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Inconsistent Healing Potency


GM Sijin

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  • Retired Game Master

Using single target heals (cauterize, soothe, heal other) on Defender as a baseline and comparing other heals to it, I've noted the following discrepancies between heals among sets on each AT as listed by the detailed power info screens. In short: Mastermind appears to have two sets of baselines, needs to be made consistent; also Dark Miasma/Twilight Grasp healing potency is too high on non-defenders (or is too weak on Defenders?).

 

All at level 50:

Mastermind: (Healing values are not consistent: radiation and empathy are higher than thermal and pain domination and other powers seem based on either values as the baseline. NOTABLY: villain origin power sets appear lower than hero origin power sets, original port balance issue? Suggesting pain/thermal intended values? Assuming nerfs not desired at this point, so taking empathy values as baseline)

  • Thermal:
    • Warmth - 94.24 (too low? Should be 107.09 if empathy values are baseline)
    • Cauterize - 184.19 (too low? Should be 209.9 if empathy values are baseline)
  • Radiation:
    • Radiant Aura - 107.09 
  • Pain Domination:
    • Nullify Pain - 94.24 (too low? Should be 107.09 if empathy values are baseline)
    • Soothe - 184.19 (too low? Should be 209.9 if empathy values are baseline)
    • Share Pain - 376.96 (too low? Should be 428.36 if empathy values are baseline)
  • Empathy:
    • Healing Aura - 107.09
    • Heal Other - 209.9
    • Absorb Pain - 535.45
  • Kinetics:
    • Transfusion - 191.05
  • Dark Miasma:
    • Twilight Grasp - 209.9 (same potency as corr/cont, should be 191.05)
  • Nature Affinity:
    • Regrowth - 80.32 + 5x 16.06 (160.62) 
  • Poison:
    • Alkaloid - 162.78 (too low? Should be 185.26 if empathy values are baseline)
  • Storm Summoning
    • 02 Boost - 141.36 
  • Time Manipulation
    • Temporal Mending - 70.68 + 5x 18.85 (164.93) / 107.09 + 5x 28.27 (248.44) (too low? should be 187.40/281.11 if empathy values are baseline)

 

Corruptor/Controller:

  • Thermal:
    • Warmth - 117.8
    • Cauterize - 230.89
  • Radiation:
    • Radiant Aura - 117.8
  • Pain Domination:
    • Nullify Pain - 117.8
    • Soothe - 230.89
    • Share Pain - 471.19
  • Empathy:
    • Healing Aura - 117.80
    • Heal Other - 230.89
    • Absorb Pain - 588.99
  • Kinetics:
    • Transfusion - 209.9
  • Dark Miasma:
    • Twilight Grasp - 238.81 (same potency as defender, should be 209.9)
  • Nature Affinity:
    • Regrowth - 88.35 + 5x 17.67 (176.7)
  • Poison:
    • Alkaloid - 203.79
  • Storm Summoning
    • 02 Boost - 155.49
  • Time Manipulation
    • Temporal Mending - 88.35 + 5x 23.56 (206.15) / 132.52 + 5x 35.34 (309.22)

 

Defender:

  • Thermal:
    • Warmth - 133.86
    • Cauterize - 262.37
  • Radiation:
    • Radiant Aura - 133.86
  • Pain Domination:
    • Nullify Pain - 133.86
    • Soothe - 262.37
    • Share Pain - 535.45
  • Empathy:
    • Healing Aura - 133.86
    • Heal Other -262.37
    • Absorb Pain - 669.31
  • Kinetics:
    • Transfusion - 238.81
  • Dark Miasma:
    • Twilight Grasp - 238.81
  • Nature Affinity:
    • Regrowth - 100.4 + 5x 20.08 (200.8)
  • Poison:
    • Alkaloid - 231.58
  • Storm Summoning
    • 02 Boost - 176.7
  • Time Manipulation
    • Temporal Mending - 100.4 + 5x 26.67 (234.25) / 150.59 + 5x 40.16 (351.39)

 

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Mastermind heals have always been intentionally weaker. Why they did this by lowering the base value of the heal, rather than the MM heal modifier, I'll never know. It's like they wanted to make it harder for themselves. Predictably, this lead to inconsistencies, like O2 Boost and Regrowth not having this inherent penalty.

 

Anyway, the problem isn't that all those MM heals are too low; it's that Empathy, Rad and Kin weren't ported by the SCORE folks with that inherent ~12% penalty the other heals already have. 

 

Twilight Grasp has just always been flubbed since CoV came out. Not sure it's worth fixing, but even if it was, Dark is such a strong set, I doubt it would make a difference.

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