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Posted

For this build. I suggest grouping 99% of the time.  It will be strong with a healer.   The problem with MM secondaries that can’t heal is the inherent 5% chance that you or the bots will get hit.  You can’t get around that.  Compound that with the +4x8 content is that there are more mobs and they will hit harder.   So the 5% will happen more often due to more attacks coming in, and they will hit harder.     The best soloing secondaries are the ones with heals and Storm.   + Storm due to the insane damage and cc that the secondary supplies. 

 

Having a heal secondary allows you to reset the pets health AFTER and during each battle so you are fresh for the next fight.    The most reliable and smooth secondaries combine some layered combos of defenses,resists,cc, absorb, heals.    Pure defense and even combined with -tohit will never get past the 5% get hit streak breaker rule.  You need another layer, preferably 2.     That is why /Time and /Nature are so nice.  They add multiple layers of mitigation and also heal.

 

 

Posted (edited)
15 hours ago, Neiska said:

Bit late, but after reading the thread I was inspired to try out the build Crysis put up. And I hate to say it, but the results are... disappointing. Shes more or less a fresh 50, with most of the IO's listed. All but the 25m/slot ones. Her defense is around 55%. But its not her defense thats the issue, or the support. Its her damage. Her damage is so low that she struggles on +1/8, and I am struggling to figure out how to get past this point. I have all the IOs for support and defenses, and I am working on the ones for my assault bot at the moment. 

 

Playstyle - I usually leave my pets on BG mode, unless I see priority targets then I put command the assualt and battle bots to focus them down. I keep Powered Farsight up, haste, chrono shift. I also keep down distortion fields and slowed responses, and use Chrono Shift as necessary. 

 

But I think I have the style down, but is this just not a solo friendly setup? Because Ive left to make a cup of coffee before and returned, and my bots are still fighting the same group of mobs. Ive had farsight and so on come off cooldown.

 

Anyway, any insight to this please? Suggested Incarnates? Is this more or less a group only build or will it be able to solo harder content later on? I am just concerned about sinking any more infamy into this build without confirmation that it will be able to run with the big boys later on.

 

Thanks bunches.

 

I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate).

 

I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too.


Click for build!

12 hours ago, SmalltalkJava said:

For this build. I suggest grouping 99% of the time.  It will be strong with a healer.   The problem with MM secondaries that can’t heal is the inherent 5% chance that you or the bots will get hit.  You can’t get around that.  Compound that with the +4x8 content is that there are more mobs and they will hit harder.   So the 5% will happen more often due to more attacks coming in, and they will hit harder.     The best soloing secondaries are the ones with heals and Storm.   + Storm due to the insane damage and cc that the secondary supplies. 

 

Having a heal secondary allows you to reset the pets health AFTER and during each battle so you are fresh for the next fight.    The most reliable and smooth secondaries combine some layered combos of defenses,resists,cc, absorb, heals.    Pure defense and even combined with -tohit will never get past the 5% get hit streak breaker rule.  You need another layer, preferably 2.     That is why /Time and /Nature are so nice.  They add multiple layers of mitigation and also heal.

 

 

 

Errr... what?

 

Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively.

Edited by kelly Rocket
  • Like 1
  • Thumbs Up 1
Posted
27 minutes ago, kelly Rocket said:

 

I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate).

 

I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too.


Click for build!

 

Errr... what?

 

Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively.

Lol.  For some reason I read it as he was using Force Field 

Posted (edited)
2 hours ago, SmalltalkJava said:

Lol.  For some reason I read it as he was using Force Field 

Ah, makes sense.

 

I've had times where I joined teams on a Time toon and they were like "We still need a healer" and I was just like O.o

 

Admittedly I was playing a Mastermind or a Controller all the times that happened, but I was like, "Guys, I'm a healer, I promise. I promise you will be safer with me along than you've ever been, just about. Time is ludicrously good at keeping teams alive."

 

And even when I'm playing MM, I'm focusing almost wholly on support. Especially with /Time, sometimes I realize after a spawn gets finished off that my bots haven't been participating because they were on bodyguard and I/they never got attacked, because I was busy throwing Distortion Field and Time Crawl and Time Stop and positioning for maximum effect with Time's Juncture, and throwing Mending and Chrono Shift and Farsight on cooldown. Maybe people aren't used to an MM who actually provides useful team support, I dunno 😄

 

For me, MM is a Defender that trades a small amount of support effectiveness for having a built in team when you want to solo 😄

 

Edited by kelly Rocket
Posted

As for the player above who said they find this a slow build....I certainly do not.  At +4/x8, I’m taking down spawns solo as fast as a full team does.  There are exceptions, like Council wolves who run off.  

 

I can’t stress enough the combat teleport technique.  Go figure out how far 60 yards is by sight.  Good way to do this is get a mission door and then travel up to it, it will count down as you get close.  60 yards is your Supremacy distance.  At this distance, and as long as your Bots are in line of direct sight, your passive +25% damage bonus is functioning.  You don’t need Bodyguard with a Bots/Time because you are SELDOM taking any damage.  You TP the 60 (or fewer) yards directly into the spawn, you take the alpha (it almost always misses) with Times Juncture running, Bots open up from range and then close distance to melee.  Outside of runners or hard bosses, you are pretty much just doing this every spawn.

 

Now compared to how fast my TW/Bio scrapper can take down a +4/x8 spawn...yeah its slower.  But not terribly so.

  • 4 months later
Posted
On 9/10/2019 at 8:39 PM, kelly Rocket said:

 

I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate).

 

I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too.


Click for build!

 

Errr... what?

 

Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively.

Do you have an updated link to your build? Wanna compare it to the others here. Can’t get this one to open. Thanks!

  • 3 weeks later
Posted (edited)

WIP -- turns out mids doesn't model defense perfectly.  Tuning a better build 🙂

 

Swapped a few slots

 

-2 slots in Scorpion (Leave the LOTG Rech Bonus)

-1 Karma: KB red slot in Manuevers

-1 LOTG Def/End slot in CJ

+1 Def IO in Farsight

+1 Zephyr RunS/End in SS

Swap Celerity for Zephy: KB Red (I put it in Sprint, in case I need it)

+1 Zephyr Range in Teleport

+1 Shield Breaker (finish set) in Slowed Response

 

Swap Battle Drones: Blood Mandate for Full Soulbound Allegiance

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Bots_Time_Crysis_HC_Build: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Soulbound Allegiance - Damage
 (3) Soulbound Allegiance - Damage/Recharge
 (3) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Accuracy/Recharge
 (5) Soulbound Allegiance - Damage/Endurance
 (7) Soulbound Allegiance - Chance for Build Up


Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Slow
 (34) Tempered Readiness - Accuracy/Endurance


Level 2:    Temporal Mending    
 (A) Panacea - Heal/Endurance/Recharge
 (7) Panacea - Hea/Recharge
 (9) Panacea - Heal/Endurance
 (9) Panacea - Heal
 (11) Panacea - +Hit Points/Endurance


Level 4:    Time's Juncture    
 (A) Dark Watcher's Despair - Chance for Recharge Slow
 (11) Dark Watcher's Despair - To Hit Debuff/Recharge
 (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Endurance
 (19) Dampened Spirits - To Hit Debuff/Endurance
 (21) Pacing of the Turtle - Chance of -Recharge


Level 6:    Equip Robot    
 (A) Endurance Reduction IO


Level 8:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense
 (23) Luck of the Gambler - Defense/Endurance


Level 10:    Temporal Selection    
 (A) Recharge Reduction IO


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (13) Superior Mark of Supremacy - Damage
 (13) Superior Mark of Supremacy - Damage/Endurance
 (15) Superior Mark of Supremacy - Accuracy/Damage
 (15) Defense Buff IO
 (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16:    Distortion Field    
 (A) Superior Entomb - Accuracy/Hold
 (25) Superior Entomb - Hold/Recharge
 (25) Superior Entomb - Endurance/Recharge
 (31) Superior Entomb - Accuracy/Hold/Endurance
 (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (33) Superior Entomb - Recharge/Chance for +Absorb


Level 18:    Assault    
 (A) Endurance Reduction IO


Level 20:    Time Stop    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (33) Unbreakable Constraint - Endurance/Hold
 (34) Unbreakable Constraint - Accuracy/Recharge
 (34) Unbreakable Constraint - Accuracy/Hold/Recharge
 (36) Unbreakable Constraint - Hold


Level 22:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff


Level 24:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 26:    Assault Bot    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (27) Overwhelming Force - Accuracy/Damage
 (27) Overwhelming Force - Accuracy/Damage/Endurance
 (29) Overwhelming Force - Damage/Endurance/Recharge
 (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (31) Edict of the Master - Defense Bonus


Level 28:    Farsight    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Recharge
 (50) Defense Buff IO


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 32:    Upgrade Robot    
 (A) Endurance Reduction IO


Level 35:    Slowed Response    
 (A) Shield Breaker - Accuracy/Endurance/Recharge
 (40) Shield Breaker - Accuracy/Recharge
 (42) Shield Breaker - Accuracy/Defense Debuff
 (42) Shield Breaker - Defense Debuff
 (43) Shield Breaker - Chance for Lethal Damage
 (43) Shield Breaker - Defense Debuff/Endurance/Recharge


Level 38:    Chrono Shift    
 (A) Performance Shifter - EndMod
 (39) Performance Shifter - EndMod/Recharge
 (39) Performance Shifter - EndMod/Accuracy/Recharge
 (39) Performance Shifter - Accuracy/Recharge
 (40) Performance Shifter - EndMod/Accuracy
 (40) Performance Shifter - Chance for +End


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Power Boost    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 47:    Photon Grenade    
 (A) Ragnarok - Damage/Endurance
 (48) Ragnarok - Accuracy/Recharge
 (48) Ragnarok - Damage/Recharge
 (48) Ragnarok - Damage
 (50) Ragnarok - Chance for Knockdown


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (43) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (42) Performance Shifter - EndMod
 (45) Performance Shifter - EndMod/Accuracy
 (46) Performance Shifter - EndMod/Recharge


Level 50:    Agility Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Warworks Core Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
------------

Edited by bigfashizzel
  • Like 1
  • 1 month later
Posted
On 2/15/2020 at 10:17 PM, bigfashizzel said:

WIP -- turns out mids doesn't model defense perfectly.  Tuning a better build 🙂

 

Swapped a few slots

 

-2 slots in Scorpion (Leave the LOTG Rech Bonus)

-1 Karma: KB red slot in Manuevers

-1 LOTG Def/End slot in CJ

+1 Def IO in Farsight

+1 Zephyr RunS/End in SS

Swap Celerity for Zephy: KB Red (I put it in Sprint, in case I need it)

+1 Zephyr Range in Teleport

+1 Shield Breaker (finish set) in Slowed Response

 

Swap Battle Drones: Blood Mandate for Full Soulbound Allegiance

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Bots_Time_Crysis_HC_Build: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Soulbound Allegiance - Damage
 (3) Soulbound Allegiance - Damage/Recharge
 (3) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Accuracy/Recharge
 (5) Soulbound Allegiance - Damage/Endurance
 (7) Soulbound Allegiance - Chance for Build Up


Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Slow
 (34) Tempered Readiness - Accuracy/Endurance


Level 2:    Temporal Mending    
 (A) Panacea - Heal/Endurance/Recharge
 (7) Panacea - Hea/Recharge
 (9) Panacea - Heal/Endurance
 (9) Panacea - Heal
 (11) Panacea - +Hit Points/Endurance


Level 4:    Time's Juncture    
 (A) Dark Watcher's Despair - Chance for Recharge Slow
 (11) Dark Watcher's Despair - To Hit Debuff/Recharge
 (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Endurance
 (19) Dampened Spirits - To Hit Debuff/Endurance
 (21) Pacing of the Turtle - Chance of -Recharge


Level 6:    Equip Robot    
 (A) Endurance Reduction IO


Level 8:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense
 (23) Luck of the Gambler - Defense/Endurance


Level 10:    Temporal Selection    
 (A) Recharge Reduction IO


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (13) Superior Mark of Supremacy - Damage
 (13) Superior Mark of Supremacy - Damage/Endurance
 (15) Superior Mark of Supremacy - Accuracy/Damage
 (15) Defense Buff IO
 (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16:    Distortion Field    
 (A) Superior Entomb - Accuracy/Hold
 (25) Superior Entomb - Hold/Recharge
 (25) Superior Entomb - Endurance/Recharge
 (31) Superior Entomb - Accuracy/Hold/Endurance
 (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (33) Superior Entomb - Recharge/Chance for +Absorb


Level 18:    Assault    
 (A) Endurance Reduction IO


Level 20:    Time Stop    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (33) Unbreakable Constraint - Endurance/Hold
 (34) Unbreakable Constraint - Accuracy/Recharge
 (34) Unbreakable Constraint - Accuracy/Hold/Recharge
 (36) Unbreakable Constraint - Hold


Level 22:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (37) Gaussian's Synchronized Fire-Control - To Hit Buff


Level 24:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 26:    Assault Bot    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (27) Overwhelming Force - Accuracy/Damage
 (27) Overwhelming Force - Accuracy/Damage/Endurance
 (29) Overwhelming Force - Damage/Endurance/Recharge
 (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (31) Edict of the Master - Defense Bonus


Level 28:    Farsight    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Recharge
 (50) Defense Buff IO


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 32:    Upgrade Robot    
 (A) Endurance Reduction IO


Level 35:    Slowed Response    
 (A) Shield Breaker - Accuracy/Endurance/Recharge
 (40) Shield Breaker - Accuracy/Recharge
 (42) Shield Breaker - Accuracy/Defense Debuff
 (42) Shield Breaker - Defense Debuff
 (43) Shield Breaker - Chance for Lethal Damage
 (43) Shield Breaker - Defense Debuff/Endurance/Recharge


Level 38:    Chrono Shift    
 (A) Performance Shifter - EndMod
 (39) Performance Shifter - EndMod/Recharge
 (39) Performance Shifter - EndMod/Accuracy/Recharge
 (39) Performance Shifter - Accuracy/Recharge
 (40) Performance Shifter - EndMod/Accuracy
 (40) Performance Shifter - Chance for +End


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Power Boost    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 47:    Photon Grenade    
 (A) Ragnarok - Damage/Endurance
 (48) Ragnarok - Accuracy/Recharge
 (48) Ragnarok - Damage/Recharge
 (48) Ragnarok - Damage
 (50) Ragnarok - Chance for Knockdown


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (43) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (42) Performance Shifter - EndMod
 (45) Performance Shifter - EndMod/Accuracy
 (46) Performance Shifter - EndMod/Recharge


Level 50:    Agility Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Warworks Core Superior Ally    
Level 50:    Clarion Core Epiphany    
Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
------------

coul;d you not post a link to this no ones going to manually put all this in 😛

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