Darkir Posted July 18, 2019 Posted July 18, 2019 I figured I'd post this here too, as there are many players who just use their brutes to farm fire. With this and another brute partner you farm more influence faster than a 2 brute team and it becomes more and more efficient the more brutes you bring. So, here is my fire/kin/flame corruptor I use for that. 52% fire def, 75% fire res (hardcapped for corruptors), instasnipes, and 241% global recharge with the FF proc. Even without the FF proc you can pretty much have perma hasten with just 2 siphon speeds (super easy to maintain). You are also at the movement cap with just sprint+ninja run+1 siphon speed. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Flame Mastery Villain Profile: Level 1: Flares (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (3) Superior Winter's Bite - Accuracy/Damage/Endurance (9) Superior Winter's Bite - Accuracy/Damage/Recharge (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Transfusion (A) Touch of the Nictus - Accuracy/HealingLevel 2: Fire Ball (A) Superior Frozen Blast - Accuracy/Damage (11) Superior Frozen Blast - Damage/Endurance (11) Superior Frozen Blast - Accuracy/Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Recharge (13) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (15) Superior Frozen Blast - Recharge/Chance for Immobilize Level 4: Repel (A) Sudden Acceleration - Knockback/Accuracy (5) Sudden Acceleration - Knockback/Damage/Endurance (5) Kinetic Crash - Damage/Endurance/Knockback (7) Force Feedback - Damage/Endurance/Knockback (7) Sudden Acceleration - Knockback to Knockdown (27) Force Feedback - Chance for +Recharge Level 6: Rain of Fire (A) Superior Scourging Blast - Accuracy/Damage (17) Superior Scourging Blast - Damage/RechargeTime (17) Superior Scourging Blast - Accuracy/Damage/RechargeTime Level 8: Maneuvers (A) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Siphon Speed (A) Accuracy IOLevel 12: Boxing (A) EmptyLevel 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (21) Aegis - Psionic/Status Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance Level 16: Increase Density (A) Gladiator's Armor - TP Protection +3% Def (All)Level 18: Weave (A) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (33) Reactive Defenses - Defense/Endurance/RechargeTime (33) Reactive Defenses - Scaling Resist Damage Level 20: Speed Boost (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 22: Blaze (A) Superior Malice of the Corruptor - Accuracy/Damage (34) Superior Malice of the Corruptor - Damage/Recharge (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (36) Superior Malice of the Corruptor - Damage/Endurance/Recharge (36) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (36) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 24: Combat Jumping (A) Luck of the Gambler - Defense (37) Luck of the Gambler - Recharge Speed (37) Kismet - Accuracy +6% Level 26: Blazing Bolt (A) Executioner's Contract - Accuracy/Damage (27) Executioner's Contract - Damage/Recharge (39) Executioner's Contract - Damage/Endurance (39) Executioner's Contract - Damage/Interrupt (40) Executioner's Contract - Damage/Range Level 28: Tactics (A) To Hit Buff IO (40) To Hit Buff IO (43) To Hit Buff IO Level 30: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Inferno (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Transference (A) Performance Shifter - EndMod/Accuracy/RechargeLevel 38: Fulcrum Shift (A) Accuracy IOLevel 41: Char (A) Superior Entomb - Accuracy/Hold (46) Superior Entomb - Hold/Recharge (46) Superior Entomb - Endurance/Recharge (48) Superior Entomb - Accuracy/Hold/Endurance (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge (48) Superior Entomb - Recharge/Chance for +Absorb Level 44: Fire Shield (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP Level 47: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 49: Inertial Reduction (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 1: Brawl (A) Superior Blistering Cold - Accuracy/Damage (21) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (25) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (19) Panacea - +Hit Points/Endurance (50) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (37) Performance Shifter - EndMod (39) Performance Shifter - Chance for +End Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 50: Void Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1566;737;1474;HEX;| |78DA6594494C934114C767DA8FA5052CD08D45B65A4A69696911CF2680180512D44| |48D97A6810FF8126C9BB6247A3131D1BB22868BEB4D145013D71B0AE8C5B81F3C18| |63E2D108B82F89A98FEFFFA44DFA25CD6FE6BDF77F33EFCD4C078EF494CEEF3CBE5| |D484BF77834958A74C793C989443A9E2C1E984847D35A3C6614F415D1AF76C317D9| |1B8D8DAAC3C15E2DA946BA489776667D5D132323C13E2DA6A6B5A194B00CC6E3E3C| |17E353AAC2653635AA24C9FF76AA363692D365AFADF9BA089599FEC4BA8EAB06347| |421B0AF6A82391DEF1E8613532404BA8C9A355B48B76FA790C82BF4C81B8A208115| |684618679152CBEC69C0537CD814FE48656083B151736092FE5939C4FDE429CF936| |F30E587A97798FF3DD079F92D028A135BE53F47CCA7BE63183CEC213CC0FD0D49C3| |4E86C2514605D43811BBEF266A607ACA0D61721BFB1A85CEA792A6D60A31D6CEA33| |EAB1CF686A9252AFCD5423749F247D09D75B92A14F18C952068BB1CC49D1758AB06| |D937A86FA10B3137C4EB0B0DAD2815514D25770C5152BB06D5E65AE81F59FC1C62F| |CCAFE00BD259399FF52DBAD046B073F7EDB3886B9A63CE835BAE336F306F820EDA8| |B137B3138B92B6EEE8AFBAFD06B0B50FE6AE457AA17054EE031E859622E832D8F40| |2BE5ADE5BCB51DE8640BD3C774514C1D62649D9F6398415AB3816B6A38B77E9285A| |2F53CF302F322E8BBC4BC0CBEA29C2EEE916B0A37E735D99A054EB6994FB6C42784| |97CFC1BB80DB1278C07C08B62F329798CB7C8B49EB67ADFF1B7AD9F69DF983F9130| |CFC02C3BF411BD51DE4FD05EDB8272F0921D864A89AE36BF84E2839AFF514D6B79D| |061D93CC3360D514F32CE853725EAB7E7B437996709E656B9EA533CFB22B6BC9F4E| |77907958D7F0421758BA99CDE39C77F329357B237801BB39AB519E47E74A5B2893B| |B11BAF6C2557E7856E2D57D78893754FE2D43DD378217F1C04C4640E99D77B8CF1C| |19CF1819CF19E9CB1DF96D5BEB166C71FDDD9F1F4BA9D6B9B7165EDFF00FA000674| |-------------------------------------------------------------------|
natewest1987 Posted July 18, 2019 Posted July 18, 2019 Thanks for posting this. I've been working on a fire/kinetics controller to partner with my brute. Do you think that would work instead? Problem I tend to run into is my brute is always at the engagement cap, so when I bring in the controller, often times I"ll get savagely killed instantly by whatever isn't attacking the brute. lol. Not sure if a corruptor would be anymore sturdy? Any thoughts? also, any tips on how to make this work without the purple enhancements? Those can be hard and expensive to come by
Darkir Posted July 18, 2019 Author Posted July 18, 2019 Thanks for posting this. I've been working on a fire/kinetics controller to partner with my brute. Do you think that would work instead? Problem I tend to run into is my brute is always at the engagement cap, so when I bring in the controller, often times I"ll get savagely killed instantly by whatever isn't attacking the brute. lol. Not sure if a corruptor would be anymore sturdy? Any thoughts? also, any tips on how to make this work without the purple enhancements? Those can be hard and expensive to come by So, the difference between a controller and a corruptor in terms of tankiness is really nothing at all. We have the same resist caps and HP pool. Now where a corruptor shines over a controller is in dmg, for starters the corruptors base dmg is .75 (1.00 is considered a blaster....but its not quite that simple) where as the controller's is .65. Now, this doesnt seem like much of a difference, but then you add in damage buffs and it becomes very apparent. So, lets say a blaster power does 100 dmg, a corruptor would do 75 with that same power, and a controller would do 65 (lets ignore the fact that they don't share powers for the time being). Then, you take yourself to the damage cap (easily done as a kin), now the corruptor is doing 375 with that power and the controller is only doing 260. This is because the controller has a dmg cap of 400% (or +300% dmg buff, because 100% is considered no enhancement), whereas the corruptor has a dmg cap of 500% (+400% dmg buff). And this compounds with every single power. On top of that the corruptor gets the blaster versions or powers, and fire blast is very very dmging with all of the dots and blaze (ST) and inferno (AOE) are the best in show in terms of pve raw dmg. So, in a fire farm I would always recommend a corruptor. However, the corruptor gets little to no controls whatsoever (except for repel which I have taken and is hilarious to use with the new knockback to knockdown IO), and so it will never be as safe as a controller. As to your question about being able to do this without the purples...not really? You might be able to do it with a lot of aegis and reactive defenses, but I'm not sure. The majority or the fire defense and fire resists in my build comes from those winter sets, so I'm not really sure if you could do it. And because you are not as tanky as a brute, you will need to heal occasionally (my rad/fire brute can be surrounded by fire bosses at the aggro cap and not die, without healing).
natewest1987 Posted July 18, 2019 Posted July 18, 2019 Thanks for the reply! Does the controller's power of containment help shorten the gap between them and corruptors at all? I just really wanted fire imps lol.
Without_Pause Posted July 18, 2019 Posted July 18, 2019 So, the difference between a controller and a corruptor in terms of tankiness is really nothing at all. This ignores one being a controller and being able to mez mobs. Also, corrs get scourge so they definitely are going to do more damage. They just have less in terms of how to mitigate incoming damage. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Darkir Posted July 18, 2019 Author Posted July 18, 2019 So, the difference between a controller and a corruptor in terms of tankiness is really nothing at all. This ignores one being a controller and being able to mez mobs. Also, corrs get scourge so they definitely are going to do more damage. They just have less in terms of how to mitigate incoming damage. I did allude to this when I talked about controls and a corruptor never being as safe as a controller, but you are right a controller gets to mez mobs and circumvent a lot of dmg. I have recently been playing around with repel and it offers some significant mitigation if you can keep up with the end drain (also, make sure you put in knockback to knockdown). And yes, scourge helps with dmg, somewhere in the 17-28% more overall dmg vicinity depending on the situation. It also results in you overkilling a lot of mobs.
Darkir Posted July 18, 2019 Author Posted July 18, 2019 Thanks for the reply! Does the controller's power of containment help shorten the gap between them and corruptors at all? I just really wanted fire imps lol. So, yes, containment helps, but then the corruptors have scourge. So, its a wash maybe? Or containment comes out ahead of scourge, but not enough to get ahead of all the other factors I mentioned. In terms of pets I think that may do something to close the gap a little depending on how dmg buffs work on pets, but I'm not sure to be honest. I've never played a kin with pets before and I am unsure of the math.
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