SmalltalkJava Posted September 10, 2019 Author Share Posted September 10, 2019 For this build. I suggest grouping 99% of the time. It will be strong with a healer. The problem with MM secondaries that can’t heal is the inherent 5% chance that you or the bots will get hit. You can’t get around that. Compound that with the +4x8 content is that there are more mobs and they will hit harder. So the 5% will happen more often due to more attacks coming in, and they will hit harder. The best soloing secondaries are the ones with heals and Storm. + Storm due to the insane damage and cc that the secondary supplies. Having a heal secondary allows you to reset the pets health AFTER and during each battle so you are fresh for the next fight. The most reliable and smooth secondaries combine some layered combos of defenses,resists,cc, absorb, heals. Pure defense and even combined with -tohit will never get past the 5% get hit streak breaker rule. You need another layer, preferably 2. That is why /Time and /Nature are so nice. They add multiple layers of mitigation and also heal. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 11, 2019 Share Posted September 11, 2019 (edited) 15 hours ago, Neiska said: Bit late, but after reading the thread I was inspired to try out the build Crysis put up. And I hate to say it, but the results are... disappointing. Shes more or less a fresh 50, with most of the IO's listed. All but the 25m/slot ones. Her defense is around 55%. But its not her defense thats the issue, or the support. Its her damage. Her damage is so low that she struggles on +1/8, and I am struggling to figure out how to get past this point. I have all the IOs for support and defenses, and I am working on the ones for my assault bot at the moment. Playstyle - I usually leave my pets on BG mode, unless I see priority targets then I put command the assualt and battle bots to focus them down. I keep Powered Farsight up, haste, chrono shift. I also keep down distortion fields and slowed responses, and use Chrono Shift as necessary. But I think I have the style down, but is this just not a solo friendly setup? Because Ive left to make a cup of coffee before and returned, and my bots are still fighting the same group of mobs. Ive had farsight and so on come off cooldown. Anyway, any insight to this please? Suggested Incarnates? Is this more or less a group only build or will it be able to solo harder content later on? I am just concerned about sinking any more infamy into this build without confirmation that it will be able to run with the big boys later on. Thanks bunches. I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate). I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too. Click for build! 12 hours ago, SmalltalkJava said: For this build. I suggest grouping 99% of the time. It will be strong with a healer. The problem with MM secondaries that can’t heal is the inherent 5% chance that you or the bots will get hit. You can’t get around that. Compound that with the +4x8 content is that there are more mobs and they will hit harder. So the 5% will happen more often due to more attacks coming in, and they will hit harder. The best soloing secondaries are the ones with heals and Storm. + Storm due to the insane damage and cc that the secondary supplies. Having a heal secondary allows you to reset the pets health AFTER and during each battle so you are fresh for the next fight. The most reliable and smooth secondaries combine some layered combos of defenses,resists,cc, absorb, heals. Pure defense and even combined with -tohit will never get past the 5% get hit streak breaker rule. You need another layer, preferably 2. That is why /Time and /Nature are so nice. They add multiple layers of mitigation and also heal. Errr... what? Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively. Edited September 11, 2019 by kelly Rocket 1 1 Link to comment Share on other sites More sharing options...
SmalltalkJava Posted September 11, 2019 Author Share Posted September 11, 2019 27 minutes ago, kelly Rocket said: I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate). I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too. Click for build! Errr... what? Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively. Lol. For some reason I read it as he was using Force Field Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 11, 2019 Share Posted September 11, 2019 (edited) 2 hours ago, SmalltalkJava said: Lol. For some reason I read it as he was using Force Field Ah, makes sense. I've had times where I joined teams on a Time toon and they were like "We still need a healer" and I was just like O.o Admittedly I was playing a Mastermind or a Controller all the times that happened, but I was like, "Guys, I'm a healer, I promise. I promise you will be safer with me along than you've ever been, just about. Time is ludicrously good at keeping teams alive." And even when I'm playing MM, I'm focusing almost wholly on support. Especially with /Time, sometimes I realize after a spawn gets finished off that my bots haven't been participating because they were on bodyguard and I/they never got attacked, because I was busy throwing Distortion Field and Time Crawl and Time Stop and positioning for maximum effect with Time's Juncture, and throwing Mending and Chrono Shift and Farsight on cooldown. Maybe people aren't used to an MM who actually provides useful team support, I dunno 😄 For me, MM is a Defender that trades a small amount of support effectiveness for having a built in team when you want to solo 😄 Edited September 11, 2019 by kelly Rocket Link to comment Share on other sites More sharing options...
Crysis Posted September 16, 2019 Share Posted September 16, 2019 As for the player above who said they find this a slow build....I certainly do not. At +4/x8, I’m taking down spawns solo as fast as a full team does. There are exceptions, like Council wolves who run off. I can’t stress enough the combat teleport technique. Go figure out how far 60 yards is by sight. Good way to do this is get a mission door and then travel up to it, it will count down as you get close. 60 yards is your Supremacy distance. At this distance, and as long as your Bots are in line of direct sight, your passive +25% damage bonus is functioning. You don’t need Bodyguard with a Bots/Time because you are SELDOM taking any damage. You TP the 60 (or fewer) yards directly into the spawn, you take the alpha (it almost always misses) with Times Juncture running, Bots open up from range and then close distance to melee. Outside of runners or hard bosses, you are pretty much just doing this every spawn. Now compared to how fast my TW/Bio scrapper can take down a +4/x8 spawn...yeah its slower. But not terribly so. Link to comment Share on other sites More sharing options...
lezaris Posted January 30, 2020 Share Posted January 30, 2020 On 9/10/2019 at 8:39 PM, kelly Rocket said: I haven't tried out Crysis' build, but you could try mine. I've had no problem with it at all solo. In fact it solos well enough to be a farmer. Not quite as much inf/minute as a Brute, but it's not bad (About 2/3 of an optiminzed Brute farmer's speed, I estimate). I've soloed AVs (On +4/x8) and GMs and even an entire TF (Again on +4/x8) with it too. Click for build! Errr... what? Time is a healer secondary. It has the widest area PBAoE heal in the game, and the amount it heals for is better than any other set's AoE heal other than maybe Dark, if you count the HoT component. Granted it takes 6 seconds to fully apply all that healing, but that just means you can stack it, and use it pre-emptively. Do you have an updated link to your build? Wanna compare it to the others here. Can’t get this one to open. Thanks! Link to comment Share on other sites More sharing options...
bigfashizzel Posted February 15, 2020 Share Posted February 15, 2020 (edited) WIP -- turns out mids doesn't model defense perfectly. Tuning a better build 🙂 Swapped a few slots -2 slots in Scorpion (Leave the LOTG Rech Bonus) -1 Karma: KB red slot in Manuevers -1 LOTG Def/End slot in CJ +1 Def IO in Farsight +1 Zephyr RunS/End in SS Swap Celerity for Zephy: KB Red (I put it in Sprint, in case I need it) +1 Zephyr Range in Teleport +1 Shield Breaker (finish set) in Slowed Response Swap Battle Drones: Blood Mandate for Full Soulbound Allegiance Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Bots_Time_Crysis_HC_Build: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Battle Drones (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Accuracy/Recharge (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 1: Time Crawl (A) Tempered Readiness - Accuracy/Slow (34) Tempered Readiness - Accuracy/Endurance Level 2: Temporal Mending (A) Panacea - Heal/Endurance/Recharge (7) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance (9) Panacea - Heal (11) Panacea - +Hit Points/Endurance Level 4: Time's Juncture (A) Dark Watcher's Despair - Chance for Recharge Slow (11) Dark Watcher's Despair - To Hit Debuff/Recharge (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dampened Spirits - To Hit Debuff/Endurance (21) Pacing of the Turtle - Chance of -Recharge Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance Level 10: Temporal Selection (A) Recharge Reduction IO Level 12: Protector Bots (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (13) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Accuracy/Damage (15) Defense Buff IO (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Distortion Field (A) Superior Entomb - Accuracy/Hold (25) Superior Entomb - Hold/Recharge (25) Superior Entomb - Endurance/Recharge (31) Superior Entomb - Accuracy/Hold/Endurance (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge (33) Superior Entomb - Recharge/Chance for +Absorb Level 18: Assault (A) Endurance Reduction IO Level 20: Time Stop (A) Unbreakable Constraint - Chance for Smashing Damage (33) Unbreakable Constraint - Endurance/Hold (34) Unbreakable Constraint - Accuracy/Recharge (34) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Hold Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff Level 24: Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Assault Bot (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Edict of the Master - Defense Bonus Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge (50) Defense Buff IO Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Slowed Response (A) Shield Breaker - Accuracy/Endurance/Recharge (40) Shield Breaker - Accuracy/Recharge (42) Shield Breaker - Accuracy/Defense Debuff (42) Shield Breaker - Defense Debuff (43) Shield Breaker - Chance for Lethal Damage (43) Shield Breaker - Defense Debuff/Endurance/Recharge Level 38: Chrono Shift (A) Performance Shifter - EndMod (39) Performance Shifter - EndMod/Recharge (39) Performance Shifter - EndMod/Accuracy/Recharge (39) Performance Shifter - Accuracy/Recharge (40) Performance Shifter - EndMod/Accuracy (40) Performance Shifter - Chance for +End Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Power Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Photon Grenade (A) Ragnarok - Damage/Endurance (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Recharge (48) Ragnarok - Damage (50) Ragnarok - Chance for Knockdown Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Accuracy (46) Performance Shifter - EndMod/Recharge Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Core Epiphany Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ Edited February 18, 2020 by bigfashizzel 1 Link to comment Share on other sites More sharing options...
Sebastian Posted March 31, 2020 Share Posted March 31, 2020 On 2/15/2020 at 10:17 PM, bigfashizzel said: WIP -- turns out mids doesn't model defense perfectly. Tuning a better build 🙂 Swapped a few slots -2 slots in Scorpion (Leave the LOTG Rech Bonus) -1 Karma: KB red slot in Manuevers -1 LOTG Def/End slot in CJ +1 Def IO in Farsight +1 Zephyr RunS/End in SS Swap Celerity for Zephy: KB Red (I put it in Sprint, in case I need it) +1 Zephyr Range in Teleport +1 Shield Breaker (finish set) in Slowed Response Swap Battle Drones: Blood Mandate for Full Soulbound Allegiance Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Bots_Time_Crysis_HC_Build: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Battle Drones (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Accuracy/Recharge (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 1: Time Crawl (A) Tempered Readiness - Accuracy/Slow (34) Tempered Readiness - Accuracy/Endurance Level 2: Temporal Mending (A) Panacea - Heal/Endurance/Recharge (7) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance (9) Panacea - Heal (11) Panacea - +Hit Points/Endurance Level 4: Time's Juncture (A) Dark Watcher's Despair - Chance for Recharge Slow (11) Dark Watcher's Despair - To Hit Debuff/Recharge (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dampened Spirits - To Hit Debuff/Endurance (21) Pacing of the Turtle - Chance of -Recharge Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance Level 10: Temporal Selection (A) Recharge Reduction IO Level 12: Protector Bots (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (13) Superior Mark of Supremacy - Damage (13) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Accuracy/Damage (15) Defense Buff IO (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Distortion Field (A) Superior Entomb - Accuracy/Hold (25) Superior Entomb - Hold/Recharge (25) Superior Entomb - Endurance/Recharge (31) Superior Entomb - Accuracy/Hold/Endurance (33) Superior Entomb - Accuracy/Hold/Endurance/Recharge (33) Superior Entomb - Recharge/Chance for +Absorb Level 18: Assault (A) Endurance Reduction IO Level 20: Time Stop (A) Unbreakable Constraint - Chance for Smashing Damage (33) Unbreakable Constraint - Endurance/Hold (34) Unbreakable Constraint - Accuracy/Recharge (34) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Hold Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff Level 24: Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Assault Bot (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (31) Edict of the Master - Defense Bonus Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge (50) Defense Buff IO Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Slowed Response (A) Shield Breaker - Accuracy/Endurance/Recharge (40) Shield Breaker - Accuracy/Recharge (42) Shield Breaker - Accuracy/Defense Debuff (42) Shield Breaker - Defense Debuff (43) Shield Breaker - Chance for Lethal Damage (43) Shield Breaker - Defense Debuff/Endurance/Recharge Level 38: Chrono Shift (A) Performance Shifter - EndMod (39) Performance Shifter - EndMod/Recharge (39) Performance Shifter - EndMod/Accuracy/Recharge (39) Performance Shifter - Accuracy/Recharge (40) Performance Shifter - EndMod/Accuracy (40) Performance Shifter - Chance for +End Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Power Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Photon Grenade (A) Ragnarok - Damage/Endurance (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Recharge (48) Ragnarok - Damage (50) Ragnarok - Chance for Knockdown Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Accuracy (46) Performance Shifter - EndMod/Recharge Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Core Epiphany Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ coul;d you not post a link to this no ones going to manually put all this in 😛 Link to comment Share on other sites More sharing options...
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