Jump to content

Help Me Reach the Softcap


Glowman

Recommended Posts

I've been running the below build and it's serving me well. Smashing/Lethal resist right where it needs to be. I enjoy fly and hover. However, taking a closer look at the build (using someone from the forum), I realize that he reached softcaps using non-attuned enhancment combines and I'm just not sure I want to drop that kinda inf to softcap my defenses. Any suggestions on what I could move around/do different to reach max resist/lethal, softcap defense, keep fly + hover (late game raiding), as well as the recharge speed I've got going on? Thanks!

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Zer0 Hour: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7)
Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11)
Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15)
Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 6: Fly -- WntGif-ResSlow(A)
Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31)
Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50)
Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34)
Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34)
Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36)
Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36)
Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)
Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
Level 24: Taunt -- PrfZng-Dam%(A)
Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40)
Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46)
Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48)
Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Hover -- LucoftheG-Rchg+(A)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Mighty Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 20.06% Defense(Melee)
  • 21.94% Defense(Smashing)
  • 21.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 80% Enhancement(RechargeTime)
  • 10% Enhancement(Max EnduranceDiscount)
  • 24% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 330.3 HP (17.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 125%
  • MezResist(Held) 125%
  • MezResist(Immobilized) 125%
  • MezResist(Sleep) 125%
  • MezResist(Stunned) 125%
  • MezResist(Terrorized) 125%
  • 20% PerceptionRadius
  • 10.5% (0.18 End/sec) Recovery
  • 60% (4.68 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 22.25% Resistance(Smashing)
  • 22.25% Resistance(Lethal)
  • 30.5% Resistance(Fire)
  • 30.5% Resistance(Cold)
  • 20.75% Resistance(Energy)
  • 20.75% Resistance(Negative)
  • 17% Resistance(Toxic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 47% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

Link to comment
Share on other sites

Closest I could get to what you ask is this, I hope that at least gives you some ideas:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A)
Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(42)
Level 2: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal(5), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-EndRdx/Rchg(42)
Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34)
Level 6: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(17)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43)
Level 12: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(13), RctArm-EndRdx/Rchg(13), ImpArm-ResPsi(17)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25)
Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(46)
Level 22: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(34)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(50)
Level 28: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45)
Level 30: Resist Energies -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36)
Level 32: Resist Elements -- GldArm-3defTpProc(A)
Level 35: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48)
Level 38: Foot Stomp -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Pnc-Heal/+End(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
------------

 

 

Link to comment
Share on other sites

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Endurance/Recharge
  • (3) Titanium Coating - Resistance
  • (5) Titanium Coating - Endurance
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (33) Impervium Armor - Psionic Resistance

Level 1: Jab

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Touch of Death - Damage/Endurance/Recharge
  • (9) Touch of Death - Chance of Damage(Negative)

Level 2: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Chance of Damage(Negative)

Level 4: Haymaker

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (15) Superior Gauntleted Fist - Damage/RechargeTime
  • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 8: Unyielding

  • (A) Titanium Coating - Resistance/Endurance
  • (21) Titanium Coating - Resistance/Endurance/Recharge
  • (23) Titanium Coating - Resistance
  • (23) Titanium Coating - Endurance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Impervium Armor - Psionic Resistance

Level 10: Resist Physical Damage

  • (A) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance
  • (37) Impervium Armor - Psionic Resistance

Level 12: Resist Energies

  • (A) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance
  • (40) Impervium Armor - Psionic Resistance

Level 14: Dull Pain

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 16: Resist Elements

  • (A) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance
  • (48) Impervium Armor - Psionic Resistance

Level 18: Invincibility

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Recharge Speed
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Knockout Blow

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (34) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (36) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (36) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (37) Unbreakable Constraint - Chance for Smashing Damage

Level 22: Taunt

  • (A) Perfect Zinger - Taunt
  • (37) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Taunt/Recharge/Range
  • (46) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Range
  • (48) Perfect Zinger - Chance for Psi Damage

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed

Level 28: Rage

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - Endurance/Recharge
  • (39) Adjusted Targeting - Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 32: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed

Level 35: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance

Level 38: Foot Stomp

  • (A) Armageddon - Damage/Recharge
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage

Level 41: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 44: Hurl

  • (A) Decimation - Accuracy/Damage
  • (50) Decimation - Accuracy/Damage/Recharge

Level 47: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Afterburner

  • (A) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Gauntlet 


Level 1: Prestige Power Dash

 

 

I replaced Assault with Hurl.  You said late game, and this way you have a hold (Knockout Blow) and a range attack (Hurl) for LGTF.

Edited by BrandX
Link to comment
Share on other sites

BrandX, that looks great! Couple of questions.

 

1) In Pine's it's showing 90 psionic resistance? Is that correct?

2) What incarnate would you pair? Maybe end regen?

 

I would probably sub laser eyes for hurl for character concept, otherwise perfect for me!

Link to comment
Share on other sites

I'm only seeing 50% Psi Resist on my end.

 

As to which Incarnate to choose, tough call.  Cardiac for sure if you're having END Issues even after all that.  I know it's popular on Resist sets as well, but it'll only give you 4% to Resists on everything except PSI.

 

Out of all the options though...

 

Cardiac Core (resists and end red)

Agility Radial (more defense and recharge and the end mod aspect doesn't hurt you either)

or Resilient Radial (More resist and it enhances little things within the build as well...taunt, stun, +to-hit)

 

The rest is personal taste.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...