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Posted

What I find may be a bit overlooked is the -5%/-2.5% res/def we apply while attacking enemies. From what I can tell, this does not stack in any way, and while solo it is not very noticable given the value.

 

What if instead, our hits applied a much smaller -1%/-0.5% debuff that was stackable? This would ramp up vs harder targets much more smoothly and combine with the big spike from proper opportunity.

Posted

I don't think it's a good idea. The forced 5% miss rate makes systems of attack that depend on chaining a bit iffy -- we already have multiple mechanics that require us to ramp up. Given a median attack time of roughly 2 seconds, it'll take ten seconds for this ramping system to stack up to where it already is -- essentially meaning we kill mooks a lot slower. It's pretty much just an EB/AV killing tool at that point and I think we'd need to change our kits a bit if we're going to be that hard focused on EBs and AVs.

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