Sooparyan Posted September 8, 2019 Share Posted September 8, 2019 Hey all! I've got a Street Justice/Electric Armor brute and am curious if I have too much going for accuracy and if slots could be better put elsewhere? I'm capped in S/L/E/F/C resists and pretty good on my Neg/Psi as well. Soft-capped to melee too. Anything helps! Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Brawl Redux: Level 50 Mutation BrutePrimary Power Set: Street JusticeSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Heavy Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg(7)Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)Level 2: Sweeping Cross -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(11), Arm-Dmg/Rchg(11), Arm-Dmg(13), Arm-Dmg/EndRdx(13)Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(50)Level 6: Lightning Field -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), OvrFrc-Dam/KB(23), SprAvl-Rchg/KDProc(23)Level 8: Rib Cracker -- Hct-Dmg/EndRdx(A), Hct-Dmg(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27)Level 10: Static Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33)Level 14: Boxing -- Empty(A)Level 16: Grounded -- GldArm-3defTpProc(A), Ags-Psi/Status(33), ImpSki-Status(33), StdPrt-ResDam/Def+(34)Level 18: Spinning Strike -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg(36)Level 20: Lightning Reflexes -- Run-I(A)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)Level 24: Weave -- LucoftheG-Rchg+(A)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 28: Energize -- NmnCnv-Heal(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(40)Level 30: Super Speed -- WntGif-ResSlow(A)Level 32: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/Rchg(42), TchofDth-Dmg/EndRdx(42)Level 35: Power Sink -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(42), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc/Rchg(43)Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45)Level 41: Crushing Uppercut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46)Level 44: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit(50)Level 47: Superior Conditioning -- EffAdp-EndMod(A)Level 49: Combat Readiness -- AdjTrg-Rchg(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: Ion Radial Final JudgementLevel 50: Preemptive Radial Flawless InterfaceLevel 50: Barrier Core EpiphanyLevel 50: Melee Core EmbodimentLevel 50: Rikti Total Radial Improved AllyLevel 50: Resilient Core Paragon------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;754;1508;HEX;| |78DA6594C94F535114C6EF6B5F2DA585B6766268190A9452A05294C4293120608C3| |421A02E9C9A06AED0A4B6CD6B89B074EF42117463146476E11FE0DA21EA5FE14A5D| 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Hyperstrike Posted September 8, 2019 Share Posted September 8, 2019 There is no "Kill, like OVERKILL." There is no "Overkill". There is merely "Kill" were ever-greater confidence levels. I MIGHT consider going Cardiac. While you lose cap on S/L/F/C, it's by 1.2%, you have the Scaling Damage Resist Unique. You'll still spend most of your time at 90%. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Sooparyan Posted September 8, 2019 Author Share Posted September 8, 2019 I can see that and could give it a go. Thank you! Slotting looks good though? Link to comment Share on other sites More sharing options...
Zylli Posted September 13, 2019 Share Posted September 13, 2019 Yes, you went overboard with accuracy. In Pines, go to options -> config, exemping and base vaules, set base tohit to 48%. That will result in all calculations being made as if you are level 50+1 fighting against 54s. The tooltips should then be accurately showing your chance to hit, with anything over 95% being wasted against normal enemies. Link to comment Share on other sites More sharing options...
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