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So I've never once made a build for City of Heroes since I played it more seriously around launch, but then after that I played extremely casually every once and while, so this is my first attempt at a build. I am fully aware that some of the enhancements I have would take a lot of farming/Influence to obtain, but I want a goal to strive for, so I would like any advice on how to improve it.


Hero Plan by Mids' Hero Designer 1.962



Click this DataLink to open the build!


Epoch: Level 50 Magic Controller

Primary Power Set: Electric Control

Secondary Power Set: Time Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Medicine

Ancillary Pool: Primal Forces Mastery


Hero Profile:

Level 1: Tesla Cage -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(11), GldNet-Rchg/Hold(11), GldNet-EndRdx/Rchg/Hold(13), GldNet-Acc/EndRdx/Rchg/Hold(13), GldNet-Dam%(15)

Level 1: Time Crawl -- Acc-I(A)

Level 2: Chain Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(3), GrvAnc-Acc/Immob/Rchg(3), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(48)

Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)

Level 6: Jolting Chain -- Acc-I(A)

Level 8: Super Speed -- Run-I(A)

Level 10: Temporal Selection -- RechRdx-I(A)

Level 12: Super Jump -- UnbLea-Stlth(A)

Level 14: Hasten -- RechRdx-I(A)

Level 16: Distortion Field -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(17), TmpRdn-EndRdx/Rchg/Slow(45)

Level 18: Paralyzing Blast -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(23)

Level 20: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(43), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(46)

Level 22: Time Stop -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-EndRdx/Rchg(23), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprOvrPrs-Rchg/Energy Font(27)

Level 24: Static Field -- Acc-I(A)

Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42)

Level 28: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Rchg+(31)

Level 30: Aid Other -- Heal-I(A)

Level 32: Gremlins -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(33), SlbAll-Dmg/EndRdx(34), SlbAll-Build%(34)

Level 35: Slowed Response -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(36), AnlWkn-Acc/Rchg(36), AnlWkn-DefDeb/EndRdx/Rchg(36), AnlWkn-Acc/Rchg/EndRdx(37), AnlWkn-%ToHit(37)

Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), Pnc-Heal/+End(40)

Level 41: Aid Self -- Heal-I(A)

Level 44: Field Medic -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)

Level 47: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(48), Ksm-ToHit+(50)

Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(45), EndMod-I(45)

Level 50: Spiritual Core Paragon

Level 50: Ageless Core Epiphany






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I'm doing an Elec/Storm 'troller myself. And while I liked the idea of Jolting Chain at first, once I got to higher levels I had enough soft controls available to me that it felt like I simply didn't need it anymore. I also found that the ST Immob that you could take at first level had a place simply for the -Knockback that it provided to the target it was on.

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Yea I liked Jolting Chain, but found less and less use as I got more control. Now I just use it if I have excess Endurance and nothing else to use it on. I'll probably slot it with the Knockback to Knockdown from Sudden Acceleration just to ensure it doesnt knockback, but it won't get more then 1 slot in it lol I just didnt know what else to take in it's place.

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That is actually a pretty good idea. I dont know if I would have the slots to slot into them though since the current setup I have allows me Permanent Field Medic exactly. Close to Permanent Conserve Power with only 30s downtime on it. Close to permanent Paralyzing Blast with an 17.45s Downtime. As well as Permanent Chrono Shift, Hasten and Far Sight.


I'd have to either equal the recharge or get greater recharge without losing much. I could potentially drop 2 slots from Distortion Field for Arcane Blast though, so that's a thought since the Slow Enhancement on Distortion Field doesn't do too much I think.

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I'm running Elec/Time as well and I open on a group with Static Field to sleep them,  Jolting Chain to 'popcorn' them.  As they are standing back up I will have hit them with Chain Fences, at which point Static Field will have pulsed again and slept the crowd...  That's when I hover/sprint in and let Conductive Aura and Time's Juncture work their magic... 

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That is similar how I run with some differences. Sleep to open followed by Distortion Field since it has a chance to Hold then Fences followed by Jolting Chain while I stand in the middle draining all their endurance. If I have AoE hold off CD I will use that instead of Distortion Field and I'll use Synaptic Overload on occasion. Basically my end goal is to CC them until they have no endurance left which essentially soft CC's them for the rest of the fight if they are not already dead.


Im trying to get advice on my endgame build with Set Enhancements and if there is a way to improve the build I had posted from people who had more experience with Sets and IOs since I have no experience with them. I was aiming for as much Recharge as possible so I could have Permanent Chrono Shift originally, but then I went a little further so I could have Permanent Field Medic for Temp Mending and Chrono Shifts heals to be empowered. I was able to obtain Perma in both those powers with Field Medic being exact 60s Duration with 60s CD. This is with the Spiritual Core Paragon and Ageless Core Epiphany from Incarnate mind you.


I was just wondering if there was a better combination of Enhancements I could use in my build to improve upon it. I originally intended to use the ToHit set for Farsight since I don't have enough +Def buffs in my kit so I thought the +ToHit would be more beneficial however I determined to switch to the +Def so I could use Luck of the Gambler as well as obtain the 5pc from Red Fortune for more Recharge. It's a loss of 5% ToHit Buff for 5% Def Buff and more Recharge. My other thought was to put the points from Distortion Field into Jolting Chain and drop some Efficacy Adaptor to get the bonus from that in addition to using Jolting Chain for more Endurance Drain since it ends up with a 1.82s CD.

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I ran a Mind/Time back on Live, and one cheeky thing I recall doing was loading Distortion Field with Procs, mostly Damage procs but 1 or 2 "Chance to hold" procs, also. It was a BEAST! Dudes were slowed, Held, and eating more damage than I could put out by attacking sometimes! However, given that one needs a few Purple procs to do this (Will of the Controller and Unbreakable Constraint), it's VERY pricey to do this. Also, the power itself doesn't get enhanced, so you'd need set bonuses and a good Alpha slot to make sure it recharges fast and doesn't cost too much Endurance.


Just an idea.

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