Jump to content

arkieboy72472

Members
  • Posts

    99
  • Joined

  • Last visited

Reputation

57 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What I meant is that every heal we have depends on something whether it is a dead body (which is freaking sweet) or a tohit check (not so much.) I was wanting a click heal or the ability to slot for healing. I realize that with character concept, heals being tied to attacks and dead body heals (which is cool btw) are on brand. I am not complaining about that. Just like with peace bringer, I don’t want to break character concept or brand in warshade to get what I want. I realize they are all about bodies alive and dead and I love that. i don’t trust any heal in human form because human form has no mez protection. We have limited mitigation. My human form stays locked down (when i swap in battle) most of the time anyways.
  2. What are these or is this? I am out of the loop. Have I been unknowingly abusing something?
  3. This was always my complaint also, but I never thought the reason was to dissuade nude toons. It makes sense, but it never crossed my mind. I have seen underwear toons on here and never thought twice about it. I am all for extra costume and look additions. If anything, I go out of my way to make female characters I make look less risqué.
  4. After playing a warshade quite a bit, most of my complaints are about powers themselves and numbers things. Dwarf: I would like the taunt in dwarf form to have a higher cap than 5. If we can’t get a heal like a PB or a taunt aura like a tank, consider raising our damage cap. I am fine with things as they are for the most part. I would like the ability to slot healing also. If the attacks don’t already, I would like -recharge added to them. Some secondary effect at least. No real way to add defense, but that isn’t a deal breaker. Nova: I would also like a damage cap raise here as well. Since we lack real resistance, maybe the ability to slot defense. The amount of complaints I get about my attacks doing knock back isn’t good either. I do not want to have to waste a slot on a KB IO like I do with Quasar. We don’t have enough slots as it is. If the attacks don’t do -recharge, I would like that or some secondary effect added to them. Other than that, Nova is fine. Human: The weaknesses I see are -endurance attacks (toggle drop is a death sentence on a kheldian) and the huge “Mez Hole” we have. We don’t have much in the way of mitigation. Sure we can have resist toggles and global set bonuses, but that to me isn’t enough. If we are going to have a higher threat level, we need something. Human form is essential to a kheldian, especially a warshade, but we only want to be in the form as little as possible. I think attacks being loaded with knockback is the lazy way to handle the secondary effect. We need our own epic pool or at least the ability to have something that goes across all 3 forms beside damage, resists, and set bonuses. Oh, and the Psi attack hole….not a fan, but whatever. The last thing I can think of is the alpha slot. There is no real solid for an alpha slot for us. No real defense to buff, No need to buff resists as we have a power that does that. No real reason to buff damage as we have powers and team mates that can do that. No real reason to buff recharge as you can get to high levels with hasten and set bonuses. There is no secondary attack effect to buff. That leaves us with lousy choices. Every choice is meh. I have no issues with any other incarnate thing. I have no issues with any asthetic. The powers look fine. I like the way things work and act. I don’t mind being crab bro or squid bro.
  5. I have played on a lot of Apple Intel Devices running Windows with bootcamp. I would recommend any 27" iMac 2012 and newer, especially if it has 16 or more Gb of ram. Since the high end models have more ram but are build to order, I would say you will want at least 4GB of Vram. While this is standard on the 2017 model, the 2013-2015 models have 4GB available as an upgrade. You might be able to find some of these out there for sale. As for the 21.5" models, I only recommend the 2017 and newer models. I would avoid the M1 and newer models for now. Any of these models should be able to run Windows 10/11 just fine. I don't recommend ANY mac mini model. The mac studio is too new. As for the Mac Pro, I suggest a 2013 with the d500 or d700. That should be just fine.
  6. I have been playing my warshade quite a bit lately, and here are some things I picked up on here are there: The worst type of enemies I can face are any that drain endurance. Since your forms are toggles, endurance drain leads to toggle drop which leads to being stuck as a human with no defenses. Sappers, Mu Guardians, Juicers, Witches…all need to die on sight. Depending on what form you are in is what resistance and defense buffs that carry over. Eclipse / Global / set bonus buffs do. Toggles from your human form do not. If you are having problems being held, slept, ect. Just switch to Dwarf form until the effect wears off. Do know that if the effect has not worn off you will immediately have it if you switch to Nova or Human. Since you have to use human form for eclipse, cycle, and mire, it doesn’t hurt to run your stealth, tough, weave, combat jumping, and travel power with celerity stealth IO. Speaking of stealth, using any form of stealth (and super speed) drops your threat level, which is how the bad guy decides who to attack (aside from taunt), by 1. By default most every archetype has a base of 1. Warshades have a base of 2. The dwarf form has a base of 3. I keep the war shade stealth on at all times plus super speed plus the stealth IO. That way I can line up an eclipse before the bad guys attack. I can’t always get the Mire off, but I can usually set up my eclipse before I swap forms. Teleporting into a group is the best way to open your attacking up as a dwarf. The element of surprise buys you a second to mire before they attack you. Our taunt is maybe half as good as a tanks taunt. Being first to attack will help you attract attention away from your teammates if your group lacks a tank. Grab a couple of Knock Back IOs to slot in your travel powers so when you are human you don’t get bounced around like a doll by grenades.
  7. I was unaware of other sets that offered a range bonus. That’s great. The idea as far as I am concerned: If the game allows me to see it, I can shoot it. There isn’t much in the game, if anything that increases draw distance. In my AR/dev blaster. I could out snipe my visual distance. By the time any one enemy gets to me, I have already cycled through my powers and they are likely gone. And yea, some cone powers have been buffed a bit by widening. It is to the point with some powers that you will max out your targets fairly easily. That of course means you will take on quite a bit of aggro.
  8. As a dark/empath who wants to also stay at range (this also goes especially for assault rifle/Dev blasters) here is what I have found helpful if you really want to stay at long range and maximize those cones (without looking at what you did, so this may be redundant) If you have a blast that is 5 slotted with a ranged damage set, add a 6th slot and grab a Dam/Range HO or IO. Bombardment has a range bonus at slot 2. You can use that 5 times. This will require 5 powers that accept that set of course. Some ATO sets (I don’t think any crafted purple sets) grant plus range. Throw those in ranged damage powers. There is an alpha slot that grants +range on T4. Not sure if it is musculature or not. You will obviously want that. All of that will make your cones the best they can be. You want to maximize range and damage. Combined with high recharge, you can kill most things before they get to you. If you are not using dark (and even if you are) the diamagnetic incarnate adds extra -tohit for even more free defense. long distance, high recharge, high damage, good defense, and -tohit debuffs equal great survivability! having >80% global recharge before hasten and >20% defense to any type of damage is fairly easy to obtain.
  9. Last post for now. I switched alpha slot to Musculature Radial. The extra damage is worth more than the trivial recharge. I just about have this WarShade slotted as good as it can be. The main issue it has is when i go against 1 powerful enemy, but that is every Warshade's issue. That is: every power relies on bodies, but what do you do when it's just you against an AV? In my case I just get into tank form and try to maintain aggro while everyone else fights. In the event the party has a tank, I will blast at range, then nuke whenever the nuke is up. It's all you CAN do. 99% of the time when you are playing, you are a machine running smooth as butter, 1% of the time you do what you can. That's the warshade life.
  10. My arsenal controller also doesn't have damage, but it still has aggro, which makes no sense in sleep. Also, the confuse grenade only works half the time.
  11. I learned I had no slot for ACC in eclipse. I fixed that. I have the power Frankenslotted now and it works better. Now that I have more resists and defenses from both uniques and sets, my human mode survival is now better. It took more set bonuses. I made it to 50, but the true jump in power came from better slotting and more recharge. Getting mezzed while in human form is still my weakness. As for incarnates starting with alpha I picked the recharge one. Having more recharge plus whatever extras it offers seemed like the best pick. My global recharge is miles better now as well. I am using the binds from the MF war shade guide. I am using 4 or so binds total: the one he has listed for teleport in human form, the bind to turn me into a squid, the bind to turn me into a dwarf and set dwarf teleport up, and the bind to go human, Detoggle the other two forms and then set up the teleport again. These binds also go to certian trays so I can press 1-6 or so without shift, alt, ctrl. so I think I am using the three buttons X for crab, C for Human, V for squid (my least used form). The only issues I have are 1) with any critter that mezzes hard since human form has little protection. I have to go crab and switch back when the mezz wears off. 2) having to press the form change button twice so that I can activate powers.
  12. Just a few quick things off the top of my head: 1) As i am leveling up and slotting, I am finding when I play on +3/+4 content on teams, my powers miss. I am ok with the mires not hitting a lot, but I absolutely need that eclipse to hit. Whats the best way to slot it? 2) I only use the human form for eclipse, mire, cycle, nuke, and pet extraction. How many of the shields do you all run? I grabbed tough and weave late, plus i have the basic gravity shield for S/L. Maybe I need better set bonuses or def? I don't want to run leadership too, but I may. My current toggles are S/L shield, tough, weave, CJ, the stealth toggle, and super speed. (i forgot the names of the stealth and the S/L resist) 3) I am finding I have to click bind buttons twice sometimes to switch from crab to human. I do a lot of switching and I hate seeing the greyed out tray. Is this normal? 4) I am starting to think about alpha slot. I am not concerned about adding more resistance or damage via the slot since I can cap both of those with powers. I was considering recharge or accuracy. Maybe even end redux. What do you all do for alpha? I was also considering the -tohit incarnate for attacks to facilitate team survival along with melee hybrid and the +def destiny. 5) Does anyone split either of the Kheldian ATOs? where do you all put them?
  13. If I could my fix would be this: for force field detention: obviously it only works on one bad guy at a time. Nothing goes in or out. All effects on the critter are null. Make max duration 30 seconds. Make recharge a minute or two. Make the mag scale so at lvl 50 it can maybe handle an AV, at least an EB. This power would likely never work on an AV, Hero, or GM. Make it a toggle. Make it auto-hit. Make the endurance heavy enough to where you don’t want to run it too long. The endurance would probably be the only thing you could modify, or the recharge. Now it’s a strong power with a drawback and plenty usable. Now it’s useful. as for black hole. Make it attract all bad guys in the area. Only one foe is caged. Pretty much same as above. The devs can choose to make the attract part cancel with the toggle or persist. So now the catch is, you can leave it going longer as it herds a little, but you can’t touch the focal point of the power until it stops or is untoggled. It also helps herding when the team is lacking a tank, but draws aggro on the player. Now it’s useful. the reason: teammates are forced to sit and wait for Joe heroes power to shut off before they can beat up the bad guy. This makes people want to not take the power. Powers can be situational, but no power should be bad. As they are, they are bad. these are just ideas. At the end of the day they can leave everything the same and just make them a toggle. They fixed time bomb. Now it is an awesome addition. Even the other versions of it are good. They are all even better than that poor omega weapon or rocket launcher. Maybe in time they will revisit these seldom used powers.
  14. Time bomb is now click to detonate. Trip mine stays for a while or until it gets tripped. Ok, those are bad examples. Gravity’s intangible power is an example of what I want. click: it works. Click: it stops. It has a set time it will work for otherwise. Now it recharges. After a while, it’s available again. It has a heavy end cost as a drawback but has a strong immobile mag. It doesn’t effect melee players, but it does ranged.
  15. Yes. I am not saying make it perma. I am saying if I want to cancel at 15 seconds instead of 30, I want that ability. The power can still have a max duration, a recharge speed etc. I gave examples. How does anyone get perma from that?
×
×
  • Create New...