Uun Posted September 30 Posted September 30 I'm planning a new sentinel and looking at Assault Rifle for the primary since I haven't played it since live. How do the sentinel versions of Ice Armor, Regen and Psi Armor stack up (also sets I haven't played on HC)? Uuniverse
Heatstroke Posted October 1 Posted October 1 22 hours ago, Uun said: I'm planning a new sentinel and looking at Assault Rifle for the primary since I haven't played it since live. How do the sentinel versions of Ice Armor, Regen and Psi Armor stack up (also sets I haven't played on HC)? Ice Armor sucks. Regen has been good on Sentinels for a long time. Ive heard that Psi Armor is also very good on Sents but wont play it until they make a version withought those silly skulls on it.
biostem Posted October 1 Posted October 1 22 hours ago, Uun said: I'm planning a new sentinel and looking at Assault Rifle for the primary since I haven't played it since live. How do the sentinel versions of Ice Armor, Regen and Psi Armor stack up (also sets I haven't played on HC)? I paired AR with invuln on my sentinel - it is a very tanky set and has some nice adjustments for sentinels. Ninjitsu is also a fun secondary if you want something a bit more sneaky and defense-based. Radiation armor is good all around and has one of the best end recovery and absorb powers in particle shielding, so you'll have plenty of fuel for all your toggles.
Warshades Posted October 1 Posted October 1 3 hours ago, Heatstroke said: Ice Armor sucks. Regen has been good on Sentinels for a long time. Ice got a little bit better with the addition of Rime and now has more absorb shields to rely on besides defense and a small amount of resists. I don't know how well it would pair with AR since it does have a lot of cones and if you want to use Moisture Absorption, you would need to go into melee range. Regen, from what I've heard discussed about it, got worse after the new patch changed the set for Sentinels. It lost Instant Healing and the absorb shield that it gave which were more useful than relying on passive regen from Reactive. This was discussed on the beta feedback with regen changes being a nerf to Sentinels (don't know how accurate this is as I don't have a regen Sent myself).
Uun Posted October 1 Author Posted October 1 3 hours ago, biostem said: I paired AR with invuln on my sentinel - it is a very tanky set and has some nice adjustments for sentinels. Ninjitsu is also a fun secondary if you want something a bit more sneaky and defense-based. Radiation armor is good all around and has one of the best end recovery and absorb powers in particle shielding, so you'll have plenty of fuel for all your toggles. I've already got /Rad and /Ninjitsu sentinels and wanted to try something new. Haven't done Invul in a while so that might be an option. 1 Uuniverse
Renatos1023 Posted October 2 Posted October 2 I also have an AR/Invuln Sent in her 40s and she's both sturdy and deals good damage. I'd recommend it. Global: @Renatos Server: Everlasting My Top Dog Defenders: Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic Other Mains: Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invulnerability Sentinel
JediDave Posted October 2 Posted October 2 I say psi. Layered armor is good, and you get every single layer. Defense, resistance, regen, +maxHP, absorb, cc, and a self rez that works for a big chunk of time as death insurance if used while still standing. Cone on sents for drain psyche is better than if it were pbaoe too. And while tanks/brutes/scraps/stalkers would ignore building for defense with no ddr, a sent would really only need to shoot for ranged def, not m/r/aoe, so even getting at or near defense cap wouldn't be terribly difficult. I made the controversial decision to drop aura of insanity on my sent since I am only in melee for a second or two when I pop the T9 or my one pbaoe attack, then hop back out. Nothing is wrong with ice or regen, but I feel like each is just worse on sentinels than other ATs. Regen is directly tied to max hp, and sents are tied with stalkers for lowest hp on ATs that have access to it. You can still cycle MoG and RoP and a melee hybrid, but personal preference, I'd vote against going that route. Ice is fine, but imo defense sets on sents are better as positional defense sets, since ranged defense will cover the vast majority of damage, save a bit of psi that ignores positions, and a fireball aimed at a teammate next to you.
Force Redux Posted Friday at 07:36 PM Posted Friday at 07:36 PM (edited) Psi is great. I think it really shines only if you get into melee with AoI. Might go well with Radiation Blast or DP is you don't go with Electric Blast. I love SR. It's perfect on sentinels. Endurance mod. Ablative absorb, recharge. Speed. Built in stats protection. The only negative is the powers for AOE take a little long to come online. But that's a minor quibble. Edited Friday at 07:51 PM by Force Redux @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Uun Posted Saturday at 01:14 PM Author Posted Saturday at 01:14 PM Went with AR/Psi. It's for a static weekly team and we got to lvl 13 in the first session running DFB and Posi 1. 17 hours ago, Force Redux said: Might go well with Radiation Blast or DP is you don't go with Electric Blast. As stated up top, I wanted to AR since I hadn't played it since live. Plus I've already got Rad/Rad and Elec/Bio sentinels. Uuniverse
Force Redux Posted Saturday at 05:55 PM Posted Saturday at 05:55 PM 4 hours ago, Uun said: Went with AR/Psi. It's for a static weekly team and we got to lvl 13 in the first session running DFB and Posi 1. As stated up top, I wanted to AR since I hadn't played it since live. Plus I've already got Rad/Rad and Elec/Bio sentinels. Ack, sorry I missed that. Are you enjoying it so far then? @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Uun Posted Saturday at 07:39 PM Author Posted Saturday at 07:39 PM 1 hour ago, Force Redux said: Ack, sorry I missed that. Are you enjoying it so far then? Hard to say. I've only got 3 attacks now (I skipped Burst and M30). Will have a better feel once I get to 20 or 30. 1 Uuniverse
Force Redux Posted Sunday at 12:15 AM Posted Sunday at 12:15 AM 4 hours ago, Uun said: Hard to say. I've only got 3 attacks now (I skipped Burst and M30). Will have a better feel once I get to 20 or 30. Would love feedback when you do. I personally have heard folks say they might not take Aura of Insanity/Madness, whever it is for Sents....because they don't get into melee. but having used it on a stalker, I can't see taking the set without it, it really is a great bit of mitigation and a keystone. For AR, with all the range/cones, I suspect Aura may not get much play unless mobbed by critters, and that to me is a shame. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
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