IllayKonon Posted July 15, 2019 Posted July 15, 2019 Recently I saw a really old video of the guy who tried to make a really unique build and made a toxic damage-focused Bane Spider. It was looking so cool that I was trying to remake it, myself. Could use some build suggestions as I'm fairly new to this all. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cheiracanthium: Level 50 Science Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(21), SprSpdBit-Rchg/Global Toxic(21) Level 1: Wolf Spider Armor -- HY:ElectP(A), HY:ElectP(37) Level 2: Bane Spider Armor Upgrade -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25) Level 4: Combat Training: Defensive -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(5), LucoftheG-EndRdx/Rchg(5), LucoftheG-Def/EndRdx/Rchg(7), Rct-ResDam%(7), LucoftheG-Rchg+(9) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(36) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13), LucoftheG-Rchg+(15) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Rchg+(19) Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34) Level 14: Poisonous Ray -- SpdBit-Acc/Dmg(A), SpdBit-Dmg/Rchg(29), SpdBit-Acc/Dmg/Rchg(33), SpdBit-Dmg/EndRdx/Rchg(34), SpdBit-Rchg/Global Toxic(34) Level 16: Pulverize -- RzzDzz-Acc/Rchg(A), RzzDzz-Immob%(23), RzzDzz-EndRdx/Stun(29), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(37) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Assault -- EndRdx-I(A) Level 22: Shatter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 24: Cloaking Device -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 28: Kick -- Empty(A) Level 30: Mental Training -- Run-I(A) Level 32: Crowd Control -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), SprDmnofA-Rchg/DmgFear%(43) Level 35: School of Sharks -- Empty(A) Level 38: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39), StdPrt-ResKB(43) Level 41: Arctic Breath -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46) Level 44: Bile Spray -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50), LucoftheG-Rchg+(50) Level 49: Surveillance -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(9) ------------ ------------
IllayKonon Posted July 15, 2019 Author Posted July 15, 2019 I also considered going with Mace Beam Blast over Pulverize, since it both looks cool and is one of those attacks originally featured in the video: Level 16: Mace Beam Blast (A) Force Feedback - Damage/Knockback (23) Force Feedback - Accuracy/Knockback (29) Force Feedback - Recharge/Knockback (36) Force Feedback - Recharge/Endurance (37) Force Feedback - Damage/Endurance/Knockback (37) Force Feedback - Chance for +Recharge I just HAD to use the knockback set because it has that AoE Defense buff, which helps me softcap all of my positional defense.
WumpusRat Posted August 3, 2019 Posted August 3, 2019 On 7/22/2019 at 8:33 PM, Sublime said: No Travel power?! O_o I have several characters without a travel power. Sprint + ninja running makes for pretty good speed, and you can always use a jetpack if you need to fly. You can buy 5 hours of jetpack from the P2W vendor for 50k.
Justisaur Posted August 5, 2019 Posted August 5, 2019 My current bane doesn't have one ninja run+sprint+mental training is very close to ss, I follow ss people around and barely lose ground, arriving within a second or two of them, and I have a higher jump than you do with ss alone. I don't like the mace beams as they do much lower damage than the ranged wolf attacks, just use those if you want ranged attacks instead.
IllayKonon Posted August 9, 2019 Author Posted August 9, 2019 On 8/6/2019 at 2:27 AM, Justisaur said: My current bane doesn't have one ninja run+sprint+mental training is very close to ss, I follow ss people around and barely lose ground, arriving within a second or two of them, and I have a higher jump than you do with ss alone. I don't like the mace beams as they do much lower damage than the ranged wolf attacks, just use those if you want ranged attacks instead. Yeah, I got Ninja Run and Sprint. As for the beam attacks I've gone for it because of theme. And the idea of the build is a mass annihilation as well as debuffing resistance. Which is why I got Poisonous Ray for debuffs too and that Beam AoE
Ariamaki Posted August 10, 2019 Posted August 10, 2019 Your DataLink doesn't work on the current build of Mids, but I definitely like the concept here. How consistent is the Toxic rotation, and do you have a link for the video that inspired you?
IllayKonon Posted August 11, 2019 Author Posted August 11, 2019 On 8/10/2019 at 4:16 AM, Ariamaki said: Your DataLink doesn't work on the current build of Mids, but I definitely like the concept here. How consistent is the Toxic rotation, and do you have a link for the video that inspired you? Weird, still works for me... As for the video, that's the one: 1
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