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Posted

This is my first time working on a /regen and I'd like some input on defenses and playability.  I have a decent mix of defense/res but focused on +healing.  Is this enough to survive most content at +4?  (Note:  Shadow Meld is at a roughly 60% uptime but seems like it would be a hassle to keep up with unless I mix in some autocast scripting into the ST/AoE rotation any better suggestions are encouraged)

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Ffm: Level 50 Magic Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Regeneration

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Storm Kick

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Fast Healing

  • (A) Miracle - Heal
  • (7) Miracle - Heal/Endurance
  • (9) Miracle - Heal/Recharge
  • (9) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Heal
  • (11) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Reconstruction

  • (A) Preventive Medicine - Heal
  • (13) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Endurance/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (17) Preventive Medicine - Chance for +Absorb

Level 4: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge

Level 6: Cobra Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (21) Superior Scrapper's Strike - Damage/Recharge
  • (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (23) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 8: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 10: Dull Pain

  • (A) Numina's Convalesence - Heal/Recharge
  • (29) Preventive Medicine - Heal/RechargeTime

Level 12: Kick

  • (A) Empty

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Integration

  • (A) Miracle - +Recovery
  • (31) Miracle - Heal
  • (31) Miracle - Heal/Endurance
  • (33) Regenerative Tissue - +Regeneration

Level 18: Crippling Axe Kick

  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance

Level 20: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 22: Resilience

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - +Max HP

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Kismet - Accuracy +6%

Level 26: Dragon's Tail

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Damage/Endurance

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Boxing

  • (A) Empty

Level 32: Eagles Claw

  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 38: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 41: Cross Punch

  • (A) Obliteration - Damage
  • (45) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 44: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage
  • (46) Sting of the Manticore - Accuracy/Interrupt/Range
  • (46) Sting of the Manticore - Damage/Endurance
  • (48) Sting of the Manticore - Damage/Endurance/Recharge
  • (48) Sting of the Manticore - Damage/Interrupt/Recharge

Level 47: Shadow Meld

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge

Level 50: Musculature Core Paragon

Level 50: Assault Core Embodiment

Level 50: Ageless Core Epiphany

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 12.56% Defense(Smashing)
  • 12.56% Defense(Lethal)
  • 8.5% Defense(Fire)
  • 8.5% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 11% Defense(AoE)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 54% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 316.2 HP (23.62%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 70%
  • MezResist(Held) 70%
  • MezResist(Immobilized) 70%
  • MezResist(Sleep) 70%
  • MezResist(Stunned) 70%
  • MezResist(Terrorized) 70%
  • 19.5% (0.33 End/sec) Recovery
  • 44% (2.45 HP/sec) Regeneration
  • 19.25% Resistance(Smashing)
  • 19.25% Resistance(Lethal)
  • 25.25% Resistance(Fire)
  • 25.25% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 10.25% Resistance(Toxic)
  • 10.25% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 22.5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 

 

 

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Posted

If u want defense in your build I would suggest u make a brute,.

 

storm kick offers +7.5% def to all and regen will have better performance due to higher HP.

just a thought.

Posted
22 hours ago, Lazarus said:

If u want defense in your build I would suggest u make a brute,.

 

storm kick offers +7.5% def to all and regen will have better performance due to higher HP.

just a thought.

This x2

Posted

With regen, you want high recharge first, high hp after that, and then work up other forms of defense. Having a permanent Dull Pain is the biggest parking of pushing up your HP which is a function of having a high base recharge, so it that killing two birds with one stone. After that, we can start chasing some defense and/or resistance. Building defense ties in well with the goal of high recharge due to the LoTG 7.5% recharge enhancement. You are unlikely to be able to cap your defenses without the use of incarnate powers, but since that is a secondary form of protection, it's not a big deal. It mostly functions to protect you from the opening barrage from a pack of opponents or an unfortunate occurrence of several big hits landing at once. You need a little time to react with your click heals which is what building some defense/resistance will usually afford you.

 

Shadowmeld looks nice on paper, but it is very clunky and cumbersome in actual use. It has a 3s animation time for a 15s duration power that you would be using every 20-24 seconds. You can be very survivable, but I found that it really detracted from my play experience. Time spent animating shadowmeld is time I'm not getting to kung fu kick somebody in the face. I generally carry around a tray full of purples and just pop a couple to fill in the gaps as needed.

 

Lastly, I'll just say that the job of a scrapper is to dish out damage. You usually want to make sure you don't completely gimp your ability to perform that task just to chase an extra 5% defense.

This is something along the lines of what I would do. Everyone's style is a little different, and I'm sure there's some room for improvement. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Jaxon Kain: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Dmg/EndRdx(3), TchofDth-Dam%(9), Hct-Acc/Dmg/Rchg(23), Hct-Dam%(25)
Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(13)
Level 2: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(13)
Level 6: Super Jump -- WntGif-ResSlow(A)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(37), Prv-Absorb%(39), Prv-Heal/Rchg/EndRdx(43)
Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(37), DctWnd-Rchg(48)
Level 14: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(21)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(33), Pnc-Heal/+End(40)
Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(43)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(27), Arm-Dmg/Rchg(27), Arm-Dam%(31), Arm-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(50)
Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal/EndRdx(39)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), Rct-ResDam%(50)
Level 32: Eagles Claw -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(43)
Level 35: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(36), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(40), EnfOpr-Acc/Immob(46)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(46)
Level 44: Shuriken -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(48)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ion Core Final Judgement 
Level 50: Vanguard Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Core Flawless Interface 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 18.63% Defense(Smashing)
  • 18.63% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 102.5% Enhancement(RechargeTime)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 3% Enhancement(Immobilized)
  • 8% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 281.1 HP (20.99%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 66.25%
  • MezResist(Held) 66.25%
  • MezResist(Immobilized) 66.25%
  • MezResist(Sleep) 66.25%
  • MezResist(Stunned) 66.25%
  • MezResist(Terrorized) 66.25%
  • 18.5% (0.31 End/sec) Recovery
  • 58% (3.24 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 11.25% Resistance(Smashing)
  • 11.25% Resistance(Lethal)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 15% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

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