Jump to content
Sign in to follow this  

Pool Boy Brute

Recommended Posts

Horrific idea proposed on the CoH FB group.


Essentially, pick an AT and Primary/Secondary.
Then take as few powers as possible from it.

Tried this with an SS/WP Brute.

Strangely enough, the end-result wasn't totally terrible.
It isn't GOOD by any means, and damage output is absolute *BLEEP!*

But still.

Villain Plan by Mids' Villain Designer 1.962

Click this DataLink to open the build!

Pool Boy Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(45)
Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A)
Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42)
Level 4: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(50)
Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Assault -- EndRdx-I(A), EndRdx-I(13)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-ResDam%(17)
Level 18: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), GldStr-Acc/Dmg/End/Rech(37)
Level 20: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 22: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), GldStr-Acc/Dmg/End/Rech(27)
Level 24: Fly -- BlsoftheZ-ResKB(A)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27)
Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), GldStr-Acc/Dmg/End/Rech(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
Level 32: Afterburner -- LucoftheG-Rchg+(A)
Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 38: Victory Rush -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(48)
Level 41: Vengeance -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 44: Taunt -- PrfZng-Dam%(A)
Level 47: Rage -- RechRdx-I(A), RechRdx-I(50)
Level 49: Group Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 50: Cardiac Core Paragon


| Copy & Paste this data into Mids' Hero Designer to view the build |


If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Share this post

Link to post
Share on other sites

I kind of feel like the difficulty is lessened/the attempt made easier, by the expansion of the various power pools, (to 5 powers per set).  Fighting, alone, can make for a decent supplement to some builds, and between air superiority and spring attack, you have yourself a decent rotation.  Now factor in acrobatics for a bit of status protection, and perhaps the ultimate power from sorcery or presence for those "oh sh*t" moments, then aid other/injection and aid self, and you're not too bad off.  If you chose to be a tanker, and took inexhaustible from bio armor or gamma boost from radiation armor, you'd be even better off, IMO.  A stalker with just hide from their secondary also has some unique benefits.  Cheers!

Edited by biostem

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Create New...