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  1. Awesome arc. It's a good alternative for DFB, except with an actual story. Definitely check it out!
  2. I have a Batman-esque character, myself, who uses Fire/Martial for his powers. Fire has lots of smoke/gas-like stuff, which works for his pellets/bombs, and also there's a flashfire which works as a flashbang grenade. Still trying to figure out a nice build for him though.
  3. IllayKonon

    Speedster build

    Off topic (mostly), but you should totally look into Martial Combat on Blasters. It has a HUGE speedster feeling to it, with a three-time use PBAoE teleport (Burst of Speed) and a PBAoE slow +regen and recovery buff (Reaction Time), which also gives you recharge and run speed upon turning the toggle off
  4. Since we're going that path, is it possible to get the ability to change your sg name? I've been making a base for my Batman, but I don't want to lose the progress of the build
  5. Can't be bothered to make a whole tier list, but Street Justice + Ninjitsu is pretty hard to make good (And that's despite the fact that this offensive primary is great on this AT). This ninjitsu doesn't have kb resist, and StJ has nothing to boost the defense. It seems as if Stalker's Ninjitsu has been designed to work the best with defense buffs, like what Ninja Blade, Martial Arts or Staff Fighting offer. Oh, speaking of Martial Arts. They're pretty bad on Stalker as well. No AoE whatsoever. Nowadays placate is pretty useless, but it still replaces Dragon's Tail, which is the only AoE MA has. So far I think the strongest combos for Stalker are Broadsword/Energy Aura and Broadsword/Shield Defense
  6. Because characters like Ant-Man are a thing. We all want to be as big as DE monsters and as small as Clockwork Gears. 8 feet is just not big enough for a size-shifter or a Hulkbuster or Transformer-like bot and 4 feet isn't small enough for a fairy or a living toy concept. Those sizes are already in the game, and if we want to feel super (which this game mostly allows you to do), why not go to a bigger extent?
  7. Weird, still works for me... As for the video, that's the one:
  8. Yeah, I got Ninja Run and Sprint. As for the beam attacks I've gone for it because of theme. And the idea of the build is a mass annihilation as well as debuffing resistance. Which is why I got Poisonous Ray for debuffs too and that Beam AoE
  9. Recently I saw a really old video of the guy who tried to make a really unique build and made a toxic damage-focused Bane Spider. It was looking so cool that I was trying to remake it, myself. Could use some build suggestions as I'm fairly new to this all. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cheiracanthium: Level 50 Science Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(21), SprSpdBit-Rchg/Global Toxic(21) Level 1: Wolf Spider Armor -- HY:ElectP(A), HY:ElectP(37) Level 2: Bane Spider Armor Upgrade -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25) Level 4: Combat Training: Defensive -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(5), LucoftheG-EndRdx/Rchg(5), LucoftheG-Def/EndRdx/Rchg(7), Rct-ResDam%(7), LucoftheG-Rchg+(9) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(36) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13), LucoftheG-Rchg+(15) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Rchg+(19) Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34) Level 14: Poisonous Ray -- SpdBit-Acc/Dmg(A), SpdBit-Dmg/Rchg(29), SpdBit-Acc/Dmg/Rchg(33), SpdBit-Dmg/EndRdx/Rchg(34), SpdBit-Rchg/Global Toxic(34) Level 16: Pulverize -- RzzDzz-Acc/Rchg(A), RzzDzz-Immob%(23), RzzDzz-EndRdx/Stun(29), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(37) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Assault -- EndRdx-I(A) Level 22: Shatter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 24: Cloaking Device -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 28: Kick -- Empty(A) Level 30: Mental Training -- Run-I(A) Level 32: Crowd Control -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), SprDmnofA-Rchg/DmgFear%(43) Level 35: School of Sharks -- Empty(A) Level 38: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39), StdPrt-ResKB(43) Level 41: Arctic Breath -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46) Level 44: Bile Spray -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50), LucoftheG-Rchg+(50) Level 49: Surveillance -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(9) ------------ ------------
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