Lifeblood2112 Posted August 29, 2019 Share Posted August 29, 2019 (edited) This is not another FOTM Spines/Fire build using MU. I have tweaked and tweaked this build for every inch of recharge while buffing my acc/to hit along the way. I don't like seeing Quills and Blazing Fire miss...ever. I deleted one health/end proc in health, and took stamina down to 2 slots after hitting T3 incarnates as well as completely deleting consume and healing flames. After many hours of never using them I moved on. I have tested this build on Fire Farms #2915 and 11612 per Warhauk's thread (Hope I'm saying that right). I will post time results soon. What's to like about this build? It has all the aoe goodness Fire Farmers like as well as an unusual amount of single target attacks. Granted I don't need these often but had nothing else to take and every now and then I have left with one EB whom I like to put down fast. They also serve as mule powers. An alternative option would be taunt which I seriously considered but with so much aoe have all the baddies I want around me now. It's a herd everyone and kill kill build. Why not Mu? A few reasons. I didn't want an immobilize that would trap those just outside of my burn or block more from coming up close. Fire ball is very fast and does good damage. Why drain end when fire's secondary is...more damage! Biggest reason...Melt armor. Not only does melt armor lower defense which helps me to hit (Though that's rarely an issue), more importantly, it lowers resistance. I was surprised how much faster a mob-especially ones with 3-4 EB's goes down when it's used. Lastly, I didn't have to venture to the dark side. As always, I welcome any min/max ideas as a build is rarely perfect until it's been hashed over countless times. I'm at about 20 lol. One note: There are many ways to post a build. I would be grateful if someone could tell me the ideal way. Edit: For Incarnates I took: Hybrid Assault total core graft Ageless Core Epithany Ion Total Core Judgment Agility Total Core revamp and the most vital for this build to work with Melt armor.... Interface Reactive Total Core Flawless Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer xRaptorxFinalBuild: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: ------------ Level 1: Barb Swipe SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 1: Fire Shield Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(33) Level 2: Spine Burst SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(23) Level 4: Lunge Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(5), Hct-Acc/Dmg/Rchg(7), Hct-Dmg/Rchg(13), Hct-Dam%(48) Level 6: Combat Jumping LucoftheG-Rchg+(A) Level 8: Impale Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dmg/Rchg(11), Apc-Dam%(11) Level 10: Super Jump Jump-I(A) Level 12: Boxing Empty(A) Level 14: Tough Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(17), Ags-EndRdx/Rchg(17) Level 16: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(31), Ksm-ToHit+(40) Level 18: Blazing Aura SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), Erd-%Dam(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(25) Level 20: Stealth LucoftheG-Rchg+(A) Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(40) Level 24: Quills ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dam%(36), Erd-%Dam(43) Level 26: Ripper ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Dmg/EndRdx(42) Level 28: Burn Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(43) Level 30: Build Up RechRdx-I(A), RechRdx-I(42) Level 32: Temperature Protection Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/Rchg(33) Level 35: Fiery Embrace RechRdx-I(A), RechRdx-I(40) Level 38: Char Acc-I(A) Level 41: Melt Armor ShlBrk-Acc/DefDeb(A), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/Rchg(43), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-DefDeb(50) Level 44: Fire Ball SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Throw Spines Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50), Rgn-Dmg/EndRdx(50) Level 49: Invisibility LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(36) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13) ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 37.25% Defense(Fire) 37.25% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 6% Defense(Ranged) 31.94% Defense(AoE) 74% Enhancement(Accuracy) 80% Enhancement(RechargeTime) 30% SpeedFlying 106.8 HP (7.13%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 71.25% MezResist(Held) 71.25% MezResist(Immobilized) 71.25% MezResist(Sleep) 71.25% MezResist(Stunned) 71.25% MezResist(Terrorized) 71.25% 22.5% (0.38 End/sec) Recovery 46% (2.87 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 30% Resistance(Fire) 30% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 6% Resistance(Toxic) 11% Resistance(Psionic) 30% SpeedRunning 1 Null | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;680;1360;HEX;| |78DA6594594F13511886CF74A620D04ACBD6B2098274B5A56531AE3122D66820219| |2784B2A8C3849539AB660AB57FE03458D372E60F4D62B418CFE00B7A897C6FF207A| |E1ADA95FE77D53899DB47972DEF9DEF32D3367664BD3AE17E76F9D565ACBD94CBA5| |05898CAAF164DE76C7AD95AD495526DA54BE95C71255F4A59D974666AD5CA2C3556| |653B6C61D6CC98667C3E6765CD821FD2B479D5CC16CC78CA32F3E58533ABF9B472C| |DADAC64E233665AE296DDF622652D5F2BCACA6BAF2E64D7AC8275C5CA58C572B3AD| |CCE74C73C97B2E672DC6E7CA7949942E14653FBFA41E91FFBB80E25571AADB86524| |9430DDF010FAD93F7C8BB60E03EB855B569B6D750639AADED4F90E360C7986E73D0| |27EB7E437D08D022F9B487D8C7F1887C0C1A4FC0860DB06B137C2F5E1D5E430F3B1| |01B011B42A02B088E46C12E99B113352A67276AFA24FB34729FC638E2F68D9209B0| |394626419F189AE0514D21656B9A682DD45A2A72295D143714879B13F070221E4EC| |890985654A4B7B2A21E0F78A0030CFE51F6B4B6055EC43ABD1B9864DB26F914ECD8| |75D8B1FE6758FB9F836EC9D3CEEADA996748B44EECE7E88CA28B2E32487E96E9F89| |8D3B706ED6099BC415E07876F8211D6F045BCDD9C6C37BD3DF406E80D94C030F778| |23E8E51BD17B14D3EE3B461E070F9C204F829153E047C9D70FAFD6CFFAC3E48E608| |0BD0E4CA2FFC1093209BE95BB43F40FFD37876F3A4E48757E233DD07EBB940AB1BF| |9043B77B0E1B604407634E30A981DF0551F6177D8937F9F016B94DBE02633BE46BF| |0ABF41767BEF804DFEC49721C4C8E9147C05679C609D69DE073EF336AA75C7ED537| |3552A724EA94649D325EA74CD42929A3F655A8CCECBD1BC30CE78CDA1740699C759| |3A776B22B3F9AE53E4FAC46CFCF7F9AA65D464FC317854143EDEE8DE7C9FCB537FE| |01BF0CEBE05F1B4DD496| |-------------------------------------------------------------------| Edited August 30, 2019 by Lifeblood2112 Link to comment Share on 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oldskool Posted August 29, 2019 Share Posted August 29, 2019 This looks a lot like a build I had crafted as something I want to move towards eventually. I'm not currently running Winter sets but instead use 5pc sets + resistance debuffs in Spine Burst (Gladiator's Fury)/Fire Ball (Annihilation). I'm using Barrier to soft-cap me before taking the alpha when I get started. This allows me to use less purple inspires at the start of the mission and only occasionally convert reds as needed. Since I didn't buy into Winter sets at the start of my build, I focused more on recharge than anything else and used Incarnates to close the gaps (like Barrier). This means Consume is still necessary for me but its not like endurance is out of control either. Link to comment Share on other sites More sharing options...
Werner Posted August 29, 2019 Share Posted August 29, 2019 A dedicated farmer like this would probably benefit from -resist procs. Perhaps a Fury of the Gladiator in Quills or Blazing Aura instead of an Eradication. Maybe find a slot and put an Annihilation in Throw Spines. Maybe find another and put a Force Feedback in Ripper. It's not -resist, but +recharge. Link to comment Share on other sites More sharing options...
Werner Posted August 29, 2019 Share Posted August 29, 2019 1 hour ago, oldskool said: ...I'm using Barrier to soft-cap me before taking the alpha when I get started. This allows me to use less purple inspires at the start of the mission and only occasionally convert reds as needed... If you have 45% fire defense and 90% fire resistance like this build, Barrier shouldn't do anything on a fire farm since you're already maxed out. Or do you mean for regular content? Or is it not a farm build? My non-farm build has 31% fire defense and 45% melee defense. I don't use purples or Barrier, and I hit my heal maybe every few minutes in +4x8+bosses Comicon. I also find that the damage seems to ramp up rather than coming in an alpha. I think it's a combination of needing more than one group on me to saturate my aggro, and the balance of attackers switching towards more bosses as time goes on, since the minions and lieutenants go down faster. Or maybe I'm imagining it. Link to comment Share on other sites More sharing options...
oldskool Posted August 29, 2019 Share Posted August 29, 2019 (edited) 3 hours ago, Werner said: If you have 45% fire defense and 90% fire resistance like this build, Barrier shouldn't do anything on a fire farm since you're already maxed out. Or do you mean for regular content? Or is it not a farm build? My non-farm build has 31% fire defense and 45% melee defense. I don't use purples or Barrier, and I hit my heal maybe every few minutes in +4x8+bosses Comicon. I also find that the damage seems to ramp up rather than coming in an alpha. I think it's a combination of needing more than one group on me to saturate my aggro, and the balance of attackers switching towards more bosses as time goes on, since the minions and lieutenants go down faster. Or maybe I'm imagining it. Oh, this character isn't defense soft-capped yet. It isn't fully finished on Incarnates either. Barrier works like a large purple inspiration for me and its always there in my back pocket. Now that's just T1 Barrier. It was practically free to me and I don't really plan to invest in it too far. I also dabble in maps with Elite Bosses so having the boosted defense is welcome when I get in over my head with those. I will eventually respec and at that point I will want Ageless at T4. I just don't have the materials for that yet. Edit, I feel I have the exact opposite experience with inbound damage. I usually go in and introduce myself to as many enemies as I can. So "alpha strike" isn't really 1 group. Its me juggling the aggro cap with multiple groups for the first few seconds until I pass judgment. 😉 Edited August 29, 2019 by oldskool Link to comment Share on other sites More sharing options...
Lifeblood2112 Posted August 30, 2019 Author Share Posted August 30, 2019 9 hours ago, oldskool said: Oh, this character isn't defense soft-capped yet. It isn't fully finished on Incarnates either. Barrier works like a large purple inspiration for me and its always there in my back pocket. Now that's just T1 Barrier. It was practically free to me and I don't really plan to invest in it too far. I also dabble in maps with Elite Bosses so having the boosted defense is welcome when I get in over my head with those. I will eventually respec and at that point I will want Ageless at T4. I just don't have the materials for that yet. Edit, I feel I have the exact opposite experience with inbound damage. I usually go in and introduce myself to as many enemies as I can. So "alpha strike" isn't really 1 group. Its me juggling the aggro cap with multiple groups for the first few seconds until I pass judgment. 😉 Don't respect out of consume or healing flames until you get to T3 incarns. I should have listed which ones I took but surely they are the common picks. I don't mess with lore, not needed. If you guys like a different approach, truth is, 42% def to fire is close enough to still not need Healing flames. I know because I ran that way for a long time on 4/8 with EB's in map. I also took reactive to go along with my melt armor on the incarnates and love it. EB's die as fast now as bosses used to with melt armor and Reactive. Link to comment Share on other sites More sharing options...
oldskool Posted August 30, 2019 Share Posted August 30, 2019 6 hours ago, Lifeblood2112 said: Don't respect out of consume or healing flames until you get to T3 incarns. That's my thoughts too. Though, I'll probably keep them for situational use. Link to comment Share on other sites More sharing options...
ericc191 Posted September 2, 2019 Share Posted September 2, 2019 If you soft cap your fire defense, you'll never need to use Barrier. That way you can go with Ageless for more +rech. As for Agility, trade that out with Musc. Your end won't be as good, but Ageless corrects that. Link to comment Share on other sites More sharing options...
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