Chicane Posted July 22, 2019 Posted July 22, 2019 This is my first time working on a /regen and I'd like some input on defenses and playability. I have a decent mix of defense/res but focused on +healing. Is this enough to survive most content at +4? (Note: Shadow Meld is at a roughly 60% uptime but seems like it would be a hassle to keep up with unless I mix in some autocast scripting into the ST/AoE rotation any better suggestions are encouraged) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ffm: Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Storm Kick (A) Superior Critical Strikes - Accuracy/Damage (3) Superior Critical Strikes - Damage/RechargeTime (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Superior Critical Strikes - Damage/Endurance/RechargeTime (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 1: Fast Healing (A) Miracle - Heal (7) Miracle - Heal/Endurance (9) Miracle - Heal/Recharge (9) Numina's Convalesence - Heal/Endurance (11) Numina's Convalesence - Heal (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Reconstruction (A) Preventive Medicine - Heal (13) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 4: Quick Recovery (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Recharge Level 6: Cobra Strike (A) Superior Scrapper's Strike - Accuracy/Damage (21) Superior Scrapper's Strike - Damage/Recharge (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge (23) Superior Scrapper's Strike - Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 10: Dull Pain (A) Numina's Convalesence - Heal/Recharge (29) Preventive Medicine - Heal/RechargeTime Level 12: Kick (A) EmptyLevel 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Integration (A) Miracle - +Recovery (31) Miracle - Heal (31) Miracle - Heal/Endurance (33) Regenerative Tissue - +Regeneration Level 18: Crippling Axe Kick (A) Hecatomb - Damage (33) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (34) Hecatomb - Damage/Endurance Level 20: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 22: Resilience (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - +Max HP Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Kismet - Accuracy +6% Level 26: Dragon's Tail (A) Armageddon - Chance for Fire Damage (39) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Damage/Endurance Level 28: Assault (A) Endurance Reduction IOLevel 30: Boxing (A) EmptyLevel 32: Eagles Claw (A) Mako's Bite - Accuracy/Damage (40) Mako's Bite - Damage/Endurance (40) Mako's Bite - Damage/Recharge (42) Mako's Bite - Accuracy/Endurance/Recharge (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Weave (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 41: Cross Punch (A) Obliteration - Damage (45) Obliteration - Chance for Smashing Damage (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 44: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (46) Sting of the Manticore - Accuracy/Interrupt/Range (46) Sting of the Manticore - Damage/Endurance (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge Level 47: Shadow Meld (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (19) Performance Shifter - EndMod/Recharge Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 12.56% Defense(Smashing) 12.56% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 13.5% Defense(Ranged) 11% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 91.25% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 316.2 HP (23.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% 19.5% (0.33 End/sec) Recovery 44% (2.45 HP/sec) Regeneration 19.25% Resistance(Smashing) 19.25% Resistance(Lethal) 25.25% Resistance(Fire) 25.25% Resistance(Cold) 7.25% Resistance(Energy) 7.25% Resistance(Negative) 10.25% Resistance(Toxic) 10.25% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;712;1424;HEX;| |78DA6594D94F135114C6EF74A662A185968280504A0BA5652B547D50E312238B084| |DD0465FEB582E65A4B6CDB426FAE8BB4F9A8889FAE8F6E21FE286CA9BF10F70434D| |DC3006EB99F90E05D39B36BF99EF2CFDEEB99D495E1E773F9EBA7A54288DC7737AA| |9944E654CBD5894A633A9678D8CA0A54E2E5CAC23766E86D2499993329ED4CDB2A1| |E7D2C7CC7229508D8DCB05992FC9F86999957969EA65A390179EB94221179F34B28| |B65239FADB7EF524529E7DDF6E5ACD48BA4376DDECC4BB3B468143B268A46269E2A| |EBB9256A9C2A5CCAA5937AA92CCD2BED646788BE372D5FF6AA38C5394D88844B387| |4E67950CB30E7C11D121CB76A15AE9DA68B28C526C09D53CC538A9D5B7F8679169C| |A8E352AA55DEA9B6E67ECFFC00367E647E02BD6BE024D5AAF85D87BAECB0B5E6EB6| |0CB0D7099729CDCDFF904752D4FC15DCF98CFC1F617CC15F016D5622C15B5EE11FA| |EDBEC7BC0F763D00A728D1052F8A2B85BD75B16F07C51AD047345468895E523C501| |4CF5B74E87E039EA058133AA94D2731BD6E9E6A374FB5E70831E012B729D7873E9A| |AF1FF53D51660C0C0D58D44468100C538D9F9DFAADA3B77298D3146BE5936CFD0EF| |7BD3F983F99BFC0BE75E66F9E22D5B671DFB6564CA06F43D83EEF50AC837D761C86| |AFFEFDCC03CC8360F4109F24D574A29FE80CC19F425A802719B027799794209F6F7| |00159D1ACB0771A5D04070CE60530B104AA541B66C7E1364C74600F76A3512CC2A7| |10E1DD0CB630BDCC19E45E8B0811E3DDC5FEC0FDB0406C7883EFFF822315D0FAAB0| |F71CDD00A7C8FBC62BE04475799AFC175B71071D438E2EC69D40726FCA08F7C8FF1| |9EC63827F10D5EBAB4EA334E1F6B7A41ADFAE456066BA263354AA246D95BA3ECAB5| |166B72B2EFC0BE7B4EA732F143BCBE515D6CC6C2F6BF514E5B35746B0FB2FDBB510| |76F479BB1643DED72DCDA1F05BC1CB6F85667E2B54FE5F337E52790C0FC35BD7CB9| |6CE96FE01321600F9| |-------------------------------------------------------------------|
Lazarus Posted July 23, 2019 Posted July 23, 2019 If u want defense in your build I would suggest u make a brute,. storm kick offers +7.5% def to all and regen will have better performance due to higher HP. just a thought.
Chance Jackson Posted July 24, 2019 Posted July 24, 2019 22 hours ago, Lazarus said: If u want defense in your build I would suggest u make a brute,. storm kick offers +7.5% def to all and regen will have better performance due to higher HP. just a thought. This x2
Dareon Kale Posted July 26, 2019 Posted July 26, 2019 With regen, you want high recharge first, high hp after that, and then work up other forms of defense. Having a permanent Dull Pain is the biggest parking of pushing up your HP which is a function of having a high base recharge, so it that killing two birds with one stone. After that, we can start chasing some defense and/or resistance. Building defense ties in well with the goal of high recharge due to the LoTG 7.5% recharge enhancement. You are unlikely to be able to cap your defenses without the use of incarnate powers, but since that is a secondary form of protection, it's not a big deal. It mostly functions to protect you from the opening barrage from a pack of opponents or an unfortunate occurrence of several big hits landing at once. You need a little time to react with your click heals which is what building some defense/resistance will usually afford you. Shadowmeld looks nice on paper, but it is very clunky and cumbersome in actual use. It has a 3s animation time for a 15s duration power that you would be using every 20-24 seconds. You can be very survivable, but I found that it really detracted from my play experience. Time spent animating shadowmeld is time I'm not getting to kung fu kick somebody in the face. I generally carry around a tray full of purples and just pop a couple to fill in the gaps as needed. Lastly, I'll just say that the job of a scrapper is to dish out damage. You usually want to make sure you don't completely gimp your ability to perform that task just to chase an extra 5% defense. This is something along the lines of what I would do. Everyone's style is a little different, and I'm sure there's some room for improvement. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Jaxon Kain: Level 50 Science ScrapperPrimary Power Set: Martial ArtsSecondary Power Set: RegenerationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Weapon Mastery Hero Profile:Level 1: Storm Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Dmg/EndRdx(3), TchofDth-Dam%(9), Hct-Acc/Dmg/Rchg(23), Hct-Dam%(25)Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(13)Level 2: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(13)Level 6: Super Jump -- WntGif-ResSlow(A)Level 8: Combat Jumping -- LucoftheG-Rchg+(A)Level 10: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(37), Prv-Absorb%(39), Prv-Heal/Rchg/EndRdx(43)Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(37), DctWnd-Rchg(48)Level 14: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(21)Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(33), Pnc-Heal/+End(40)Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(43)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)Level 22: Boxing -- Acc-I(A)Level 24: Tough -- StdPrt-ResDam/Def+(A)Level 26: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(27), Arm-Dmg/Rchg(27), Arm-Dam%(31), Arm-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(50)Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal/EndRdx(39)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), Rct-ResDam%(50)Level 32: Eagles Claw -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(43)Level 35: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(36), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(40), EnfOpr-Acc/Immob(46)Level 38: Moment of Glory -- RechRdx-I(A)Level 41: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(46)Level 44: Shuriken -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(48)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Vanguard Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface ------------------------Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 18.63% Defense(Smashing) 18.63% Defense(Lethal) 10.5% Defense(Fire) 10.5% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 15.5% Defense(Melee) 3% Defense(Ranged) 10.5% Defense(AoE) 102.5% Enhancement(RechargeTime) 6.25% Enhancement(Max EnduranceDiscount) 3% Enhancement(Immobilized) 8% Enhancement(Heal) 45% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 281.1 HP (20.99%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 66.25% MezResist(Held) 66.25% MezResist(Immobilized) 66.25% MezResist(Sleep) 66.25% MezResist(Stunned) 66.25% MezResist(Terrorized) 66.25% 18.5% (0.31 End/sec) Recovery 58% (3.24 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 11.25% Resistance(Smashing) 11.25% Resistance(Lethal) 24% Resistance(Fire) 24% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit
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