, or rebooting the game. This only lasted until the taunt effect wore off. Edit: And in case anyone thinks targeting was the issue, I am aware that if your character is taunted by a Juggernaut and he isn't in your field of view, your attacks won't work for lack of valid targets until you bring the Juggernaut into view so you have a valid target again for the taunt's duration. And the Juggernaut in this case started in my field of view when he taunted me and stayed in my field of view for the duration, so that wasn't it either. Edited Tuesday at 10:02 PM by Rudra
Jacke Posted Wednesday at 01:06 AM Posted Wednesday at 01:06 AM (edited) Could it have been what the Black Knights do in Night Ward: Taunt and Placate? Try it again, but pop off a Break-Free? Edited Wednesday at 01:07 AM by Jacke Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Rudra Posted Wednesday at 01:09 AM Author Posted Wednesday at 01:09 AM 1 minute ago, Jacke said: Could it have been what the Black Knights do in Night Ward: Taunt and Placate? I've never known any Black Knights to placate, but Crey Juggernauts don't have a placate ability anyway.
Jacke Posted Wednesday at 01:10 AM Posted Wednesday at 01:10 AM Just now, Rudra said: I've never known any Black Knights to placate, but Crey Juggernauts don't have a placate ability anyway. I've only heard of it secondhand, not yet done Night Ward meself. Whatever, what happened to you was strange. Does sound like a Placate, but you should have seen the status. 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Marine X Posted Wednesday at 02:21 PM Posted Wednesday at 02:21 PM I've been noticing some changes to the strength of their Taunt as well, and noticed a confuse effect from one of the other Crey, I think Crey Crisis Units, that since I'm solo, just detargets all enemies since no team mate is present to "confuse" me to attack. Really Odd, and I don't recall that happening before. " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
lemming Posted Wednesday at 02:57 PM Posted Wednesday at 02:57 PM 32 minutes ago, Marine X said: I've been noticing some changes to the strength of their Taunt as well, and noticed a confuse effect from one of the other Crey, I think Crey Crisis Units, that since I'm solo, just detargets all enemies since no team mate is present to "confuse" me to attack. Really Odd, and I don't recall that happening before. The smoke from the Crey Crisis Unit got beefed up a little. I think at the same time Arsenal Control came out? Anyway, that plus the Juggernaut taunt can really make targeting annoying and can make a power not fire off if you have a "friendly" targeted, or the taunter is not in range. Those two mobs I find more annoying than a sapper at this point.
Rudra Posted Wednesday at 05:33 PM Author Posted Wednesday at 05:33 PM 3 hours ago, Marine X said: I've been noticing some changes to the strength of their Taunt as well, and noticed a confuse effect from one of the other Crey, I think Crey Crisis Units, that since I'm solo, just detargets all enemies since no team mate is present to "confuse" me to attack. Really Odd, and I don't recall that happening before. I was on a MM, and like the Crey Juggernaut, had at least one of my pets in my field of view for the entire fight. My pets never went orange as hostile. (I'm pretty used to watching for my pets to go hostile on me from the frequency with which the lieutenant Succubi keep confusing me and/or my pets.) So while that is a good point, it does not apply in this case.
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