Toma85 Posted 23 hours ago Posted 23 hours ago Hello, After a long break, I’d like to get back into CoH, and for nostalgia’s sake I’d like to roll a Mastermind. For the secondary I want to go with Marine. For the primary, I can’t decide between Mercs / Bots / Thugs. Which one is the most popular / least popular in endgame and in teams, and why? Thanks for your help :D.
tidge Posted 22 hours ago Posted 22 hours ago Marine is excellent no matter the henchmen. Marine improves Mercs and Thugs more than it improves Robots IMO. The reason is because Robots are ranged attackers, whereas melee attackers will benefit more from what Marine brings and melee henchmen generally require more effort to keep in any given fight. Marine provides coverage for melee. Personally, I prefer Robots. As they are ranged, they are easier to control in all combat. In particular I find that they work very well in bodyguard mode solo... on teams they require a little more direct management.
Uun Posted 20 hours ago Posted 20 hours ago 1 hour ago, tidge said: Marine improves Mercs and Thugs more than it improves Robots IMO. The reason is because Robots are ranged attackers, whereas melee attackers will benefit more from what Marine brings and melee henchmen generally require more effort to keep in any given fight. Marine provides coverage for melee. Only the T3 Thugs henchman fights in melee. The T1 and T2 stay at range. Uuniverse
tidge Posted 20 hours ago Posted 20 hours ago 18 minutes ago, Uun said: Only the T3 Thugs henchman fights in melee. The T1 and T2 stay at range. Which is more melee engagement than the robots. Towards endgame, it's the T3 that is doing the big damage... and Marine makes the Bruiser more effective IMO.
Toma85 Posted 20 hours ago Author Posted 20 hours ago (edited) Why exactly does Marine work so well for melee henchmen compared to ranged ones? Which specific buffs or mechanics make a bigger difference for Mercs/Thugs than for Bots? And if I were to go with Robots/Mercs instead, which secondary powersets would generally pair best with a ranged primary? Edited 20 hours ago by Toma85
TygerDarkstorm Posted 19 hours ago Posted 19 hours ago 5 minutes ago, Toma85 said: Why exactly does Marine work so well for melee henchmen compared to ranged ones? Which specific buffs or mechanics make a bigger difference for Mercs/Thugs than for Bots? And if I were to go with Robots/Mercs instead, which secondary powersets would generally pair best with a ranged primary? If you look at the Marine powerset, you'll see why. Whitecap jumps you into melee in your tide pool. The amount of buffs and damage mitigation that Marine brings to the table allow melee henchmen to perform their job easier, as well as Marine's own playstyle benefiting directly from playing in melee. I have a Marine MM in pretty much every flavor--it pairs extremely well with Necro and so far seems to be good with Ninjas. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Maelwys Posted 17 hours ago Posted 17 hours ago 2 hours ago, Toma85 said: Why exactly does Marine work so well for melee henchmen It doesn't. It works well for Henchmen that happen to be in melee range. It's perfectly possible to use GOTO commands on your ranged henchmen so that they move to (and remain in for the duration of each fight) a melee location. My Bot/Kinetics does it all the time to leverage Fulcrum Shift. My Bot/Marine does it all the time to leverage Shifting Tide and Tide Pool. In fact, IMO ranged pets are actually better suited to /Marine because they tend to stay exactly where you put them rather than chasing off after runners.
BZRKR Posted 16 hours ago Posted 16 hours ago Since there's good advice upthread, here's the obligatory "Roll All Three!!" comment. Also, in my opinion /Marine on a Mastermind is a winner no matter what. Of your three choices, all you need to worry about is which Primary you like best. Then leverage your build from there.
Toma85 Posted 50 minutes ago Author Posted 50 minutes ago And among Mercs / Bots / Thugs, which one is generally the most (or least) welcome in endgame groups nowadays? I remember Bots used to be unpopular because of their knockback and large size – is that still the case?
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