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Posted

Planning my Bio/SJ Tank's build for his level 50 respec. Won't be soloing much with him but like WP, Bio is making me confused on what numbers to try for.. I've come up with the following:

 

Hero Plan by Mids' Hero Designer 2.22
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Siggrd Ericson: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-EndRdx(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5), TtnCtn-EndRdx/Rchg(5), TtnCtn-ResDam/EndRdx/Rchg(7)
Level 1: Initial Strike -- CrsImp-Acc/Dmg/EndRdx(A)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), PrfShf-End%(9), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(11)
Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(15)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17)
Level 8: Adaptation 
Level 10: Kick -- CrsImp-Acc/Dmg/EndRdx(A)
Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(17), PrfZng-Acc/Rchg(19), PrfZng-Taunt/Rchg/Rng(19), PrfZng-Taunt/Rchg(21)
Level 14: Ablative Carapace -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-Heal/Rchg(23), DctWnd-EndRdx/Rchg(23)
Level 16: Combat Readiness -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(27)
Level 18: Evolving Armor -- Ags-Psi/Status(A), Ags-ResDam(27), Ags-ResDam/EndRdx/Rchg(29), Ags-EndRdx/Rchg(29), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx(31)
Level 20: Rib Cracker -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(33)
Level 22: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Acc/Heal(34), TchoftheN-Heal/HP/Regen/Rchg(36), TchoftheN-Heal(36)
Level 24: Super Jump -- UnbLea-Stlth(A)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A)
Level 28: Spinning Strike -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/Rchg(37), Rgn-Dmg(37)
Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(40)
Level 32: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(40), TchoftheN-Acc/Heal(40), TchoftheN-Acc/EndRdx/Heal/HP/Regen(42), TchoftheN-Acc/EndRdx/Rchg(42), TchoftheN-%Dam(42)
Level 35: Shin Breaker -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Acc/Dmg(45)
Level 38: Crushing Uppercut -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Acc/Dmg(46)
Level 41: Maneuvers -- LucoftheG-Rchg+(A)
Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 47: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 8: Offensive Adaptation 
Level 50: Mighty Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Cimeroran Radial Superior Ally 
Level 50: Spiritual Core Paragon 
------------

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Posted (edited)

I have found that neither dna nor parasitic need much slotting to do their job well, and the set bonuses are not phenomenal for you purposes. 

 

3 to 4 slots each is fine.

 

I would use these savings to actually slot out your early attacks. 4 kinetic combats in each provide good enhancement and defensive value with little investment.

 

Even if the later attacks comprise a good attack chain (I don't have sj experience), the bonuses here are much stronger for a tank. 

 

 

Edited by Onlyasandwich
Grammar
  • Like 1
Posted (edited)

Also you should either cut the perf shift endmod/rec in inexhaustible or switch it to a miracle proc. The enhancement benefit is incredibly marginal as is the set bonus.

Edited by Onlyasandwich
Posted
On 7/27/2019 at 10:55 AM, Onlyasandwich said:

Also you should either cut the perf shift endmod/rec in inexhaustible or switch it to a miracle proc. The enhancement benefit is incredibly marginal as is the set bonus.

I was puzzling over how much slotting love to give Inexhaustible on my Bio tank, I don't have enough to 6-slot it for interesting set bonuses, should it get more than 1-2, and what should those be? 

Posted (edited)

For me it's just another place to drop procs. If you intended on slotting Stamina for end mod, I would slot here first, as there is a small extra boost when in efficient mode. 

 

If you have a spare slot floating around, it's not a bad place for a heal mod that matches one of your proc sets. It is a modest hp bonus.

 

I personally have it with miracle proc, miracle heal, and performance shifter proc.

 

If you are easy on end, it would be fine to leave at base slot only. In that event, either performance shifter proc or a heal mod if you truly don't need a drip of extra end.

Edited by Onlyasandwich

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