Galaxy Brain Posted July 18, 2019 Posted July 18, 2019 What I find may be a bit overlooked is the -5%/-2.5% res/def we apply while attacking enemies. From what I can tell, this does not stack in any way, and while solo it is not very noticable given the value. What if instead, our hits applied a much smaller -1%/-0.5% debuff that was stackable? This would ramp up vs harder targets much more smoothly and combine with the big spike from proper opportunity.
Sunsette Posted July 18, 2019 Posted July 18, 2019 I don't think it's a good idea. The forced 5% miss rate makes systems of attack that depend on chaining a bit iffy -- we already have multiple mechanics that require us to ramp up. Given a median attack time of roughly 2 seconds, it'll take ten seconds for this ramping system to stack up to where it already is -- essentially meaning we kill mooks a lot slower. It's pretty much just an EB/AV killing tool at that point and I think we'd need to change our kits a bit if we're going to be that hard focused on EBs and AVs. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
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