StridingWind Posted August 9, 2019 Share Posted August 9, 2019 Hey y'all! I was at work and thinking about what toon I wanted to play next. I just recently finished a storm/water defender to "farm" with and had so much fun with it. Now, I'm ready to make a melee character and decided to go with a stalker. I ended up deciding with an Elec/Inv stalker. I was looking at both the Stalker threads on Elec builds as well as the Tanker threads for Inv builds and this is what I came up with. Please critique my build. I haven't made the character yet, so it's still all on paper. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: InvulnerabilityPower Pool: LeapingPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingAncillary Pool: Soul Mastery Villain Profile:Level 1: Havoc Punch (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (5) Superior Assassin's Mark - Damage/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage Level 1: Hide (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance Level 4: Temp Invulnerability (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (7) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Recharge (11) Superior Stalker's Guile - Accuracy/Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Dull Pain (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal/Endurance/Recharge (43) Panacea - Heal Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 14: Hasten (A) Recharge Reduction IOLevel 16: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance Level 18: Chain Induction (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (19) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge Level 20: Super Speed (A) Celerity - +StealthLevel 22: Environmental Resistance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 24: Stealth (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 26: Thunder Strike (A) Armageddon - Chance for Fire Damage (27) Armageddon - Damage/Endurance (27) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge Level 28: Reinforced (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 30: Kick (A) Force Feedback - Chance for +RechargeLevel 32: Lightning Rod (A) Force Feedback - Chance for +Recharge (33) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 35: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Defense Buff IO Level 38: Unstoppable (A) Steadfast Protection - Resistance/+Def 3%Level 41: Tough (A) Aegis - Psionic/Status Resistance (42) Aegis - Resistance (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance/Recharge (43) Aegis - Resistance/Endurance Level 44: Weave (A) Red Fortune - Endurance (45) Red Fortune - Defense (45) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic) (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance (50) Sting of the Manticore - Accuracy/Damage (50) Decimation - Chance of Build Up Level 49: Shadow Meld (A) Luck of the Gambler - Defense/RechargeLevel 1: Assassination Level 1: Brawl Link to comment Share on other sites More sharing options...
StridingWind Posted August 9, 2019 Author Share Posted August 9, 2019 Here's another build where I took off Stealth and Unstoppable and picked up Maneuvers and Tactics instead. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: InvulnerabilityPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Soul Mastery Villain Profile:Level 1: Havoc Punch (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (5) Superior Assassin's Mark - Damage/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage Level 1: Hide (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance (36) Steadfast Protection - Resistance/+Def 3% Level 4: Temp Invulnerability (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (7) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Recharge (11) Superior Stalker's Guile - Accuracy/Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Dull Pain (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal/Endurance/Recharge (43) Panacea - Heal Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 14: Hasten (A) Recharge Reduction IOLevel 16: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance Level 18: Chain Induction (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (19) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge Level 20: Super Speed (A) Celerity - +StealthLevel 22: Environmental Resistance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense (46) Reactive Defenses - Scaling Resist Damage Level 26: Thunder Strike (A) Armageddon - Chance for Fire Damage (27) Armageddon - Damage/Endurance (27) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge Level 28: Reinforced (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 30: Kick (A) Force Feedback - Chance for +RechargeLevel 32: Lightning Rod (A) Force Feedback - Chance for +Recharge (33) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 35: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 38: Tactics (A) Endurance Reduction IOLevel 41: Tough (A) Aegis - Psionic/Status Resistance (42) Aegis - Resistance (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance/Recharge (43) Aegis - Resistance/Endurance Level 44: Weave (A) Red Fortune - Endurance (45) Red Fortune - Defense (45) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic) (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance (50) Sting of the Manticore - Accuracy/Damage (50) Decimation - Chance of Build Up Level 49: Shadow Meld (A) Luck of the Gambler - Defense/RechargeLevel 1: Assassination Level 1: Brawl Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 9, 2019 Share Posted August 9, 2019 Unstoppable I can understand. It's just a delayed suicide button. But taking off the class-defining "Hide" power? Uh. Why? If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
StridingWind Posted August 10, 2019 Author Share Posted August 10, 2019 16 hours ago, Hyperstrike said: Unstoppable I can understand. It's just a delayed suicide button. But taking off the class-defining "Hide" power? Uh. Why? I'm going to assume you are talking about Stealth. I don't know man. I'm just playing around with builds and it shows better defense % and to hit with maneuvers and tactics than stealth. That's why I posted both. Also, I know I capped the crap out of S/L resist, but not sure what to drop because it'll drop the defense bonuses too. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 10, 2019 Share Posted August 10, 2019 3 hours ago, StridingWind said: I'm going to assume you are talking about Stealth. I don't know man. I'm just playing around with builds and it shows better defense % and to hit with maneuvers and tactics than stealth. That's why I posted both. Also, I know I capped the crap out of S/L resist, but not sure what to drop because it'll drop the defense bonuses too. Sorry, I was on a machine that didn't have Mids. So I brain-farted and mixed up Stealth and Hide. Ignore the dummy in the room. Looking now, you're going to have MASSIVE Endurance problems. Here's an alternate means. Yes. The overall Defense numbers aren't quite as high. In most circumstances, it won't matter. The Resists aren't quite so nice. C'est la vie. At least you're not being forced to constantly buy Recovery buffs or carry around a tray full of Blues. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: InvulnerabilityPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Havoc Punch -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7)Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), Rct-ResDam%:50(9), ShlWal-ResDam/Re TP:50(9)Level 2: Resist Physical Damage -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17), GldArm-3defTpProc:50(17)Level 4: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(19), SprStlGl-Acc/Dmg/Rchg:50(19), SprStlGl-Dmg/EndRdx/Rchg:50(21), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(21), SprStlGl-Rchg/Hide%:50(23)Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)Level 10: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(46), Pnc-Heal/Rchg:50(48), Pnc-Heal/EndRedux/Rchg:50(48), Pnc-Heal:50(50)Level 14: Placate -- RechRdx-I:50(A), RechRdx-I:50(43)Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 18: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(33)Level 20: Environmental Resistance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34), StdPrt-ResDam/Def+:30(34)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)Level 26: Thunder Strike -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(36), Erd-Acc/Dmg/EndRdx/Rchg:30(37), ClvBlo-Acc/Dmg:50(37), ClvBlo-Dmg/EndRdx:50(37), ClvBlo-Dmg/Rchg:50(39)Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39)Level 32: Lightning Rod -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42), FrcFdb-Rechg%:50(42)Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43)Level 44: Moonbeam -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)Level 49: Shadow Meld -- LucoftheG-Rchg+:50(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(11), Mrc-Rcvry+:40(11)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13), EndMod-I:50(13)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;682;1364;HEX;| |78DA6594CB4F135114C6EF74A6624B2B54A0BCFA98F2A64869D5BD0B41C3A34AD24| |497646CAFED84B16DDA62A88F850B574605D4B8F1B5F4BD76E11FE103FF0763044C| 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If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
StridingWind Posted August 10, 2019 Author Share Posted August 10, 2019 1 hour ago, Hyperstrike said: Looking now, you're going to have MASSIVE Endurance problems. I didn't even pay attention to my endurance, haha. I'm digging the new build. Is there a possible way to make Shadow Meld close to perma or is that a pipe dream? Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 10, 2019 Share Posted August 10, 2019 2 hours ago, StridingWind said: I didn't even pay attention to my endurance, haha. I'm digging the new build. Is there a possible way to make Shadow Meld close to perma or is that a pipe dream? Nope. On a Regen (that can mount 5x 10% +Rech, 5 LOTGs, 4 7.5's from Panacea, and an 8.75 from Preventative Medicine, you're only going to get around 20 seconds. Blowing a T4 Spiritual will drag it down to 18 seconds. And, perhaps, on a team with massive +Rech buffing (Rads and Kins), you MIGHT see it. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
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