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Posted

I've tried to make one myself. Never made a build before. Would love any critique.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Warlord Del'Kral: Level 50 Natural Scrapper

Primary Power Set: Broad Sword

Secondary Power Set: Shield Defense

Power Pool: Fighting

Power Pool: Speed

Power Pool: Flight

Ancillary Pool: Body Mastery

 

Villain Profile:

Level 1: Hack -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Knock%(7), AchHee-ResDeb%(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9)

Level 1: Deflection -- TtnCtn-EndRdx(A), TtnCtn-ResDam/EndRdx(5)

Level 2: Slice -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(13), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17)

Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(21), Ksm-ToHit+(46)

Level 6: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(11), RctRtc-ToHit/Rchg(11), RechRdx-I(43)

Level 8: Parry -- LucoftheG-Rchg+(A), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(23)

Level 10: True Grit -- Ags-ResDam(A), Ags-EndRdx/Rchg(23), Ags-Psi/Status(25), Ags-ResDam/EndRdx(25), Heal-I(27), Ags-ResDam/EndRdx/Rchg(46)

Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(27)

Level 14: Boxing -- Empty(A)

Level 16: Tough -- RctArm-ResDam(A)

Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(48)

Level 20: Against All Odds -- EndRdx-I(A)

Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)

Level 26: Whirling Sword -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), AchHee-ResDeb%(31)

Level 28: Grant Cover -- LucoftheG-Def/Rchg(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)

Level 30: Disembowel -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)

Level 32: Head Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(37)

Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg(42), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(42)

Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)

Level 41: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(45), EffAdp-EndMod/Rchg(45), DctWnd-Heal(50), DctWnd-Heal/EndRdx(50), DctWnd-Heal/Rchg(50)

Level 44: One with the Shield -- ResDam-I(A)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Focused Accuracy -- ToHit-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Heal(A), Mrc-Heal(39), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(5), PrfShf-EndMod(40), EffAdp-EndMod(40)

------------

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Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 10.63% Defense(Smashing)
  • 10.63% Defense(Lethal)
  • 10.31% Defense(Fire)
  • 10.31% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 5.31% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 15.94% Defense(AoE)
  • 42% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 165.7 HP (12.37%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 46.25%
  • MezResist(Held) 46.25%
  • MezResist(Immobilized) 46.25%
  • MezResist(Sleep) 46.25%
  • MezResist(Stunned) 46.25%
  • MezResist(Terrorized) 46.25%
  • 8% (0.13 End/sec) Recovery
  • 62% (3.46 HP/sec) Regeneration
  • 15.75% Resistance(Smashing)
  • 15.75% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 6% Resistance(Energy)
  • 6% Resistance(Negative)
  • 1.5% Resistance(Toxic)
  • 6.5% Resistance(Psionic)
  • 15% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 

3rNXnoo.png

 

 

 

 

Posted

I moved a few powers around, I dropped hover for combat jumping to put you at the soft cap defense for all three positions and added some recharge bonuses. The only two expensive IOs I added were the two +3% defense IOs that can be purchased with 200 reward merits which shouldn't take terribly long to get if you run a few TFs every now and then.

 

http://www.cohplanner.com/mids/download.php?uc=1479&c=680&a=1360&f=HEX&dc=78DA65934B6F125114C7EF30839437489FD44A8B6DA950A6D0766F52ABA6B6D426F858E294B9C0D40990016DEBCEBD26C6857E0313377E07B73E3F898FBD0F3C9DF387366502F9CDFCEF79DE7B6EE96833F4FED6B36B42895CB78D4EA752AE3A46BB2D1DDFAED17DEC18B62A84883D301CBBE598B39BD2CE6C93E82331D9B7AC94A42DA5BEE1B40CB3523E24BBD4606953D664B323F572C392B6D9FF8C6F351BD291CDAEDE7F09EFB55AB67ED3AA37BA56B31E70BFCA6D29CD90FBBA238D36E9D1FE87299D4EC36AC76FB4ADAABED1328F2B25A3D395CEF12415B640FFCA4985EED3F38A1A21AD094F1D6C302F58E001714613238F88454D04C244C5F555454171356D8D199B505CDB9555D5FD367C30A53CCA6F8FAB85FE807F99917F608FB9F28198D04490F2A89CC7AB06103FC8BC1802C3CCD108331F65EE535E2FE7F57873A8BBCF779CA74A363E45716D7C495E1B89B1FFF818334435F8D1AB1FBD8EA3D7C975709B1926DB20DB2AC11CEF5D1254285798EB11E11E3D422525CAD69E68165DE499491DBB4A3671D8C451D9F22873051546286C82BB108939EE224ADA18FB8931D8A529D60476640255CD9FA3249B299CD6D4138E75E9103C625E3E069F8238AD71F29D46ADD3A8358B5AF3A8A1463633883F5363FFD93AD8002DE6DC0188A9AB936F0ABEA98F27B78ED63E31AF7C06BF805F99F3DF9871DA8F347CD35273B5AB26F8909935C07DE8556699422CA0AF054CD0E239BEA5F84B98D4A5E73C5DCB2FC117CCE21DDE8322A6A558EA4FB010394C466E99E3C548D3717E3AF6EE2ED551805D611567A20D6E31FD4EA62AA50DEE662F3BB45A18528A43CADA90B23EA4EC9C66A12BCAFDED69839B2E14D7CA1FA345567ADF036756F35CFDCF534D55EE71978B5BC48C2632B799F9FBACFF38EBBFC4FEBFCEFABFE12AB4D7CCCC2B10A7F11F814CD96A

Posted

The build I had was focused around heavy IO and hammieo use to get (near?) perma hasten.

 

Differences I see -- I took leadership and didn't have an epic pool. My reported end burn rate is way higher, but so is my recovery for a similar net ~1.6eps gain.

 

A previous version of it had better def numbers -- melee 50%, range/aoe 45% (without parry!) but it was a non-fitness-inherit pool build. The recharge on that build was *much* *much* lower (35% global vs 122.5% global).

 

Both were, in my memory, great builds. Lots of fun to play, shield charge in, drop whirling sword, and then start those mega single target attacks on anything dangerous.

 

I'd say flip boxing for kick, because you can lose the redraw, but maybe that doesn't matter anymore either.

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