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Power Recharge Indicator & Hasten


Neural

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I'm not suggesting the difficulty of doing this...but I am curious, what problem does this solve for you that would make it worth a Dev's time...

 

I'm being serious, not sarcastic, nor condescending...truly curious because to me it seems trivial, but I may be missing something

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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4 hours ago, merrypessimist said:

Just add recharge time to the stats you track with the Combat Attributes window. That aside, the countdown is how long the power will take to recharge, based on your slotting and active powers already.

That's perfect.  Thank you.  I didn't realize you could monitor stats like that.

Altaholic

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16 hours ago, Neural said:

That's perfect.  Thank you.  I didn't realize you could monitor stats like that.

 

You're welcome.  There's a great many things you can monitor under combat attributes, with the restriction you can only display ten (10) different ones simultaneously.  My preferences are Regen, Recovery, Tohit, Recharge Time, Damage Buff, and then at least one defense (smashing, ranged, etc.) and one resistance.  Powersets that use vector defenses get all three monitored, and heavy resistance sets I watch one of each pairing (smash/lethal, energy/negative, etc.)  I find this gives a good overview of what sort of buffs/debuffs you're operating under in most combat conditions.

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