Sidious Posted July 28, 2019 Share Posted July 28, 2019 Hi I'm starting a farmer and am looking for a battle axe/fire build to go with. I'd appreciate any help you could give. This is my first farmer. Link to comment Share on other sites More sharing options...
HelenCarnate Posted July 28, 2019 Share Posted July 28, 2019 If you are starting a /fire farmer, Axe is not the way to go. Sure it can farm but will be much slower than Spines or Rad. If you really want a weapon set to farm with go with TW as it has AoE galore. Link to comment Share on other sites More sharing options...
Sidious Posted July 29, 2019 Author Share Posted July 29, 2019 I detest Spines and already have a Rad Brute. I'm OK with it going slow. Link to comment Share on other sites More sharing options...
krj12 Posted July 30, 2019 Share Posted July 30, 2019 (edited) I personally think almost anything with /fire as a secondary and even just one primary area effect attack would make a viable farm build. My SS/Fire does just fine, not even bothering to use rage. I just started a War Mace/Fire with hopes that it will do fairly well in AE farms. Edited July 30, 2019 by krj12 Link to comment Share on other sites More sharing options...
HelenCarnate Posted July 30, 2019 Share Posted July 30, 2019 Well if you don't care about speed then you can do something like this. If you just want to stay away from Rad or Spines and want just something /fire to farm with I would stay away from the weapon sets with the exception of TW or Staff as they all have terrible range on their AoE attacks. If you are looking for just something unorthodox but still effective you could try Psi/Fire Villain Plan by Mids' Villain Designer 2.22http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation BrutePrimary Power Set: Battle AxeSecondary Power Set: Fiery AuraPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mu Mastery Villain Profile:Level 1: Chop -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(43)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(37)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(7), ShlWal-Def/EndRdx(9)Level 8: Build Up -- RechRdx-I(A)Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)Level 12: Super Jump -- BlsoftheZ-ResKB(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)Level 18: Whirling Axe -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), FrcFdb-Rechg%(37)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(36)Level 22: Boxing -- Empty(A)Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)Level 26: Weave -- LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-Def/EndRdx/Rchg(34)Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)Level 30: Stealth -- LucoftheG-Rchg+(A)Level 32: Pendulum -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg(43)Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)Level 47: Invisibility -- LucoftheG-Rchg+(A)Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(48)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(46)Level 50: Agility Core Paragon ------------ Link to comment Share on other sites More sharing options...
krj12 Posted July 31, 2019 Share Posted July 31, 2019 Just curious if the AE range on weapon sets is any worse than super strength? Link to comment Share on other sites More sharing options...
HelenCarnate Posted July 31, 2019 Share Posted July 31, 2019 KO blow has a longer range than most melee attacks and footstomp has a larger radius than most melee AoE attacks. Link to comment Share on other sites More sharing options...
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