Jump to content

Thought on the minor part of Opportunity...


Galaxy Brain

Recommended Posts

What I find may be a bit overlooked is the -5%/-2.5% res/def we apply while attacking enemies. From what I can tell, this does not stack in any way, and while solo it is not very noticable given the value.

 

What if instead, our hits applied a much smaller -1%/-0.5% debuff that was stackable? This would ramp up vs harder targets much more smoothly and combine with the big spike from proper opportunity.

Link to comment
Share on other sites

I don't think it's a good idea. The forced 5% miss rate makes systems of attack that depend on chaining a bit iffy -- we already have multiple mechanics that require us to ramp up. Given a median attack time of roughly 2 seconds, it'll take ten seconds for this ramping system to stack up to where it already is -- essentially meaning we kill mooks a lot slower. It's pretty much just an EB/AV killing tool at that point and I think we'd need to change our kits a bit if we're going to be that hard focused on EBs and AVs.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...