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With all of the tanker powersets what are they good and bad for?


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Posted

Back after a break, several new powersets.  I cannot tell from reading them why I would want to choose Regen over SR.  They both describe how they prevent you from dying, but all sets do that.

 

So can someone go through each of the tanker primaries (and secondaries maybe) and say what it gives you besides stopping you from dying through resistance/def/regen/healing?  Not how you can slot them.  But what their designed strengths and limitations are.

 

For instance - shield's big thing seems to be its aoe attack, it's drawback seems to be its status effect is on click.

Posted

Shield's big thing is how much it cranks your damage when surrounded by enemies. The AOE attack TP is the cherry on top.

 

The click mez protection isn't a detractor, it's a benefit. That click has stackable Defense Debuff Reduction that can get you up to 85-90% DDR if when double stacked. That's on par with SR.

 

Shield's actual downside, besides not being able to combo certain weapons, is the high end cost.

Posted (edited)

Shield's biggest downside is a lack of a heal.  Other than that it's a jack of all trades.  The offensive abilities are fun, it's likely the tankiest of the offensive armors.  I fix the lack of a heal by going into presence pool for unrelenting, that's if I'll be wanting to take a taunt.  Unrelenting heal scales by hp and so on my shield tank I'm getting 125hp/s base over 30s which plays out well with your combination high defense/high resistance. Plus you get all the other goodies in that power.

Edited by Championess
Posted (edited)
On 11/24/2025 at 3:37 PM, DougGraves said:

But what their designed strengths and limitations are.

 

Best way to determine this, I think, is to load up Mids' Reborn, pick a power set, set it for respec, take all the powers, slot nothing, then look at the Totals. You'll best be able to see what a powerset provided. Example, here's a pic of the totals for a bio/axe tank with all the powers turned on but absolutely nothing slotted. Bio armor kinda tells you, slot for FCEN defense and SLT resistance, but it's got big holes to psi.
 

image.thumb.png.9a04868b666b502175983f7909f60509.png

 

Changed to dark armor and didn't have to turn on crap. Mids already had them enabled. Appears to be amazingly well rounded.

 

image.thumb.png.23972e8b3f347b1282e74155e73a8267.png
 

But what Mids DOESN'T show is how Bio's three heal/absorb clicks are buffing you when you fire them off in a crowd.

 

Edited by Bill Z Bubba

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