tidge Posted Monday at 04:07 PM Posted Monday at 04:07 PM 21 hours ago, CoeruleumBlue said: It's really just that Spirit Ward is bad now, while all the other powers on the other pools are viable, so you can take Experimentation or Force of Will solely for the non-offensive powers if you'd like, but you can also take them for the attacks if you prefer those thematically. This argument feels extremely thin to me. I don't doubt that personal preference doesn't exist... it's more that personal preference =/= non-viable power(*1). If nothing else, it is literally a 1-slot wonder power for slotting the %Absorb piece. If a player opts to slot a different %proc (one that requires a trigger) in it, I believe that Spirit Ward can be cast on the sorts of summonable pets available to all players.... but I rarely slot anything but the %Absorb in it. As much as a b**** about the first three power choices in the Presence pool being at odds with each other, making that pool somewhat "clunky"... i don't think any of those three powers isn't viable (for characters that don't have access to such powers via primary/secondary). (*1) My own personal ranking of the powers in the Sorcery pool would put Enflame at the bottom.... but not because I think it isn't viable, I find it to be one of those powers that looks good on paper but needs rather specific circumstances to really sing. My perception is also colored because it becomes available at level 14, but for most ATs it is rarely the best choice of a power between levels 14 and 30. 1 1
Maelwys Posted Monday at 04:52 PM Posted Monday at 04:52 PM (edited) 22 hours ago, CoeruleumBlue said: Spirit Ward barely works, ... Spirit Ward is bad now ... They probably just need to make Spirit Ward actually good ... Spirit Ward isn't very good at all. ... So it probably just boils down to fix Spirit Ward. Maybe Spirit Ward should just be replaced with something *takes a quick glance through his stable of min-maxed toons for ones that aren't Magic Origin and yet have the Sorcery Pool* (Spirit Ward, Arcane Bolt, Mystic Flight, Enflame) Grav/Thermal Controller (Spirit Ward, Arcane Bolt, Rune of Protection) Illusion/Time Controller (Spirit Ward, Mystic Flight, Rune of Protection) Water/Cold Corruptor Storm/Dark Defender Elec/Sonic Dominator Arsenal/Psi Dominator (Spirit Ward, Mystic Flight) Sonic/Elec Defender (Mystic Flight) Bots/Marine MM Energy/Rad Scrapper Beam/Bio Sentinel Beam/Ninjitsu Sentinel Elec/Shield Stalker Yeah, nope. Spirit Ward is excellent as it is. With Defender numbers and minimal slotting investment (EndRed/Heal HO, Heal IO) it'll grant a +506.28 Absorb buffer (renews at +50.628 every 2s) which does not encounter MaxHP limits. if you throw in a Panacea proc then it can also give that ally a decent amount of +Endurance/+Healing. Really the only time it's superfluous is if you're a permanent soloist with no pets (including Lores) but even then it's useful for muling the Preventive Maintenance global. Also; most of the Sorcery Pool can be recoloured to hide the sigils (Arcane Bolt is a little iffy; but pure white is bearable IMO) Edited Monday at 04:55 PM by Maelwys 1 1
Riverdusk Posted Tuesday at 01:48 PM Posted Tuesday at 01:48 PM Since how good arcane bolt is on a controller is being brought up, I'll bring up my usual advocation (and my pet peeve) to improve controller's single target immobilize powers (that most controller sets get). If they took at most a couple of seconds instead of taking 9 whopping seconds to tic their damage, arcane bolt wouldn't be such an obviously better choice if you are looking to add some single target range damage on a controller. They'd still do less damage (in exchange for also immobilizing) compared to arcane bolt, but at least they'd be a little more competitive.
CoeruleumBlue Posted yesterday at 03:53 AM Posted yesterday at 03:53 AM 13 hours ago, Riverdusk said: Since how good arcane bolt is on a controller is being brought up, I'll bring up my usual advocation (and my pet peeve) to improve controller's single target immobilize powers (that most controller sets get). If they took at most a couple of seconds instead of taking 9 whopping seconds to tic their damage, arcane bolt wouldn't be such an obviously better choice if you are looking to add some single target range damage on a controller. They'd still do less damage (in exchange for also immobilizing) compared to arcane bolt, but at least they'd be a little more competitive. How about taking the powers other than immobilizes if you want to do damage fast? This is why I don't play ice control. All the complaints sound like they are about ice control and all the people talking about how you need sorcery on controllers for damage (not because they like the flight or Rune of Protection or whatever) sound like they are describing ice control. If you have problems with ice control complain about ice control, not controllers. Like yeah plant control and darkness control only have the annoying single-target immobilizes until you hit level 2 and/or go to the START vendor. If you're on ice control you have nothing but immobilizes until you pick the pet and that's why I don't play ice control, but that's how ice control is designed, I don't complain that I want to change ice control because of it, I just don't care about a set that's just freeze stuff, but if people like freezing stuff they can play it. I don't want to change it just so I can be like "look I played all the controllers." I don't play fire control or electric either but for different reasons, and I don't complain about them and try to change them for people who like them, or change all the other sets to make them more like them. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted yesterday at 04:04 AM Posted yesterday at 04:04 AM 3 minutes ago, CoeruleumBlue said: If you're on ice control you have nothing but immobilizes until you pick the pet and that's why I don't play ice control, but that's how ice control is designed, Will you please look at the sets you intend to talk about before you talk about them? Ice Control is not all immobilizes until the pet. Ice Control: Tier 1: Chilblain (ST immobilize) Available at level 1 Tier 2: Block of Ice (ST Hold) Available at level 1 Tier 3: Frostbite (Targeted AoE immobilize) Available at level 2 Tier 4: Arctic Air (PBAoE Mag 3 fear and confuse) Available at level 6 Tier 5: Cold Snap (Cone Mag 3 fear) Available at level 8 Tier 6: Ice Slick (Targeted AoE 30 second KD patch) Available at level 12 Tier 7: Flash Freeze (Targeted AoE Mag 3 sleep) Available at level 18 Tier 8: Glacier (PBAoE Mag 3 Hold) Available at level 22 Tier 9: Jack Frost (Pet) Available at level 26 1
Psyonico Posted yesterday at 03:42 PM Posted yesterday at 03:42 PM 11 hours ago, CoeruleumBlue said: All the complaints sound like they are about ice control and all the people talking about how you need sorcery on controllers for damage (not because they like the flight or Rune of Protection or whatever) sound like they are describing ice control Do me a favor. Play a low 20s controller... any one, sones matter, then play a low 20s blaster and then tell me that controllers do a lot of damage. 1 What this team needs is more Defenders
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