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Pool Boy Brute


Hyperstrike

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Horrific idea proposed on the CoH FB group.
https://www.facebook.com/groups/2205011305/permalink/10157555652086306/

 

Essentially, pick an AT and Primary/Secondary.
Then take as few powers as possible from it.

Tried this with an SS/WP Brute.

Strangely enough, the end-result wasn't totally terrible.
It isn't GOOD by any means, and damage output is absolute *BLEEP!*

But still.

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Pool Boy Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(45)
Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A)
Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42)
Level 4: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(50)
Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Assault -- EndRdx-I(A), EndRdx-I(13)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-ResDam%(17)
Level 18: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), GldStr-Acc/Dmg/End/Rech(37)
Level 20: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 22: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), GldStr-Acc/Dmg/End/Rech(27)
Level 24: Fly -- BlsoftheZ-ResKB(A)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27)
Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), GldStr-Acc/Dmg/End/Rech(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
Level 32: Afterburner -- LucoftheG-Rchg+(A)
Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 38: Victory Rush -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(48)
Level 41: Vengeance -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 44: Taunt -- PrfZng-Dam%(A)
Level 47: Rage -- RechRdx-I(A), RechRdx-I(50)
Level 49: Group Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I kind of feel like the difficulty is lessened/the attempt made easier, by the expansion of the various power pools, (to 5 powers per set).  Fighting, alone, can make for a decent supplement to some builds, and between air superiority and spring attack, you have yourself a decent rotation.  Now factor in acrobatics for a bit of status protection, and perhaps the ultimate power from sorcery or presence for those "oh sh*t" moments, then aid other/injection and aid self, and you're not too bad off.  If you chose to be a tanker, and took inexhaustible from bio armor or gamma boost from radiation armor, you'd be even better off, IMO.  A stalker with just hide from their secondary also has some unique benefits.  Cheers!

Edited by biostem
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