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Posted

 

  Please make Force Field Generator invulnerable and/ Or invisible in some way.  It is very annoying when (in my case) I am Illusion/Traps and I am in Superior Invisibility and if I have FFG out then everyone can see it and attack it.  I play it a lot though with other toons since it is one of my favorite secondaries.  It gets attacked and I have to re-summon it.  The CD is short, and right now it is only 6 seconds, so it has nothing to do with CD times.  It is just more of a QoL issue I suppose.  You could even turn it into a version of Dispersion Bubble since they are basically the same thing.

 

  I also would not mind a re-work and/ Or new powers to replace Trip Mine(TM is actually very nice damage, but it takes way too long to place it.  So even if you made it instant and made the CD longer it would be more valuable imo) and Temporal Bomb is mostly useless from what I have seen, but the FFG issue bothers me a lot more 🙂  

Posted

IIRC Grant Invisibility works on the FFG... I long ago respec-ed out of GI, but I recall casting it on pretty much everything of mine I could target.

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Posted

As an illusion controller, you have access to the wonderful "group invisibility" which will work on FFG.

 

Also, temporal bomb is far from useless.  It provides very good buffs and debuffs.

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What this team needs is more Defenders

Posted
19 hours ago, Schiz0 said:

I also would not mind a re-work and/ Or new powers to replace Trip Mine(TM is actually very nice damage, but it takes way too long to place it. 

This has been requested many times and it wouldn't require any work. They just need to replace the version of Trip Mine in Traps with the version in Devices. Roughly half the cast time and no interrupt.

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Posted

  Yes, I can agree about group invis.  I hate having to take it just for that.  I have done that in the past though.  You should not have to take it just to keep another power that is so vital just to keep it from blowing up constantly.  Since group invis was mentioned though it reminded me of dominators and how they get Gleam instead of group invis.  I really think that should also be an option for Illusion controllers.  They can take out the damage it does too and I would be super happy with just the AoE stun.

 

    I also should have been a little bit clearer on Temporal Bomb.  It is mostly useless to ME.  I have no use for it and it would honestly not help ME.  I apologize for generalizing and I am sure on some builds it would be fine.

 

  Anyway, I suppose I could just take out caltrops and put Ginvis back in.

Posted (edited)
4 minutes ago, Schiz0 said:

  Yes, I can agree about group invis.  I hate having to take it just for that.  I have done that in the past though.  You should not have to take it just to keep another power that is so vital just to keep it from blowing up constantly.  Since group invis was mentioned though it reminded me of dominators and how they get Gleam instead of group invis.  I really think that should also be an option for Illusion controllers.  They can take out the damage it does too and I would be super happy with just the AoE stun.

 

    I also should have been a little bit clearer on Temporal Bomb.  It is mostly useless to ME.  I have no use for it and it would honestly not help ME.  I apologize for generalizing and I am sure on some builds it would be fine.

 

  Anyway, I suppose I could just take out caltrops and put Ginvis back in.

 

On 11/18/2025 at 2:46 PM, Schiz0 said:

The CD is short, and right now it is only 6 seconds,

You could also just dismiss the FFG and re-summon it when you're ready to fight. Like how I dismiss my MM pets when I want to get through a map stealthily. (Edit: You said you have the recharge down to 6 seconds. If you are avoiding combat for any reason, using any form of stealth, 6 seconds of recharge is nothing. And you won't have to worry about the FFG getting aggro'ed while doing so.)

 

Edited by Rudra
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