MsSmart Posted 4 hours ago Posted 4 hours ago When powers are used, in the norm, you can see a graphic originating at you and then traveling to your intended target, which allows the mob to know it was you! I am mystified at how mobs knows you are the master of your pets when attacked and then go after you, how they know it was me in a team of eight players? But I digress... With indirect powers, say you lightning bolt instead of emanating from you starts at a power pole or some other object, so that there is no way for the mob to know you struck it and then aggroe you. If you are the only other thing in the area and they get zapped a third time, then they can add the pieces and deduce its you. This would be a fun power with funny outcomes
Rudra Posted 4 hours ago Posted 4 hours ago (edited) No thanks. Indirect attacks are fun in things like Hero System's Champions or GURPS because you can leverage them to get around the enemy's defenses (like say hitting an enemy with a directional force field without having to get through the force field), but indirect attacks even in that system still let the enemy know it was you doing the attacking. It doesn't matter how many times your fist or blast comes out of a portal to smack an enemy in the back of the head, that attack has a source and it is obviously you unless the attack is bought with the invisible advantage, your character is well beyond the enemy's perception range, or your character is otherwise not in line of sight. I'm not a dev, but I would imagine having attacks that only notify mobs after a specific count can't be a particularly easy thing to do with the game's code and very dated engine. And finally, add in that being able to attack enemies in the game without them knowing they were being attacked would give players an absolutely massive advantage. (Edit: Though if you really want indirect attacks? You can grab powers like Lightning Storm, Rain of Fire, and others already in the game. Those are indirect attacks that already exist in the game.) Edit again: Example: How to never suffer any enemy hits on a Blaster: Grab the Indirect Blast set. Hit target enemy with your two biggest attacks. Wait to drop out of combat. Hit the target with your two biggest attacks. Wait to drop out of combat. Hit the target enemy with.... Enhancement slotting for build? Set bonuses that boost damage and accuracy, fully six slot your two biggest attacks for damage and accuracy, nothing else matters. Edited 4 hours ago by Rudra
biostem Posted 3 hours ago Posted 3 hours ago (edited) Powers like this exist to a limited extent, (see Omega Maneuver and Glittering Column). They tend to be very powerful since they can essentially be used with zero risk. That latter part is the lynchpin - having a power in a set that kind of breaks the rules is ok, but an entire set? That'd be too overpowering. As for the MM pet thing - enemies actually will aggro on your minions instead of you, if you send them in first and don't out-aggro them with your own attacks or buffs/debuffs... Edited 3 hours ago by biostem 1
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