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IllayKonon

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  1. That aside, looking forward to participate in the contest! It's cool to see villains getting some love.
  2. Olympus may like visitors, but with a prize pool that big the contestants just may not fit in.
  3. Hey guys, I love the new stance mechanic. Having beast and ninja idles, as well as a slide run animation is great for the immersion value. However, could we also get a hover idle by any chance?
  4. It was a pleasure participating in this CC. Really glad Reunion is starting to get some activities.
  5. Void Skiff could also use a power customization. I'd love to be able to ride a force disk that's not orange
  6. Posting the build separately | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;753;1506;HEX;| |78DA6594CB4F135114C6EF3C2A52A8146879BFFAE0556869C118171A121550A049A| |5893B43C6328149EA74528604972EDCB950D4982868DC093E563EFF1237EEDC885A| |345117C6987A3ADFA16DD2493ABF73CF3DDF3DF79CB9B7C9CD738D2FE7AE4F0BC97| |336ABADAF2F9FA1B7ADE7EBD219433733BAA0C79DD4F29ABD9633C94DC37E0E595E| |D2CC557D253693D53376DEC8685988C387F3E90DCBCAE5ED18C96D8366939A69581| |B59CD3672A6F0A572B96C6C66D3D2F3C655DDB41D6FA3E35CD435CB30573DCE60D6| |585DB369E47646694BD7573A672C23133BCC92D4323ABD4AF6B50EDADE04FD62E2F| |029BAC4535588842AE45DD0B707469E319F83E32F406FB8AC55448A105445CB45E6| |12184D83CD142B711EE916F4EA6DF0C816387C071CBDCB79EE81A988108A232E0AE| |5A3ECF8DAA8BF2EF824975FC23AFF68D8AB8A38A18E73D5BDC21A475F33DF80EEB7| |CC779CF33DD842FBAC87B63845EF065EA74160BE5162CA605861AA5C838B7B47EB7| |858EBF9223BFB3AF68D590003DB880DEC80434F403F699BB8AF4DACF5B2D6CBDAA1| |53A53ED48B498A6A46AC68DEE5DE90BE15BD515BEFC3E7DB427C5B4141CC67C5192| |7F641891AE6E775FC457A84429E765EA5BD6450D68E49A83BFE807DBF98BF419534| |9DD0B83AF9AB74CD2343D72CD87301EC3B0F8EFE84B69D76DD8D1D48DD6302B1CC9| |B83949EBBD9CB1D897247A2DC918993A870E2342A4E4C63DD13A58BC8DAFE07F00D| |3C646E3377C0C02370F831F8D74B87977B10E47A425C4F88EB09713DE1056882D48| |3413E9983BCFF216688E646B8CB237C92C3E41BE3F8B11BF08D7FC24948946F6851| |8EED739D5FC1C40128933ECE6BC69D2FD7A396EF65E918932750F220477121529E2| |D466A22E3359E44B527803AA66AA28ED778162B39E94AA1AE945AFE1710D280707C| |F5D46385F75370D33C6BA428E6BF577CB2344FC630D57C09DF420DA0E707D5BA11E| |87E547C92C4B720C2B720E57676E5E4BC5C656B55F6952A7BB19564DCBFBD92CDFE| |DD60C5FE501533E7ABD8FF01BFA107EF| |-------------------------------------------------------------------|
  7. That's the build I made with a help of my friend. Marathoner feels as quick as possible to what we could do in game. Elec/Martial Blapper with only quick-cast attacks, nuke aside, that has a recovery high enough to be able and have SS + Sprint on at all times. For combat I keep Speed of Sound + Sprint Quick (my sprint of choice because of the trails it leaves while running and porting) for overall maneuvers and travel. When I need to be "too fast to see" I use Superspeed + Sprint w/ Stealth IO, which would allow me to skip through the enemies straight to the objective. Also using Whirlwind w/ Recharge proc to hit even more frequently when swarmed. Overall the build is not the strongest or toughest one, but it's still strong and tough enough and also feels like speedster in the most true way possible. You can zip around, clear crowds and look cool while doing it (some people joked about me being a local tornado because of how fast I was dealing with the next crowd of enemies before they were done with the current one)
  8. Yeah. I, as a primarily melee player would sure put someone like that on blast first if they were in a team with me, Zanthyna
  9. Awesome arc. It's a good alternative for DFB, except with an actual story. Definitely check it out!
  10. I have a Batman-esque character, myself, who uses Fire/Martial for his powers. Fire has lots of smoke/gas-like stuff, which works for his pellets/bombs, and also there's a flashfire which works as a flashbang grenade. Still trying to figure out a nice build for him though.
  11. Off topic (mostly), but you should totally look into Martial Combat on Blasters. It has a HUGE speedster feeling to it, with a three-time use PBAoE teleport (Burst of Speed) and a PBAoE slow +regen and recovery buff (Reaction Time), which also gives you recharge and run speed upon turning the toggle off
  12. Since we're going that path, is it possible to get the ability to change your sg name? I've been making a base for my Batman, but I don't want to lose the progress of the build
  13. Can't be bothered to make a whole tier list, but Street Justice + Ninjitsu is pretty hard to make good (And that's despite the fact that this offensive primary is great on this AT). This ninjitsu doesn't have kb resist, and StJ has nothing to boost the defense. It seems as if Stalker's Ninjitsu has been designed to work the best with defense buffs, like what Ninja Blade, Martial Arts or Staff Fighting offer. Oh, speaking of Martial Arts. They're pretty bad on Stalker as well. No AoE whatsoever. Nowadays placate is pretty useless, but it still replaces Dragon's Tail, which is the only AoE MA has. So far I think the strongest combos for Stalker are Broadsword/Energy Aura and Broadsword/Shield Defense
  14. Because characters like Ant-Man are a thing. We all want to be as big as DE monsters and as small as Clockwork Gears. 8 feet is just not big enough for a size-shifter or a Hulkbuster or Transformer-like bot and 4 feet isn't small enough for a fairy or a living toy concept. Those sizes are already in the game, and if we want to feel super (which this game mostly allows you to do), why not go to a bigger extent?
  15. Weird, still works for me... As for the video, that's the one:
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