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Elec Armor / Radiation Melee build


Gigajoule

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Guess I should post my build for an example of what you can do with Electric Armor once it is purpled up. It features capped Resistance to S/L/E, and Fire/Cold/Psionic are all over 80% (so within easy Might of the Tanker distance of the cap). Negative Energy Resistance is not where I would like it to be, but it isn't terrible at ~73%. Toxic, ehhh... the less said about that the better haha.

 

And since it's Electric Armor, it has basically no Endurance problems and is highly resistant to being End-drained (although there are a few enemies in the game that "cheat" and ignore my End-drain resistance, e.g. the final boss of the Underground trial).

 

I also have over 300% Regen and two self-heals: Radiation Siphon which heals for over 600 and is up every five and a half seconds, and (for emergencies) Energize which heals for nearly 900 and bumps my regen to just under 500%. Regen and self-heals are a key ingredient for a tank's staying power, IMO.

 

Defense isn't overlooked altogether, but neither is it strongly emphasized. I have soft-capped Melee defense (which is useful for certain situations), and okay-ish Defenses to everything else (which is more of a psychological reassurance than an actually useful thing). At the end of the day, I feel it's futile to try to go all in on Defense with a pure Resistance tank. In my experience, for a Resistance-based tank, heals and regen are generally going to help you more than Defense. And with no resistance to Defense debuffs, my Defense numbers are red (i.e., negative) more often than not when soloing anyway, but this doesn't really slow me down.

 

Speaking of soloing, I can solo-- albeit slowly-- most door missions at +4/x8 with Bosses enabled, whether Incarnate (e.g. Dark Astoria story arcs and repeatable missions) or non-Incarnate content (e.g. RWZ story arcs and repeatable missions, where I don't have the Incarnate shifts but the enemy groups are a lot less debuff-happy). And, honestly, even at +4, Bosses and above are the only enemy type that even somewhat force me to pay attention. I can also solo most AVs too (depending on what the AV does). The other day I solo'd the ITF at +1/x8 in just under three hours, just as an example.

 

I also group sometimes, of course. This build can tank group content or Incarnate Trial AVs or whatever you need it to without difficulty. Stock up on insps if you do the Apex TF though haha.

 

Also, I guess I should mention the order I took these powers in my latest respec doesn't match what I have below (e.g., I took Aid Other at level 44, not level eight). Moving powers/slots around is kind of a hassle in Pine's.

 

And that reminds me, if you're wondering why I even took Aid Other, that is mostly for soloing missions that assign an NPC "helper". Occasionally I also use it to top off Lore pets between fights. Taking Hasten in place of that would almost certainly be objectively better, but I just don't like Hasten, and I also don't like letting NPC "helpers" die if I can help it, even though such "helpers" are honestly more of a liability than an asset most of the time. (I'm a hero, dadgummit! Helping the helpless is what I do haha.)

 

There are a couple of tweaks I want to make to it, e.g. I think I have one too many slots assigned to both Power Sink and Weave. But respeccing is such a pain, I don't know if it would be worth bothering with going through the whole process of a /respec just to move a couple of slots around.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Gigajoule: Level 50 Technology Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Radiation Melee

Power Pool: Medicine

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Lightning Field

  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Chance for Smashing Damage
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 1: Contaminated Strike

  • (A) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage
  • (31) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Charged Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (50) Impervium Armor - Psionic Resistance

Level 4: Radioactive Smash

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (11) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Conductive Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance

Level 8: Aid Other

  • (A) Healing IO

Level 10: Grounded

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - +Max HP

Level 12: Static Shield

  • (A) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Unbreakable Guard - Resistance

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Radiation Siphon

  • (A) Numina's Convalesence - Heal
  • (23) Numina's Convalesence - Heal/Endurance
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Chance of Damage(Negative)
  • (37) Touch of Death - Damage/Recharge

Level 18: Taunt

  • (A) Perfect Zinger - Accuracy/Recharge
  • (37) Perfect Zinger - Taunt/Recharge/Range
  • (37) Perfect Zinger - Chance for Psi Damage
  • (39) Perfect Zinger - Taunt/Recharge
  • (39) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Taunt/Range

Level 20: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 22: Lightning Reflexes

  • (A) Run Speed IO

Level 24: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Power Sink

  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Endurance
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 28: Energize

  • (A) Numina's Convalesence - Heal
  • (29) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge

Level 30: Kick

  • (A) Damage Increase IO

Level 32: Irradiated Ground

  • (A) Multi-Strike - Damage/Recharge
  • (33) Multi-Strike - Accuracy/Damage/Endurance
  • (34) Multi-Strike - Accuracy/Endurance
  • (34) Multi-Strike - Damage/Endurance/Recharge
  • (42) Multi-Strike - Damage/Endurance
  • (43) Multi-Strike - Accuracy/Damage

Level 35: Devastating Blow

  • (A) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Damage/Endurance
  • (48) Hecatomb - Accuracy/Recharge
  • (48) Hecatomb - Chance of Damage(Negative)

Level 38: Atom Smasher

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Endurance
  • (50) Superior Avalanche - Accuracy/Damage/Recharge

Level 41: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Reactive Defenses - Scaling Resist Damage
  • (46) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 47: Conserve Power

  • (A) Endurance Reduction IO

Level 49: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (21) Numina's Convalesence - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Musculature Radial Paragon

Level 50: Vorpal Core Final Judgement

Level 50: Robotic Drones Core Superior Ally

Level 50: Barrier Radial Epiphany

Level 50: Assault Core Embodiment

Level 50: Degenerative Radial Flawless Interface

------------

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You dont even need inspirations on Apex if you use a combination of the -dmg of void, the heal and regen of rebirth, and the melee hybrid incarnate.

 

You have to go in with melee core on hybrid first, then when its down hit energize, rebirth radial then void and you should be fine staggering powers that way.

 

You are correct though its pretty close to unkillabe, my current Main also.

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Shadowstryke: Level 50 Science Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Electric Armor

Power Pool: Leaping

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

------------

Level 1: Contaminated Strike

(A) Mako's Bite - Accuracy/Damage

(19) Mako's Bite - Damage/Endurance

(25) Mako's Bite - Damage/Recharge

(36) Mako's Bite - Accuracy/Endurance/Recharge

(36) Mako's Bite - Accuracy/Damage/Endurance/Recharge

 

 

Level 1: Charged Armor

(A) Aegis - Resistance/Endurance

(3) Aegis - Resistance/Recharge

(3) Aegis - Endurance/Recharge

(7) Aegis - Resistance/Endurance/Recharge

(37) Aegis - Resistance

(46) Aegis - Psionic/Status Resistance

 

 

Level 2: Lightning Field

(A) Multi-Strike - Accuracy/Damage

(19) Multi-Strike - Damage/Endurance

(40) Multi-Strike - Damage/Recharge

(43) Multi-Strike - Accuracy/Endurance

(43) Multi-Strike - Accuracy/Damage/Endurance

(50) Multi-Strike - Damage/Endurance/Recharge

 

 

Level 4: Conductive Shield

(A) Unbreakable Guard - Resistance

(5) Unbreakable Guard - Resistance/Endurance

(5) Unbreakable Guard - RechargeTime/Resistance

(7) Unbreakable Guard - Resistance/Endurance/RechargeTime

(37) Unbreakable Guard - Endurance/RechargeTime

 

 

Level 6: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

(50) Reactive Defenses - Scaling Resist Damage

 

 

Level 8: Radiation Siphon

(A) Superior Unrelenting Fury - Accuracy/Damage

(9) Superior Unrelenting Fury - Damage/RechargeTime

(9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime

(13) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

(36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime

(46) Superior Unrelenting Fury - RechargeTime/+Regen/+End

 

 

Level 10: Static Shield

(A) Unbreakable Guard - Resistance/Endurance

(11) Unbreakable Guard - RechargeTime/Resistance

(11) Unbreakable Guard - Resistance/Endurance/RechargeTime

(13) Unbreakable Guard - Endurance/RechargeTime

(39) Unbreakable Guard - Resistance

 

 

Level 12: Fly

(A) Flight Speed IO

 

 

Level 14: Fusion

(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

(15) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

 

Level 16: Grounded

(A) Gladiator's Armor - TP Protection +3% Def (All)

(17) Impervious Skin - Status Resistance

(17) Steadfast Protection - Resistance/+Def 3%

 

 

Level 18: Irradiated Ground

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 

 

Level 20: Lightning Reflexes

(A) Run Speed IO

 

 

Level 22: Boxing

(A) Kinetic Combat - Knockdown Bonus

(45) Kinetic Combat - Damage/Recharge

 

 

Level 24: Hasten

(A) Recharge Reduction IO

(25) Recharge Reduction IO

 

 

Level 26: Devastating Blow

(A) Superior Brute's Fury - Accuracy/Damage

(27) Superior Brute's Fury - Damage/Recharge

(27) Superior Brute's Fury - Accuracy/Damage/Recharge

(31) Superior Brute's Fury - Damage/Endurance/RechargeTime

(34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

(42) Superior Brute's Fury - Recharge/Fury Bonus

 

 

Level 28: Energize

(A) Doctored Wounds - Heal/Endurance

(29) Doctored Wounds - Endurance/Recharge

(29) Doctored Wounds - Heal/Recharge

(31) Doctored Wounds - Heal/Endurance/Recharge

(31) Doctored Wounds - Heal

(34) Doctored Wounds - Recharge

 

 

Level 30: Tough

(A) Unbreakable Guard - Resistance

(34) Unbreakable Guard - Resistance/Endurance

(37) Unbreakable Guard - RechargeTime/Resistance

(40) Unbreakable Guard - +Max HP

(42) Unbreakable Guard - Resistance/Endurance/RechargeTime

(48) Unbreakable Guard - Endurance/RechargeTime

 

 

Level 32: Atom Smasher

(A) Multi-Strike - Accuracy/Damage

(33) Multi-Strike - Damage/Endurance

(33) Multi-Strike - Damage/Recharge

(33) Multi-Strike - Accuracy/Endurance

(43) Multi-Strike - Accuracy/Damage/Endurance

(46) Multi-Strike - Damage/Endurance/Recharge

 

 

Level 35: Power Sink

(A) Performance Shifter - Chance for +End

(48) Performance Shifter - EndMod/Recharge

(50) Performance Shifter - EndMod/Accuracy/Recharge

 

 

Level 38: Weave

(A) Luck of the Gambler - Defense/Endurance

(39) Luck of the Gambler - Defense/Recharge

(39) Luck of the Gambler - Endurance/Recharge

(40) Luck of the Gambler - Defense/Endurance/Recharge

(42) Luck of the Gambler - Defense

(48) Luck of the Gambler - Recharge Speed

 

 

Level 41: Superior Conditioning

(A) Performance Shifter - Chance for +End

 

 

Level 44: Physical Perfection

(A) Numina's Convalesence - +Regeneration/+Recovery

(45) Numina's Convalesence - Heal

(45) Regenerative Tissue - +Regeneration

 

 

Level 47: Hover

(A) Shield Wall - +Res (Teleportation), +5% Res (All)

 

 

Level 49: Afterburner

(A) Luck of the Gambler - Recharge Speed

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Fury

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Numina's Convalesence - Heal

(21) Numina's Convalesence - Heal/Recharge

(23) Miracle - +Recovery

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(21) Performance Shifter - EndMod/Accuracy

(23) Performance Shifter - EndMod

 

 

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Void Radial Final Judgement

Level 50: Melee Core Embodiment

Level 50: Resilient Core Paragon

Level 50: Degenerative Core Flawless Interface

Level 50: Rebirth Radial Epiphany

Level 50: IDF Core Superior Ally

------------

 

 

 

 

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Great sets (I'm a big fan of Elec Armor). Radiation Melee is super serviceable but I find really dull play wise (totally subjective of course). Animations are too long and lack oomph visually. But functionally it's got all the tools and is a great combo with Elec.

 

You might try swapping your Obits and Might of the Tanker. Try putting MotT in your Lightning Field. Guaranteed double stacks (and biggest uptime on triple stacks) with mobs in melee range. Just a thought.

 

Aid Other?

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