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New Labyrinth of Fog Expansion

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General

  • Every Level Shift at +10 refreshes the decay timer back to the full 5 minutes. This means filling the bar at max level resets the timer.
  • The Benefactor in the Fog has become much more chatty recently, and has a number of new dialog options for those who have reached him inside the mysterious True Core of the Labyrinth.
  • Many strange masses of foggy growths have begun to appear in the zone, they writhe with a supernatural malevolence and possess the ability to infect and corrupt the Labyrinth's phantoms.
  • Gladiators in the Fog can now spawn corrupted 25% of the time, come at Level 55, and will attack on approach with a new powers.
  • Giant Monsters that spawn in this zone are now using more Fog-corrupted visuals and unique names.
  • All zone Giant Monsters now spawn with an internal Level of 54, equalizing their health pools.
    • Example: Kronos Titan will no longer take more time to kill than Jack In Irons.

 

  • Giant Monsters that spawn in this zone no longer drop their specific individual monster badges in order to promote more diversity without sacrificing other content offerings.

 

  • On Orange floors, new Fog Arch-villains now appear (3 always spawned concurrently in the zone at any given time). When one is defeated, another spawns instantly somewhere else.
    • These AVs have more health than normal, but standard regen. They spawn at Level 55, and scale to higher HP when more than 8 players are present.
    • They scale with the Labyrinth Shifts of the zone.
    • Defeating one of these AVs grants 2 Labyrinth Shifts to the zone meter.
    • These AVs can be one of over 70+ different recognizable signature characters!
    • Each AV drops 1 Unstable Aether and 2 Reward Merits per defeat. (Not zone-wide, players must hit the AV once for credit.)

 

  • When the Minotaur In The Fog is currently dead, all critters on floors other than Orange despawn to off-load zone critter logic stress to improve performance during raids.
  • The main door inside the zone has been converted into the Phantom Gateway, a monorail-style door with multiple destinations, depending on what's available to you:
    • Midnighter's Club
    • Labyrinth of Fog - Lobby (Requires being Level 45+ to enter the zone)
    • Labyrinth of Fog - Core (Requires the 'Slayer of the Minotaur' defeat badge. No longer requires 'Conqueror of the Labyrinth' badge.)
    • Labyrinth of Fog - Colonnade (Requires the 'Hidden In The Fog' exploration badge.)
    • Labyrinth of Fog - Font; Will show locked if the Minotaur is alive. (Requires owning the Mini Avatar of Achlys vanity pet.)
    • Labyrinth of Fog - Origin (Requires the new 'Lucid Dreamer' exploration badge.)

 

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  •  badge_i28_accolade_labyrinth.png.466db724312d3c6adbd56491394cdc27.png The 'Conqueror of the Labyrinth' accolade badge no longer grants a teleport power.
  • Accolade_LabyrinthConqueror.png.73cf8ea2b4bbcc6bf4c7099de1a75b38.png Instead it now grants a Labyrinth content exclusive accolade buff power that grants +MaxHP and +MaxEnd, and is seen on your tray when in the zone: 
    • Essentially a second copy of Portal Jockey to buff your stats even higher while in the Labyrinth!

 

  • Temporary_LabyrinthRally.png.dcc1676e0a11c11a002bd233468b96d4.png Return From Fog is now available from everywhere in the zone.

 

Core of the Labyrinth

  • The Core of the Labyrinth is now a low-gravity area to make traversal possible without travel powers.
  • The Core of the Labyrinth area is now excluded from the zone-in safety check that moves you to the Lobby, meaning you can safely log out in there and not be moved upon logging back in. This is to ensure players can run the new repeat mission content without issue.
  • Visuals on the core have received polish such as lighting on torches and additional detail work.
  • The Violet Portal has been moved to the back and a new Chromatic Portal has taken its place.

 

  • A new trainer NPC has been added to the area: Warmaster Pentalabyrs  /thumbtack 558 10 2639 
    • Does not provide tailoring services.
  • Added an infinitely-respawning NPC who servers the purpose of a pylon DPS test and will report defeat times.

 

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  • A new shop NPC has been added to the area: Dealer of Death  /thumbtack 446 -254 2441 
    • Provides START vendor services.
    • Sells inspirations out of a coffin.
    • Can sell items to them to open inventory space.
    • Has a special shop that exchanges goods for a new currency

 

  • A new repeat mission NPC has been added: The Watcher, Teleute  /thumbtack 412 -205 2783 
    • Is added to your contacts upon first interaction and can be called at any time after.
    • Located near where the Violet portal used to be.
    • Offers repeat missions that scale on difficulty and feature Rank-shifted enemies.

 

Font of Malevolence Raid

  • Rewrote how the Mythic Fog anchors are handled, now spawned and despawned by Lua, off-loading power system stress to hopefully improve zone performance during raids.
  • The weighting on the Font's Giant Monster spawn chances has been standardized.
  • The following have been added to the possible spawn pool, bringing the total GMs found up to 9:
    • P.E.A.C.E. Keeper
    • Kraken
    • Psychic Babbage
    • Eochai

 

  • At 1000 total points a foggy version of Lusca and eight tentacles will spawn.
    • All the tentacles must be defeated before the head can be damaged.
    • Defeating the new fog Lusca grants a bonus 1000 points to the score counter.

 

New Labyrinth Currency - Nightmare Obols

  • salvage_NightmareObol.png.608831da1fcad9612c4dfe7a18fbe4d7.png Nightmare Obol: New currency exclusive to Labyrinth activities that serves a purpose analogous to Vanguard Merits.
  • The currency drops from the following at these specific amounts:
    • Defeating a Gladiator In The Fog -> 1 Obol
    • Defeating a Corrupted Gladiator In The Fog -> 2 Obols
    • Defeating a Fog Arch-villain -> 3 Obols
    • Defeating a Labyrinth Guardian > 3 Obols
    • Defeating a Corrupted Labyrinth Guardian -> 4 Obols
    • Defeating a Fog Giant Monster -> 5 Obols
    • Completing a Trial of Combat mission (R/B/G/Y) -> 10 Obols
    • Defeating the Minotaur in the Fog / Avatar of Achlys -> 10 Obols
    • Completing a Trial of Combat mission (V/O) -> 15 Obols
    • Completing a Trial of Combat mission (W) -> 25 Obols

 

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  • These are then spent in a shop offered by the Dealer of Death from his ship in the Core of the Labyrinth to purchase the following items:
    • Temporary_LabyrinthMoteBlack.png.d5c5bcfbc1c935e21a6996a66674c4a4.png Gladiator Mote Attunement: 1 Obol (Requires the Costume: Gladiator In the Fog power. Lasts until you leave the zone.)
    • Inspiration_Labyrinth.png.52b2a4500b33f130ba9462bae032c5dc.png Draught of Fog: Inspirations in bulk for 2 Obols each.
    • E_ICON_MeritToken.png.a542ab53c785acbb772f81363fa4b55f.png Convert to Reward Merits: 50 Obols -> 5 Reward Merits.
    • NightmareMarket_Phantom_CrestGladiator.png.5287bf9d19a2895b326fa9b20c12eb8d.png Phantom Costume Parts: 10 Obols each, 19 costume pieces total.
    • Temporary_WarWolfWhistle.png.b1ff8ae3bf5ccde74beb3df3878d3b87.png Oathsworn Gladiator: 1 summon charge for 200 Obols, 5 charges max (Labyrinth of Fog zone only.)
    • Temporary_EnemyPull.png.e6e599a4a8c2817ec05dce2c6af9d829.png Pull Through Fog: 5 uses of an Auto-hit Fold Space-like power for 100 Obols, 50 charges max. (Labyrinth of Fog zone and missions only.)
    • Temporary_ShadowStealth.png.8bfde429aabeeefffb5f01c8f687b514.png Shroud of Shadows: 30 minutes of Stealth toggle for 5 Obols, 5 hour charge max. (Labyrinth of Fog zone and missions only.)
    • Temporary_NegativeShield.png.194a1ca855a5227d6269d6493da3f802.png Soulbound Armor: 30 minutes of +Def(Negative) and +Res(Negative) toggle for 20 Obols, 5 hour charge max. (Labyrinth of Fog zone and missions only.)
    • Labyrinth_SignaturePet_Power.png.78de5322cf12769f70f02bfa2b4fb511.png Pet: Mini Dealer of Death: Vanity pet reward for 10,000 Obols.

 

New Labyrinth Repeat Missions - Tests of Combat

  • New infinitely repeatable missions are offered by the new NPC added to the Core of the Labyrinth: The Watcher, Teleute

 

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  • Once spoken to, is added to the player's contact list and can receive missions from them via call button.
  • Offers two missions, one from the Red/Blue/Yellow/Green pool, and the other from the Orange/Violet/White pool.
  • Each colored Test of Combat corresponds to enemies found on the various Labyrinth floors, and you'll encounter the same color-grouped enemies mixed together with Rank-shifts when playing these missions.
  • These Test of Combat missions respect players difficulty settings and will spawn at the size and level of the team leader.
  • At the end of each Test of Combat mission is one of the Four Generals of Achlys who serve as the mission's boss.
    • These spawn at Arch-villain rank, but can be lowered to Elite Boss via difficulty settings.

 

  • All of these missions use the new Phantom Gateway transit door found throughout the Labyrinth of Fog zone.
  • Meant as a means to farm Nightmare Obols that doesn't involve raiding and to be an alternative repeat content offering.
  • Test of Apathy offered by The Watcher, Teleute in the Core of the Labyrinth.
    • Is added to the bottom rotation of Tests offered once the player owns the new 'Tested By Combat' badge for completing the first six Test types.
    • Can be on any of the maps seen in all Tests of Combat.
    • This mission sees you fight all four Generals of Achlys at the same time. (They should respect difficulty settings.)
    • All enemies in the mission are Rank-Shifted to Boss or Elite Boss rank.
    • Gladiators In The Fog spawn at x8 Difficulty. These count for the badge/vanity pet, drop 1 Obol per player, and a Drought of Fog Inspiration.
    • Completing this mission awards the new 'Chromatic Combatant' badge.
    • Rewards 25 Obols for completion.

 

Adjustments

  • Temporary_LabyrinthRally.png.b2f8d7f542c96527344060bcd6b4fbc7.png Players cannot Follow Through Fog to targets who are in darkness.
  • Temporary_LabyrinthRecall.png.effdc75ee4f54204bc636e831080bed4.png Escape From Fog power cannot be activated if you're already in the Entrance.
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