roleki Posted July 24, 2020 Posted July 24, 2020 1 hour ago, FrierFarmer said: Given that several of the data links produce corrupted Mid's builds, I rebuilt it from scratch. I also moved from jumping to flight and use the same slotting from SJ/CJ in Fly/Hover. There were also personal power choices made since there were open powers/ slots when the Incarnate powers weren't forking slotting up. Beez Knees - Controller (Plant Control).mxd 4.94 kB · 2 downloads This build comes the closest I have ever seen to having every eligible unique and proc. That is something else! That said, Poison is a LOT better if you take the debuffs and slot towards them; Weaken is one of the strongest debuffs in the game, and Envenom stacked with Venomous Gas makes Seismic Smash hit like a freight train and a half, instead of just a freight train. CEOs come and go, and one just went/The ingredients you got bake the cake you get
GrayMatter88 Posted August 7, 2020 Posted August 7, 2020 On 9/29/2019 at 1:55 PM, Dr Causality said: Hey Frosticus here's a very subtle edit to your build that gets you Spring Attack with a FF proc. Was peaking at your build and thought if you aren't using Spore Burst and it's just a slot mule, then why not swap it out for Spring Attack? You already have the prereqs of two Leaping powers, Jump and Combat Jumping. So swap out Spore Burst for Spring Attack, swapping Fortunata Hypnosis (5) set for Armageddon (5) set meaning no set bonus change. But then if you're going to do the swap, might as well find a way to get the FF proc into Spring Attack. To free up slots I stole the Red Fortune (5) set from Maneuvers, replacing with two +5 boosted Reactive Defenses. Then moved the Reactive Defense proc to Maneuvers to make a set of (3). That gave me (3) slots, one for the FF proc in Spring Attack, then (2) went to Seeds of Confusion, letting me put Coercive Persuasion (5) set in to recover the rech lost from Red Fortune. I put a +5 boosted Ranged enhancement into the 6th slot of Seeds. Seeds becomes ridiculous when you boost the range of the cone. But you could of course swap a proc for the range since you say you like to play more aggressively. Likewise you could put a more generic dmg proc into Poison Trap, letting you move the Armageddon proc over to Spring Attack getting yet another dmg proc into the build. All said and done stats changes are very minor: Loss of 0.1% Def Gain of 1.9% HP (causing a tiny gain in Regen) Gain of 0.02/s overall Recovery (Increase of 0.06/s base Recovery, but also an increase of 0.04/s End use in Manuevers...) Gain of 5% global Rech Gain of 2% global Dmg Loss of 2% Random Status Resistances Probably a slight net gain in stats. But Spring Attack ought to be a good addition. A bit more aoe dmg, a bit of KD mitigation and a quick way to close the distance after you open with Seeds, Carrion Creepers, Poison Trap etc.... I haven't played Poison since a little after MasterMinds came out. You might have inspired me to poke around on the new test server. As we keep getting new Power Pool options, there will be increasing room for niche builds that don't take all powers from their Primary or 2ndaries, so Poison might have even more future utility... 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I don’t have mids (on Mac) and can’t open it ❤️
Frosticus Posted August 7, 2020 Author Posted August 7, 2020 Fixed the build in the OP. It could use some updating for new sets/procs Envenom is great and a key power. weaken is also great, but I dont use it on this build as it reduces the potency of confused enemies against each other. Plant/poison has a lot of synergy, it is extremely effective and making mobs implode under confusion. More so than most other combos. plantpoison.mxd Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
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