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Help with 1st Sentinel - The Atomic Bomb (Rad/Rad)


Killerhertz

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Been messing with Pines for a couple days now and not sure how viable this is.

 

Basically, my idea was to position the toon just behind the melee to provide nukes/AoE, debuffs, and a little support with GZ.

 

I would really appreciate some input on this since this is the first Sentinel I've really tried to level.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Sentinel

Primary Power Set: Radiation Blast

Secondary Power Set: Radiation Armor

Power Pool: Flight

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Concealment

 

Hero Profile:

Level 1: Neutrino Bolt -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Acc/Dmg/Rchg(3), Dvs-Dmg/Rchg(3), Dvs-Hold%(11), Dvs-Acc/Dmg(39)

Level 1: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-EndRdx/Rchg(48)

Level 2: X-Ray Beam -- Dvs-Acc/Dmg(A), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(7), Dvs-Acc/Dmg/EndRdx/Rchg(11), Dvs-Hold%(37)

Level 4: Gamma Boost -- Prv-Absorb%(A), EndMod-I(13), Prv-Heal(37)

Level 6: Irradiate -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-Acc/Dmg/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Rchg(17), Obl-Dmg(43)

Level 8: Proton Armor -- Ags-Psi/Status(A), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx(19), Ags-EndRdx/Rchg(21)

Level 10: Cosmic Burst -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(23), Dvs-Acc/Dmg/Rchg(27), Dvs-Dmg/Rchg(27), Dvs-Acc/Dmg(29)

Level 12: Fallout Shelter -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(29), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31), UnbGrd-ResDam(50)

Level 14: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(43)

Level 16: Proton Therapy -- PrfShf-End%(A), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(33), Prv-Heal/EndRdx(33)

Level 18: Electron Haze -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dmg/Rng(34), PstBls-Dmg/Rchg(34)

Level 20: Particle Acceleration -- Flight-I(A)

Level 22: Proton Stream -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(25), Dvs-Dmg/EndRdx(25), Dvs-Acc/Dmg/Rchg(40), Dvs-Dmg/Rchg(40)

Level 24: Fly -- BlsoftheZ-ResKB(A)

Level 26: Neutron Bomb -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/Rchg(43)

Level 28: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(46)

Level 30: Combat Jumping -- Rct-Def(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(48)

Level 32: Atomic Blast -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(45), SprSntWar-Dmg/Rchg(46)

Level 35: Ground Zero -- ThfofEss-+End%(A), ThfofEss-Heal/Rchg(36), ThfofEss-Acc/EndRdx/Heal(36), ThfofEss-Acc/EndRdx/Rchg(36), ThfofEss-Acc/Heal(46)

Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40)

Level 41: Hover -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42)

Level 44: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def(45), RedFrt-Def/EndRdx(50)

Level 47: Stealth -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Heal-I(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(19)

Level 50: Musculature Core Paragon

Level 50: Barrier Invocation

Level 50: Support Genome

Level 50: Diamagnetic Interface

Level 50: Pyronic Judgement

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 15.06% Defense(Smashing)
  • 15.06% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.13% Defense(Melee)
  • 6% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.15% Max End
  • 5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 33% Enhancement(Accuracy)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 257.5 HP (21.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 87.5%
  • MezResist(Held) 87.5%
  • MezResist(Immobilized) 87.5%
  • MezResist(Sleep) 87.5%
  • MezResist(Stunned) 87.5%
  • MezResist(Terrorized) 87.5%
  • 2.5% (0.04 End/sec) Recovery
  • 68% (3.41 HP/sec) Regeneration
  • 23% Resistance(Smashing)
  • 23% Resistance(Lethal)
  • 26.75% Resistance(Fire)
  • 26.75% Resistance(Cold)
  • 14% Resistance(Energy)
  • 14% Resistance(Negative)
  • 8.75% Resistance(Toxic)
  • 13.75% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

 

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Unless the Sentinel version changes, your status protection (Fallout Shelter?) protects from KB, you shouldn't need the Zephyr piece.

 

Thanks! I'll swap that out for an End Redux I think. Is there anything else I could change to make this better at what I'm looking to do?

 

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Tough to say, I'm away on vacation so no access to the game or Pine.  Nothing looks egregiously wrong, I'll say that much.

 

As far as a slot for Fly, I'd suggest instead a Flight speed IO, or if you want to get tricky, maybe a +Stealth IO from Freebird.

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I would take fly and hover earlier. If you ever do a lower level TF, not having a travel power is painful.

 

Your toxic resists seem low. In pines make sure the little green light is on for the temp resist powers. That way it is incorporated into the statistics.

 

Or in game turn on the combat and check your resists with powers like meltdown running.

https://paragonwiki.com/wiki/Combat_Attributes_Window

 

I will post mine next time I can get a screen shot.

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I would take fly and hover earlier. If you ever do a lower level TF, not having a travel power is painful.

 

Your toxic resists seem low. In pines make sure the little green light is on for the temp resist powers. That way it is incorporated into the statistics.

 

Or in game turn on the combat and check your resists with powers like meltdown running.

https://paragonwiki.com/wiki/Combat_Attributes_Window

 

I will post mine next time I can get a screen shot.

 

Yeah looking in pines the end stats are much different. Is this still low?

 

AtomicTotals.JPG.776b6f462e6bdcf9a4a0246e8daa4861.JPG

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