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FINAL Level 50 T3 soon T4 Incarnates Robot/Dark/Mace


Yipp

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This is my final Robot/Dark/Mace MM build.  I have gone through 4 respec's and a lot of testing and this build is awesome & fits the way I want to play my MM. My MM plays as a support/controller in partnership with his bots. His rotation is Fearsome stare, Petrifying Gaze, Web Cocoon with twilight Grasp as needed. With +2 Lockdown able to lock down bosses completely for the duration of the fight & if they dare break free the combination of fearsome stare, darkest night, twilight grasp etc... have turned them into wet noodles. The only real damage ability I have is Void Judgement Incarnate which further reduces targets damage output by 50% (along with Darkest Night's 30%).

 

I do not taunt mobs to attack me & do not rely on bodyguard mode.  I use the 3 keybinds which I think are self explanatory, F2 leaves Protector bots in "bodyguard" mode only, F3 is to rally my bots for Team Inspiration Buffs (Do not forget to unlock them at the P2W vendor).

 

This is a fairly passive build, but it does require liberal use of F1 to direct your bots to attack specific targets as I rarely find "Aggressive" stance useful except when drinking  :P

 

/bind F1 "petcom_all defensive attack"

/bind F2 "petcom_Pow Battle Drones defensive attack$$petcom_pow Assault defensive attack"

/bind F3 "petcom_all defensive follow"

 

 

Incarnates

Alpha - Intuition

Judgement- Void

Interface-Diamagnetic

Lore-Warworks

Destiny-Clarion

Hybrid Support

 

 

 

Sorry but DOH!  ::)

 

The reason there are two empty slots in Battle Drone & Protector Bots are for Sudden Acceleration KB to KD, which Pines does not have that enchantment available to select.  ::)

 

 

EJ2x8C4.jpg

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Level 50 Magic Mastermind

Primary Power Set: Robotics

Secondary Power Set: Dark Miasma

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Villain Profile:

------------

Level 1: Battle Drones

(A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

(3) Superior Command of the Mastermind - Accuracy/Damage

(3) Superior Command of the Mastermind - Damage/Endurance

(5) Superior Command of the Mastermind - Accuracy/Damage/Recharge

(5) Expedient Reinforcement - Resist Bonus Aura for Pets

(7) Empty

 

 

Level 1: Twilight Grasp

(A) Touch of the Nictus - Healing

(7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

(9) Touch of the Nictus - Accuracy/Healing

(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

(11) Touch of the Nictus - Accuracy/Endurance/Recharge

(11) Touch of the Nictus - Chance for Negative Energy Damage

 

 

Level 2: Tar Patch

(A) Pacing of the Turtle - Endurance/Recharge/Slow

(13) Tempered Readiness - Endurance/Recharge/Slow

 

 

Level 4: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 6: Equip Robot

(A) Endurance Reduction IO

 

 

Level 8: Boxing

(A) Empty

 

 

Level 10: Howling Twilight

(A) Recharge Reduction IO

 

 

Level 12: Protector Bots

(A) Mark of Supremacy - Endurance/Pet +Resist +Regen

(13) Superior Mark of Supremacy - Accuracy/Endurance

(15) Edict of the Master - Defense Bonus

(17) Sovereign Right - Resistance Bonus

(19) Sovereign Right - Accuracy/Damage/Endurance

(19) Empty

 

 

Level 14: Super Jump

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

 

 

Level 16: Shadow Fall

(A) Steadfast Protection - Knockback Protection

(17) Steadfast Protection - Resistance/+Def 3%

(21) Gladiator's Armor - TP Protection +3% Def (All)

(21) Aegis - Psionic/Status Resistance

(27) Reactive Defenses - Defense

(27) Reactive Defenses - Defense/Endurance

 

 

Level 18: Tough

(A) Unbreakable Guard - RechargeTime/Resistance

(25) Unbreakable Guard - Endurance/RechargeTime

(31) Unbreakable Guard - Resistance/Endurance/RechargeTime

(31) Unbreakable Guard - Resistance

(31) Unbreakable Guard - Resistance/Endurance

(33) Unbreakable Guard - +Max HP

 

 

Level 20: Fearsome Stare

(A) Siphon Insight - Accuracy/ToHit Debuff

(29) Siphon Insight - Chance for +ToHit

(33) Siphon Insight - Accuracy/Recharge

(33) Siphon Insight - ToHit Debuff/Endurance/Recharge

(34) Siphon Insight - ToHit Debuff

(42) Siphon Insight - Accuracy/Endurance/Recharge

 

 

Level 22: Weave

(A) Luck of the Gambler - Recharge Speed

(34) Red Fortune - Defense/Endurance/Recharge

(34) Reactive Defenses - Defense

(36) Reactive Defenses - Defense/Endurance

(46) Red Fortune - Defense

(48) Red Fortune - Defense/Endurance

 

 

Level 24: Maneuvers

(A) Shield Wall - +Res (Teleportation), +5% Res (All)

(29) Luck of the Gambler - Recharge Speed

(36) Reactive Defenses - Defense/RechargeTime

(36) Reactive Defenses - Defense/Endurance/RechargeTime

(37) Reactive Defenses - Defense/Endurance

(48) Reactive Defenses - Defense

 

 

Level 26: Assault Bot

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

(37) Soulbound Allegiance - Chance for Build Up

(37) Superior Mark of Supremacy - Accuracy/Damage/Endurance

(39) Superior Mark of Supremacy - Damage

(39) Superior Mark of Supremacy - Damage/Endurance

(39) Superior Mark of Supremacy - Accuracy/Damage

 

 

Level 28: Tactics

(A) Adjusted Targeting - To Hit Buff

(40) Adjusted Targeting - To Hit Buff/Endurance/Recharge

(40) Adjusted Targeting - To Hit Buff/Endurance

 

 

Level 30: Petrifying Gaze

(A) Lockdown - Chance for +2 Mag Hold

(40) Lockdown - Accuracy/Hold

(43) Lockdown - Recharge/Hold

(50) Lockdown - Accuracy/Endurance/Recharge/Hold

 

 

Level 32: Upgrade Robot

(A) Endurance Reduction IO

 

 

Level 35: Scorpion Shield

(A) Reactive Defenses - Endurance/RechargeTime

(42) Reactive Defenses - Defense/Endurance/RechargeTime

(42) Reactive Defenses - Defense/RechargeTime

(43) Reactive Defenses - Defense

(43) Reactive Defenses - Defense/Endurance

(45) Reactive Defenses - Scaling Resist Damage

 

 

Level 38: Dark Servant

(A) Unbreakable Constraint - Accuracy/Recharge

(45) Unbreakable Constraint - Hold/Recharge

(48) Unbreakable Constraint - Accuracy/Hold/Recharge

 

 

Level 41: Power Boost

(A) Recharge Reduction IO

 

 

Level 44: Web Cocoon

(A) Lockdown - Chance for +2 Mag Hold

(45) Lockdown - Accuracy/Hold

(46) Lockdown - Accuracy/Endurance/Recharge/Hold

(46) Lockdown - Recharge/Hold

 

 

Level 47: Assault

(A) Endurance Reduction IO

 

 

Level 49: Darkest Night

(A) Dark Watcher's Despair - To Hit Debuff/Endurance

(50) Dark Watcher's Despair - To Hit Debuff

(50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 1: Supremacy

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Panacea - +Hit Points/Endurance

(23) Miracle - +Recovery

(23) Numina's Convalesence - +Regeneration/+Recovery

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(15) Endurance Modification IO

(25) Performance Shifter - EndMod

 

 

------------

 

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1458&c=688&a=1376&f=HEX&dc=78DA6593CB4F135114C6EFB4534A4B0B2DA50F5E427908145AC0C7DA445E8932091141D41832960213E923B424BAF45F70E3CE18B726266E0C21C668A226FE0F6E5CBA105040C44D3D9DEF336DD24927BFDE73EE39E73B67EE351E4EFB5ECD3DBEA2B4C0D496592CAE1A66B194D9CE5AB93597616E5869A792C72D6F47D5B3BAB893CDE673A91BF9FBF992952E76D6B8AEEEACAFA7A6CDED07AB866516B3A6F22DE4F35BA9F98C59B0721B7E7B316B6D6C9664D5F2DFB596D92E6E5A85A0BD36CC9C55D8D9324B563ED73553B0D2A99AF48699CE50E3A398A81A9477CFA5F8945DEA8B089ED495E323F909D43F93C70E9B0D6579D4925E1319C28E8636B0314C46406F948C81CB12AB2156D35E6BB6CDF7128CC8C09CB6B3AC9C61F9D3ADABB7A21242CBCA1557F63ECD8DD9566C6E5BD18A64F5D0E219C5AE7712D6846CAEA6451D956E81CDDFC53CA4ABC009F6B61E9176B6A824F7339BFF2B3ABF2D812DCCD61283B640146CBB80DEDA2EA38F8E7DAC3B0E9CB6DF29F9828C0D9EC217FB0D9EFB431E932760EF197847EA86181B6A84ADCBC73D1ED20BC6DDE04813BF9AD40D33361C86B6B89FA4C6FE0330D90CFBB8170C4A6C94B1D1EBACCB1CFD3F19FB0B1C608E71E67C2F936FE7F968FFC63D5398E3C00ABEC0F99BE412B90C86A46E27EA3A3A9F2166E839F902BC2B5BBB91DFD9FD97BE1330710A4E9E811F444B0FBF650FCFCFAE48EA636F7D879C197B19616F09F692606F6347E03D1DB7A7A26F700E35C666C0F15970DFA7D4306B0EF334EE49F828358F52F3183527A93549EDAD328314EF418A9A2B0777827399D8638F6FC85DB0AB7A2FE55739C9893ACB449D65B2CE72B1CE72A9CE325FB150A3F2A0BE51DD555EA8DE73A571069E80DC6FFA7F78C5CF782D09FF41D5E6D0E29877E49A66DFD4C832CEDE7E6DDC30E20E6BE39E424B732F7CB12758FF0321B7EDFD

 

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In this thread you can see what the stats looked like before my incarnates https://forums.homecomingservers.com/index.php/topic,5964.0.html

 

As far as +4 8 player content, I do not do that solo as I do not think its efficient in gaining XP. My standard solo is +3 & 3 players as I would rather complete the mission and move on. Team play is mainly +4 and 8

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I sold everything I got between 1-50, did not slot any DO's or SO's ever. Then I used level 25-30 Crafted IO's from 22-27 until 50. They are about the same power as SO's but you only have to buy them once & you will not out level them all the way to 50. I did not replace them until 50 & did not use the more expensive 35's or higher no need to do that.  Then at 50 I bought sets as I got the INF.  I bet you can buy 25/30 IO's cheap on the AH.... cheaper than crafting I am sure, again saving INF

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DOH!  ::)

 

The reason there are two empty slots in Battle Drone & Protector Bots are for Sudden Acceleration KB to KD, which Pines does not have that enchantment available to select.

 

Now why do I have all the KB (Knockback's) converted to KD (Knockdowns).... why is that important? There are several reasons why, first is your Assault Bot places down a fire patch which burns enemies for a lot of damage, KB will take them out of that patch. You cast "Tar Pit", which is more than a slow, it is a -30 Res, you do not want to KB your targets out of your Tar Pit, if your bots KB the enemies in different directions your bots will spread out which will make healing your bots with Twilight Grasp more difficult.

 

I will edit my original post for this information.  Thanks

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One more question pls - just to be sure if I got it right:

Alpha - Intuition Core Paragon

Judgement - Void Radial Final Judgement

Interface - Diamagnetic Radial Flawless Interface

Lore - Warworks Core? Radial?

Destiny - Clarion Core? Radial?

Hybrid - Support Core Embodiment

 

Did I mess something up? 🙂 what about Lore/Destiny?

Thanks 🙂

Lvl 50 - still a blast

Edited by samodaje
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This is what I am doing and why

Alpha - Intuition Radial Paragon; This one is a better fit, improves slow "tar pit", Damage, & to-hit debuff's which Core does not.

 

Judgement - Void Radial Final Judgement; Yes this is the best choice the reduction in damage on a hard target like an AV along with your darkest night is a great combo

 

Interface - Diamagnetic Core Flawless Interface; This is a tough choice, but in the end I decided on Core. Why? It improves the -tohit debuff which I will always be a factor in how much damage my pets & MM take, while the -regen is really important on hard targets. Also note, you only have two abilities that directly cast this yourself, Twilight Grasp (because of damage proc) & Void. However since your bots will be the main casters, having this ability stack, when I tested this, I felt the -to hit gave me a better bang for the buck as I am stacking that with Fearsome stare, etc...

 

Lore - Warworks Core Superior; The reason for the is the AI on the heal (cast will NOT hit your spread out ranged pets) & 5 mins of your melee pet vs 3 mins

 

Destiny - Clarion Radial Epiphany; It gives you a secondary effect boost, improves to-hit, -res, etc....

 

Hybrid - Support Core Embodiment; Yes because of the pets

 

Glad you are having fun! I found this build to have amazing survivability, control, with  simplicity of use.

 

I would also make sure to purchase a few P2W items and have them on your bars:

Blackwand  For a ranged damage pull when you need it

Reveal- To reveal the map

Power Analyzer- If you want to see how your debuff's stack on mobs

Renewal of Light- Self rez

Back up Radio &/or Signature summon Melee- When you are in a tough spot and refuse to lose! :)

Goldbricker rocket pack- when flying is required

 Med Pack/Recovery Serum- Break glass situation (I have never used them but I have them)

All the purchasable teleports

Ethereal Shift- This ability can let you complete a mission which requires you to get to the end of a map when your Shadow Fall & Celerity is not enough (remember to dismiss your bots)

 

Also.... Remember to unlock Team Inspirations at the P2W Vendor as they do work on your pets within the 20' radius... Hit F3 Gather up your pets, hit team inspirations you wish to use., 

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Thanks again for the reply! Very usefull info there.

Another info: I did some PVP today with the build (most incarnates T3 - those that I did write down) and it works out great. Ofc, a hardcore brute showed up and it was a no go, but still fun as hell. The build works and it works good.

I'm lacking some DMG on minions, not sure if more expensive sets would help out with that, especially cose I would like to PVE on +3x8 🙂 But as said many times, so far so good. Thanks!

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Yipp, I liked your build so much that I made a Thugs/Dark build off of it. I dropped tactics, combat jumping, and super speed for gang war, teleport foe, and teleport and I had to switch a few enhancements and incarnates around, but other than that it's pretty much the same. Thank you!

 

>> CoH Planner Link <<

Edited by Ragweed
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