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Longbow's Insanely Long Range Close Combat Training


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Posted (edited)

So I'm doing the "Breakout at the Zig" arc from Operative Wellman and the first mission has me go into a Longbow base to steal their list. Not a problem. I'm still unslotted for any enhancements, so I'm taking my time and above all else, keeping my distance as best I can. When a +1 Longbow Nullifier moves to engage me in melee about halfway through the mission. Well, I don't want to be in melee with him, let alone take the hit, so as soon as that Longbow Nullifier starts closing with me to closer than my Heavy Burst max range, I start backpedaling. And then something weird happened....

 

The Longbow Nullifier did not reach me, but he animated his Rifle Butt attack anyway and smacked me from at least 15 feet away. I made sure he didn't get close to me, but he still launched and connected with the attack. No evidence of lag to say the game thought I hadn't moved. The Longbow Nullifier was turning to track my movements all the time, there was no rubberbanding, I didn't suddenly teleport back to the Longbow Nullifier as the game corrected itself. Just from at least 15 feet away, the Longbow Nullifier does a melee attack that connects. (I dropped him before he did anything else weird like that. And so far, he is the only enemy that did that.)

 

Edited by Rudra
Edited to change title to add "ly Long Range ".
  • Rudra changed the title to Longbow's Insanely Long Range Close Combat Training
Posted
1 minute ago, Wavicle said:

 

The issue that you are posting about is itself evidence of lag. I don't think there's a better explanation.

I would agree if all other indicators didn't disagree. With lag, the mob doesn't react to my current position, doesn't turn to look at me as I move to either side or away, just goes to where the game thinks I am regardless of where I moved to. The Longbow Nullifier turned to counter my sideways movement as I backpedaled constantly, always moving to where I had moved to, rather than where lag would have left me. With lag, if my position does not match where the server thinks I am because I moved, I get yanked back to where the game thinks I am when it corrects itself. The whole rubberbanding effect of not being able to move without finding yourself back where you last were because that is where the game thinks you are. I never got yanked back anywhere. My movement wasn't disrupted by loss of data packets, my position wasn't being shifted other than by my movement inputs, my attacks weren't lost to lost data packets, the Longbow Nullifier didn't jerkily teleport as the game tries to correct itself, and except for that single out of range melee attack, the Longbow Nullifier did not launch any other out of range melee attacks.

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