Zepp Posted August 9, 2019 Posted August 9, 2019 (edited) The intangible meta-game is difficult to actually use because phase-shifting powers are so few, and there are so many that are difficult to control in a meaningful way. Also, other than gravity control, there do not seem to be any powers that have both a phase-shift enemy and a phase-shift self. The general workaround would be phase-shift, but the 30s time limit and high endurance cost makes it barely useful. As such, intangible is usually looked at as a control technique for isolating baddies, or a get-out-of-jail-free card. This is not an easily fixable problem, but perhaps the soft-solution would be to make two adjustments to powers related to intangible: Adjust Black Hole so that while it traps enemies, it also allows allies to move freely in or out of the area of effect and become intangible. Decrease the toggle costs for powers that grant intangibility by 25-50%. I don't know, what are other people's experiences with intangibility and its efficacy/lack thereof? Edited August 9, 2019 by Zepp The default font is ugly. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
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