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Elec/Inv build. Critique please!


StridingWind

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Hey y'all!

 

I was at work and thinking about what toon I wanted to play next. I just recently finished a storm/water defender to "farm" with and had so much fun with it. Now, I'm ready to make a melee character and decided to go with a stalker. I ended up deciding with an Elec/Inv stalker. I was looking at both the Stalker threads on Elec builds as well as the Tanker threads for Inv builds and this is what I came up with. Please critique my build. I haven't made the character yet, so it's still all on paper.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Shocking Wind: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up
  • (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/RechargeTime
  • (11) Superior Assassin's Mark - Accuracy/Damage

Level 1: Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Kismet - Accuracy +6%
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Resist Physical Damage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance

Level 4: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge

Level 6: Assassin's Shock

  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Recharge
  • (11) Superior Stalker's Guile - Accuracy/Damage

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dull Pain

  • (A) Panacea - Heal/Endurance
  • (39) Panacea - Endurance/Recharge
  • (39) Panacea - Hea/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (43) Panacea - Heal

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 14: Hasten

  • (A) Recharge Reduction IO

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance

Level 18: Chain Induction

  • (A) Hecatomb - Chance of Damage(Negative)
  • (19) Hecatomb - Damage/Endurance
  • (19) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge

Level 20: Super Speed

  • (A) Celerity - +Stealth

Level 22: Environmental Resistance

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 24: Stealth

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Reactive Defenses - Scaling Resist Damage

Level 26: Thunder Strike

  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Damage
  • (29) Armageddon - Damage/Recharge
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (31) Armageddon - Accuracy/Recharge

Level 28: Reinforced

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 30: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 32: Lightning Rod

  • (A) Force Feedback - Chance for +Recharge
  • (33) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 35: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Defense Buff IO

Level 38: Unstoppable

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance

Level 44: Weave

  • (A) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge

Level 47: Moonbeam

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Sting of the Manticore - Damage/Endurance/Recharge
  • (48) Sting of the Manticore - Damage/Interrupt/Recharge
  • (48) Sting of the Manticore - Damage/Endurance
  • (50) Sting of the Manticore - Accuracy/Damage
  • (50) Decimation - Chance of Build Up

Level 49: Shadow Meld

  • (A) Luck of the Gambler - Defense/Recharge

Level 1: Assassination 


Level 1: Brawl

 

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Here's another build where I took off Stealth and Unstoppable and picked up Maneuvers and Tactics instead.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Shocking Wind: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up
  • (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/RechargeTime
  • (11) Superior Assassin's Mark - Accuracy/Damage

Level 1: Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Kismet - Accuracy +6%
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Resist Physical Damage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 4: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge

Level 6: Assassin's Shock

  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Recharge
  • (11) Superior Stalker's Guile - Accuracy/Damage

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dull Pain

  • (A) Panacea - Heal/Endurance
  • (39) Panacea - Endurance/Recharge
  • (39) Panacea - Hea/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (43) Panacea - Heal

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 14: Hasten

  • (A) Recharge Reduction IO

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance

Level 18: Chain Induction

  • (A) Hecatomb - Chance of Damage(Negative)
  • (19) Hecatomb - Damage/Endurance
  • (19) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge

Level 20: Super Speed

  • (A) Celerity - +Stealth

Level 22: Environmental Resistance

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (46) Reactive Defenses - Scaling Resist Damage

Level 26: Thunder Strike

  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Damage
  • (29) Armageddon - Damage/Recharge
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (31) Armageddon - Accuracy/Recharge

Level 28: Reinforced

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 30: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 32: Lightning Rod

  • (A) Force Feedback - Chance for +Recharge
  • (33) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 35: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 38: Tactics

  • (A) Endurance Reduction IO

Level 41: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance

Level 44: Weave

  • (A) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge

Level 47: Moonbeam

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Sting of the Manticore - Damage/Endurance/Recharge
  • (48) Sting of the Manticore - Damage/Interrupt/Recharge
  • (48) Sting of the Manticore - Damage/Endurance
  • (50) Sting of the Manticore - Accuracy/Damage
  • (50) Decimation - Chance of Build Up

Level 49: Shadow Meld

  • (A) Luck of the Gambler - Defense/Recharge

Level 1: Assassination 


Level 1: Brawl
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16 hours ago, Hyperstrike said:

Unstoppable I can understand.  It's just a delayed suicide button.

But taking off the class-defining "Hide" power?

Uh.  Why?

I'm going to assume you are talking about Stealth. I don't know man. I'm just playing around with builds and it shows better defense % and to hit with maneuvers and tactics than stealth. That's why I posted both. Also, I know I capped the crap out of S/L resist, but not sure what to drop because it'll drop the defense bonuses too.

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3 hours ago, StridingWind said:

I'm going to assume you are talking about Stealth. I don't know man. I'm just playing around with builds and it shows better defense % and to hit with maneuvers and tactics than stealth. That's why I posted both. Also, I know I capped the crap out of S/L resist, but not sure what to drop because it'll drop the defense bonuses too.

Sorry, I was on a machine that didn't have Mids.  So I brain-farted and mixed up Stealth and Hide.  Ignore the dummy in the room.

Looking now, you're going to have MASSIVE Endurance problems.

Here's an alternate means.

Yes.  The overall Defense numbers aren't quite as high.  In most circumstances, it won't matter.
The Resists aren't quite so nice.  C'est la vie.

At least you're not being forced to constantly buy Recovery buffs or carry around a tray full of Blues.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Shocking Wind: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7)
Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), Rct-ResDam%:50(9), ShlWal-ResDam/Re TP:50(9)
Level 2: Resist Physical Damage -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17), GldArm-3defTpProc:50(17)
Level 4: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(19), SprStlGl-Acc/Dmg/Rchg:50(19), SprStlGl-Dmg/EndRdx/Rchg:50(21), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(21), SprStlGl-Rchg/Hide%:50(23)
Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)
Level 10: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(46), Pnc-Heal/Rchg:50(48), Pnc-Heal/EndRedux/Rchg:50(48), Pnc-Heal:50(50)
Level 14: Placate -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(33)
Level 20: Environmental Resistance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34), StdPrt-ResDam/Def+:30(34)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 26: Thunder Strike -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(36), Erd-Acc/Dmg/EndRdx/Rchg:30(37), ClvBlo-Acc/Dmg:50(37), ClvBlo-Dmg/EndRdx:50(37), ClvBlo-Dmg/Rchg:50(39)
Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42), FrcFdb-Rechg%:50(42)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43)
Level 44: Moonbeam -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Shadow Meld -- LucoftheG-Rchg+:50(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(11), Mrc-Rcvry+:40(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13), EndMod-I:50(13)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, StridingWind said:

I didn't even pay attention to my endurance, haha. I'm digging the new build. Is there a possible way to make Shadow Meld close to perma or is that a pipe dream?


Nope.  On a Regen (that can mount 5x 10% +Rech, 5 LOTGs, 4 7.5's from Panacea, and an 8.75 from Preventative Medicine, you're only going to get around 20 seconds.

 

Blowing a T4 Spiritual will drag it down to 18 seconds.  And, perhaps, on a team with massive +Rech buffing (Rads and Kins), you MIGHT see it. 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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