Jump to content

Recommended Posts

Posted (edited)

I regularly play this Rad/Rad scrapper with my controllers and corrupter friends. My role is mini tank, AOE debuffer, and boss lockdown via perpetual knockdowns. This is a fast +4 / x8 character but I respecced out of a couple of the big set powers and I'm wondering if I'm really leaving DPS/Defense on the table. I always have Speedboost due to the corrupter so I always have one of 3 single target (knockdown) power up and ready. What can I replace the two Concealment and Teleport Foe/Team Teleport powers with to make incremental improvements without requiring significant slots?   

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Doctor FX: Level 50 Science Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Level 1: Radioactive Smash

  • Superior Critical Strikes - Accuracy/Damage
  • Superior Critical Strikes - Damage/RechargeTime
  • Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • Superior Critical Strikes - Damage/Endurance/RechargeTime
  • Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Alpha Barrier

  • Aegis - Resistance/Endurance
  • Aegis - Resistance/Recharge
  • Aegis - Endurance/Recharge
  • Aegis - Resistance/Endurance/Recharge
  • Aegis - Resistance
  • Aegis - Psionic/Status Resistance

Level 2: Gamma Boost

  • Healing IO
  • Healing IO
  • Endurance Modification IO
  • Endurance Modification IO

Level 4: Air Superiority

  • Overwhelming Force - Accuracy/Damage
  • Overwhelming Force - Endurance/Recharge
  • Overwhelming Force - Accuracy/Damage/Endurance
  • Overwhelming Force - Damage/Endurance/Recharge
  • Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 6: Fly

  • Flight Speed IO

Level 8: Proton Armor

  • Impervium Armor - Resistance/Endurance
  • Impervium Armor - Resistance/Endurance/Recharge
  • Impervium Armor - Resistance/Recharge
  • Impervium Armor - Endurance/Recharge
  • Impervium Armor - Resistance
  • Impervium Armor - Psionic Resistance

Level 10: Radiation Siphon

  • Analyze Weakness - Defense Debuff
  • Analyze Weakness - Accuracy/Defense Debuff
  • Analyze Weakness - Accuracy/Recharge
  • Analyze Weakness - Defense Debuff/Endurance/Recharge
  • Analyze Weakness - Accuracy/Endurance/Recharge
  • Might of the Empire - Damage/Recharge/Knockdown

Level 12: Fallout Shelter

  • Aegis - Resistance/Endurance
  • Aegis - Resistance/Recharge
  • Aegis - Resistance/Endurance/Recharge
  • Aegis - Resistance

Level 14: Fusion

  • Recharge Reduction IO

Level 16: Radiation Therapy

  • Performance Shifter - EndMod
  • Performance Shifter - EndMod/Accuracy/Recharge
  • Performance Shifter - EndMod/Accuracy
  • Touch of the Nictus - Healing
  • Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • Touch of the Nictus - Accuracy/Healing

Level 18: Irradiated Ground

  • Analyze Weakness - Defense Debuff
  • Analyze Weakness - Accuracy/Defense Debuff
  • Analyze Weakness - Chance for +ToHit
  • Analyze Weakness - Defense Debuff/Endurance/Recharge
  • Analyze Weakness - Accuracy/Endurance/Recharge

Level 20: Beta Decay

  • Endurance Reduction IO
  • Taunt Duration IO
  • Dampened Spirits - To Hit Debuff
  • Dampened Spirits - To Hit Debuff/Endurance
  • Undermined Defenses - Defense Debuff
  • Undermined Defenses - Defense Debuff/Endurance

Level 22: Stealth

  • Endurance Reduction IO

Level 24: Recall Friend

  • Recharge Reduction IO

Level 26: Maneuvers

  • Luck of the Gambler - Defense/Endurance
  • Luck of the Gambler - Defense/Recharge
  • Luck of the Gambler - Endurance/Recharge
  • Luck of the Gambler - Defense/Endurance/Recharge
  • Luck of the Gambler - Defense
  • Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Particle Shielding

  • Healing IO
  • Healing IO
  • Endurance Modification IO
  • Endurance Modification IO

Level 30: Assault

  • Endurance Reduction IO
  • Endurance Reduction IO

Level 32: Atom Smasher

  • Superior Scrapper's Strike - Accuracy/Damage
  • Superior Scrapper's Strike - Damage/Recharge
  • Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • Superior Scrapper's Strike - Damage/Endurance/Recharge
  • Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Tactics

  • Endurance Reduction IO
  • Endurance Reduction IO

Level 38: Ground Zero

  • Accuracy IO
  • Damage Increase IO
  • Healing IO
  • Achilles' Heel - Defense Debuff
  • Achilles' Heel - Defense Debuff/Recharge
  • Achilles' Heel - Chance for Res Debuff

Level 41: Caltrops

  •  Slow IO

Level 44: Teleport Foe

  • Recharge Reduction IO

Level 47: Team Teleport

  • Recharge Reduction IO

Level 49: Invisibility

  • Endurance Reduction IO

Level 2: Health

  • Healing IO
  • Healing IO

Level 2: Stamina

  • Endurance Modification IO
  • Endurance Modification IO

Level 50: Musculature Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Barrier Radial Epiphany 
Level 50: Support Radial Embodiment 
------------

Edited by Doctor FX
Posted

Sorry but I do not understand what are you after with that build. Resistances are really low and since you don't have any useful def, I guess you rely solely on Barrier for surivablity which is something I would personally avoid. Also, can't understand a 6 slotted Air Superiority and leaving Devastating Blow out of the build. If you are happy with the build for what you intend to do with the scrapper, fair enough, personally, I do not understand taht build at all.

Posted (edited)
1 hour ago, Nightmarer said:

Sorry but I do not understand what are you after with that build. Resistances are really low and since you don't have any useful def, I guess you rely solely on Barrier for surivablity which is something I would personally avoid. Also, can't understand a 6 slotted Air Superiority and leaving Devastating Blow out of the build. If you are happy with the build for what you intend to do with the scrapper, fair enough, personally, I do not understand taht build at all.

Well, my stats are below and I rarely die. I'm going for being a team scrapper that debuffs Def, To Hit, and some Resistance. Barrier I rarely use (utility power I save to rez others just in case mainly). Are you suggesting Tough and Weave? Regarding Devastating Blow I found the animation time to be way too long for rooting and Air Superiority gives me the same results as a second Radioactive Smash (perma boss bounce). Leadership give everyone in the party +3.64 def all and is an SG requirement. Like I said, welcome constructive options...

Doctor FX Def-Res.gif

Edited by Doctor FX
Posted

The way a scrapper helps a team is killing stuff. Irradiated Ground should be slotted for damage, not defense debuff. Radiation Siphon should be slotted for damage and heal, not defense debuff. Ground Zero should be slotted for damage, not healing and defense debuff. Can't understand why you would skip Devastating Blow or Meltdown.

Posted
20 minutes ago, Uun said:

The way a scrapper helps a team is killing stuff. Irradiated Ground should be slotted for damage, not defense debuff. Radiation Siphon should be slotted for damage and heal, not defense debuff. Ground Zero should be slotted for damage, not healing and defense debuff. Can't understand why you would skip Devastating Blow or Meltdown.

Your right in that a Scrapper's job is to increase the overall damage a team can do. I'll see if I can find a better set for Radiation Siphon. Meltdown is just a power I never had to use at all. Devastating Blow felt too slow when I had it last. The difference between Ground Zero slotted for damage and not slotted is almost nothing, I'll grab DB and Meltdown (8 minute recharge) but where is best to steal slots?

Posted
11 hours ago, Doctor FX said:

Well, my stats are below and I rarely die. I'm going for being a team scrapper that debuffs Def, To Hit, and some Resistance. Barrier I rarely use (utility power I save to rez others just in case mainly). Are you suggesting Tough and Weave? Regarding Devastating Blow I found the animation time to be way too long for rooting and Air Superiority gives me the same results as a second Radioactive Smash (perma boss bounce). Leadership give everyone in the party +3.64 def all and is an SG requirement. Like I said, welcome constructive options...

Fair enough, I've seen people tank with corruptors and stuff like that so I guess a debuffing scrapper is a valid option to team with your friends and SG mates. Regarding your first question, yes you're leaving DPS and Def on the table, plenty of it. Regarding your second point, those powers you mention are indeed skippable but with such a build, not sure it's worth replacing them for other powers without a serious slot reshuffling which, as per your initial post, you don't want to do. Can't be more constructive than that, sorry.

Posted

Instead of relying on Barrier, you CAN build for max Resistance with a small slathering of Defense over the top.

75+% Resist to EVERYTHING?

HMMM!  COULD BE!


 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Doctor FX (BFAS'ed): Level 50 Science Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Contaminated Strike -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Rchg/+Crit:50(3), SprCrtStr-Acc/Dmg:50(5), SprCrtStr-Dmg/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(7)
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(9), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(11), ImpArm-ResPsi:40(11)
Level 2: Radioactive Smash -- Hct-Acc/Dmg/Rchg:50(A), Hct-Dmg/Rchg:50(23), Hct-Dam%:50(23), SprCrtStr-Acc/Dmg/Rchg:50(29), SprCrtStr-Dmg/EndRdx/Rchg:50(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(31)
Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(33)
Level 6: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(34)
Level 8: Proton Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResPsi:40(15)
Level 10: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(17), ImpArm-EndRdx/Rchg:40(17), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-ResDam:40(19), ImpArm-ResPsi:40(21)
Level 12: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(36), TchoftheN-Acc/Heal:50(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Acc/EndRdx/Rchg:50(37)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(21)
Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(39), Mlt-Dmg/EndRdx/Rchg:50(39), DctWnd-Heal:50(39), DctWnd-Heal/Rchg:50(40), DctWnd-Heal/EndRdx/Rchg:50(40)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(40), Mlt-Acc/Dmg:50(42), Mlt-Dmg/EndRdx:50(42), Mlt-Dmg/Rchg:50(42), Mlt-Acc/EndRdx:50(43)
Level 20: Beta Decay -- AchHee-ResDeb%:20(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)
Level 26: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(43), PlvFst-Acc/Dmg:25(45), PlvFst-Acc/Dmg/Rchg:25(45)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 32: Atom Smasher -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(45), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(46), ScrDrv-Dam%:50(48)
Level 35: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(50)
Level 38: Meltdown -- Ags-Psi/Status:50(A), ImpArm-ResPsi:40(50)
Level 41: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 44: Weave -- LucoftheG-Rchg+:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- PrfShf-EndMod:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A)
Level 50: Mighty Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Robotic Drones Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Support Radial Embodiment
Level 50: Cardiac Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1543;701;1402;HEX;|
|78DA65944B4F135114C7EFB4532B8F524A2994575F50A60F2C34823160243CC4855|
|4894D8CBB3AB6573A063BE3B42AE8CA855FC02FA06C74E7773071A50B977E05DF92|
|B836F530E74F69329336BF99FF39E79EC7DC3BA5FDCDFE77579FAF0A6560634F6F3|
|62BE5AAAD5B96B4FDE5AA211B5529E80A6F9AD5966927B66E2732EB5B6B654DD6B2|
|7ED26327CE9592DC93B27053AF197ACB301BFC9CE89837E53DD968763BACD90F4C5|
|BF4EF98E65E615BEA96D1D80D380F5BC66EBD454FBDCE53D992B2163CF1AA49BB59|
|37ACD015CBA816D6CDDA41A5A4375BD23E88523173F45FD404AEB64F7CF40A51548|
|5E713F899A9DE51993AF38C64A68E6315C4CED08D46B634F3EC2CA8317B336096B9|
|A4219462958CC7596F4403F3CCC9BB9C2756056BCCB75921BC9CD7EBFDCA35C6BE3|
|1133FC09FCC0B94C7C7793CBE65D85698C97F9C67867CFCBC9EEA4F717DFD3130CE|
|1C4882A83F4D313DE8BD07BD0FA2F741F43E84DE87D0FB30622F526C1F7AEF9BE51|
|AA6B3600E3545B8C6991170943942BB28C07995C035D686FF326769DDA033D5B62F|
|6809D66CF011784371A895C0EBCC658A0DA19F10E6A45D6666B156F6218835734DA|
|646B161C5C92BC2EFA9FE30ED1DAA33C23D8AC80BEEC94BDA28728C626651CC2C8A|
|998D6366E398D92466B64239C6783D756C17F9EBE07DE6DC3A314ADC6066286602F|
|B6402FB24897D92FCCE9CC67E49516D5398EB549ED72B8297689D38DE57FC31723D|
|619EDB070FC0A7CCF9679815C5A638D69BC2BE9B7FC5FB78FE35B378C8CC916F1A3|
|5A497F8BD14D17F88EACBB04D64226C5349CB43CB432B538A02E65E40FD6F02422C|
|C06FE125CE96DA39F7F4A34BC4D5CE696EE75CD60597527429E75DCAA24BD976293|
|B6AE74B201447E919A4F3CD4AFB572F59956EEB9F6EE51677FDDBE575D4ADA0E763|
|43BB4E1F8F22DAFC12A67B245A8D9CEA875DFA8754974FF8D4E73FE211F6DC|
|-------------------------------------------------------------------|

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 8/9/2019 at 6:10 PM, Doctor FX said:

Your right in that a Scrapper's job is to increase the overall damage a team can do. I'll see if I can find a better set for Radiation Siphon. Meltdown is just a power I never had to use at all. Devastating Blow felt too slow when I had it last. The difference between Ground Zero slotted for damage and not slotted is almost nothing, I'll grab DB and Meltdown (8 minute recharge) but where is best to steal slots?

Ground Zero does more damage than Atom Smasher, has a 15 foot radius and can hit 30 targets.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...