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Capped, two heals, (near) perma hasten Fire/Nin with no incarnates or purples.


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Posted

I don't see much in the way of builds being posted here, so I wanted to do more than just moan about it.

 

This is something I put together but I'm not a pro so I am sure there will be ways to further refine it. I'm not particularly sure which incarnate would help the most, though Agility Core Boost (recharge and endurance reduction) is the usual choice and it will perma hasten.

 

 

Pros:

 

- Capped positional defenses. You don't need to hang back fearfully. Jump in, go nuts, you're going to survive it.

- Two heals. Every 20 seconds a 50% HP heal, every 10 seconds a 15% heal. That means in the first ten seconds we will have healed up to 80% of our HP, and in the next ten seconds another 65% (50% + 15%, ten seconds later another 15%. Cycle restarts ten seconds later). Much like Dark Armor's Dark Regeneration if it does not kill us in 20 seconds we are not going to die. We don't have much in the way of resists, but after a hit we can pop these two and get our HP back up.

- Endurance recovery clicky every 20 seconds or so. A whooping 61% of our blue bar. No need for targets. You will need to work hard to deplete your endurance which hints that the endurance reduction incarnate might not be our best bet.

- Stealth.

- Lots and lots of AoE. Well, Fireball, Rain of Fire, Inferno and Fire Sword Circle.

- You are ranged, so you can Hover over the fight, close enough for your PbAoEs to hit and still not be annoyed by the body collision of four or five team members plus MM pets plus  a dozen enemy NPCs.

 

 

Cons:

 

- Not much in the way of resists so the hits that get past the defenses will hurt.

- No Defensive Opportunity (but this can be replaced with some messing around with the slots), because, well, we already have two heals and an endurance recovery clicky.

- Not as much damage compared to a Corruptor who can have perma Soul Drain AND Scourge, AND softcap their defenses AND cap their S/L resists, AND have perma Haste, AND buff the team, AND debuff enemies, AND have mez resist in the form of the Clarion incarnate... Why are we even rolling a Sentinel again...?

 

 

The ST rotation is (according to people more versed in builds than me (hello there Auroxis)) Blaze - Blazing Bolt - Blaze - Fire Ball - Flares.

The AoE rotation would be Inferno - Fireball - Rain of Fire - Fire Sword Circle - Fireball.

 

 

Here is the build:

 

Edit: Changed the slotting around to free up a slot in Blazing Blast to give it a KB>KD IO, that's why it has an empty slot since Pine's does not have that IO. It's bad enough Blazing Blast does repel without adding a KB to it (bad devs, bad!). Since Flares is our least damaging skill and a filler it took the Decimation chance to Build-Up proc since it won't hurt our damage much.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Ninjitsu

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5)

Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)

Level 2: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9)

Level 4: Fire Ball -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Rchg/+Opportunity(17)

Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19)

Level 8: Blaze -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(25)

Level 10: Kuji-In Rin -- RechRdx-I(A)

Level 12: Hover -- LucoftheG-Rchg+(A)

Level 14: Fly -- Empty(A)

Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(27), EffAdp-EndMod/EndRdx(27), EffAdp-EndMod/Acc(29)

Level 18: Blazing Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), Empty(33)

Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)

Level 24: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)

Level 26: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)

Level 28: Bo Ryaku -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(40), ImpSki-ResDam/EndRdx/Rchg(40), ImpSki-Status(42), ImpSki-EndRdx/Rchg(42), ResDam-I(42)

Level 30: Afterburner -- Empty(A)

Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45)

Level 35: Boxing -- Empty(A)

Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45)

Level 41: Fire Cages -- Acc-I(A)

Level 44: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)

Level 47: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50)

Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(13)

Level 50: Agility Core Boost

------------

 

 

 

Alternate slotting, or the Overkill Build as I call it. Drop the Fighting pool, drop out of Fire Mastery, pick Psionic Mastery, Aid Self and Maneuvers. We lose some resistances from Tough, keep our capped defenses, lose the 15% heal every 10 seconds from Warmth and gain a... 38% heal from Aid Self every 6 seconds. Psychic Shockwave is up every 6 seconds and will stun the minions in the first application, and then lieutenants and bosses at the second application. So Psychic Shockwave, Inferno, Rain of Fire, Psychic Shockwave, Fireball. What isn't dead is Held. Mop up.

 

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Posted

 

Since new players get advised Sentinel for their first character I will also leave some tips for them:

 

 

- So you are a brand spanking new character. Welcome! Start by hitting the P2W vendor (https://imgur.com/a/uxM72Ob) and get your double XP bonus. Stack it up to eight hours and replenish as needed, don't be shy, the loss of infamy is pocket change. Get Secondary Mutation for a small buff you can reapply every twenty minutes. Get the five prestige enhancements, which are both free and you can get as many as you want although you can only slot them once. I advise these to go into your AoE which will make you *very* powerful early on. Get Ninja Run OR Beast Run, which, combined with Sprint, will have let you move around fast. Get three of the Prestige Powers like Sands of MU and the Undead Slaying Axe if you're a meleer, or the Blackwand and Nemesis Staff if ranged. They help in the early levels when we have few attacks though eventually they should be abandoned since we can't slot accuracy or damage into them.

 

- /optionset ShowVillainName 1 and /optionset ShowVillainBars 1 will let the enemies always show their name and HP bars which is a hidden gem.

 

- You don't need to walk back to the contact to deliver the mission. This is not That Other Game. Once having done one mission for the contact you will be allowed to just... use your phone. Click on Contacts and speak with the NPC to both deliver the mission and request a new one.

 

- Once you have your UI looking just the way you want, and have keybinded things just the way you like, and have moved your chat, removed the channels you don't want, added the channels you did want, then open options, and save your keybinds atop the keybind tab, save your chat and UI at the bottom of the Window tab, and every other character in the future will have these options loaded by default. Characters who were already made can join in the party by clicking 'load default file'.

 

- Have a character be your crafter. Follow this link and learn the badges you want (usually accuracy, damage, endurance modification and recharge), this will cut down a *lot* of the crafting of IOs for the future and the IOs made won't be wasted since the next characters will use them: https://cityofheroes.fandom.com/wiki/Memorization_Badges. The university (Steel Canyon) is where you will craft them.

 

- Every orange salvage (check your salvage window) is worth between a million and 800k. An orange recipe (check the recipe window) can be worth 200k to 3-5 million. Keep playing and you'll find more of that sweet sweet lewt.

 

- Check merit vendors (but ask first what you should be buying on /help as prices evolve. The last I checked one merit was worth around 300-400k). You can run a taskforce (raid) and come out with enough merits worth 4-5 mill for 40 minutes work. Bonus if you do it in the level range since it 's all XP you'd want anyway.

 

- If you are like me and have twenty alts it is a terrible idea to sell the salvage on them. You will have to remember which character has things on the AH, then log them all one by one to check if things sold. Terrible waste of time. Use your crafter as your auction house character. Just mail to yourself with @. This works for merits too. For example, if your account (not character) name is John, then mail to @john. Log your crafter, pick the mail, type /ah to access the auction house from anywhere (if the map has an auction, some places do not, like for example the SG base), then drag the salvage/recipe you want to sell directly to the AH window, press Find to see for how much it has been selling and decide what you want to sell it for.

 

- While your crafter can mail the IOs it is a terrible way of doing things since we can only mail one item at a time. BUT you can go to the city hall in Atlas and make a Supergroup (guild) for free! And then you can place in salvage racks and enhancements racks that will act as guild banks, and THEN you can /altinvite your alts to that SG so that they can both unload their salvage in and also pick the enhancements.

 

- So you are on your tenth alt, you've been doing the same solo missions ten times now. Time to power through the first 22 levels.  If you're a hero say, blue, if you're a rogue say red, but go '/lfg Blue death from Below LFM'. Even if you are shy  and not very social just click the names of people whispering you and invite them, the early trials can be done with any team composition. Then click on LFG, which is on the top of the chat  window, choose Death from Below and go have fun. Do this three times to get the good buffs like accuracy, damage and recovery. You should be about level 12 now. Move to Steel Canyon but now say '/lfg Positron mission one LFM'.  This can be done as early as level 8. Once the team is full speak with Positron (the dude who is by the trainer), choose the first talk option. Each time a mission is over just call him on the Contacts tab and move where the mission says. It takes an  hour, XP is earned, sweet sweet merits are earned (11 if I recall correctly, remember each merit is worth 300-400k). You should be level 15 now. Do '/lfg Drenched in Blood LFM'. This is real quick and three of these will give more important bonuses (accuracy, damage and recovery) while also putting you at level 22.

 

- City of Heroes has something similar to the hearthstone of That Other Game. You need to be level 14 to access it though. But once fourteen go somewhere busy like Atlas and just politely ask in chat if someone could drop an Orouboros portal. Go in,, climb the itty bitty ramp just behind where you showed up and run all the way up to the top. You will get an Orobouros portal of your own which has a five minutes cooldown and will lets you move around more quickly.

Posted

(They're the same person. :P)

 

Hey, quick question. I'm working on a beam rifle/Radiation build, I've been able to get to perma haste, ~20% all defenses (+/-3%), and 60% resistances (psionic being a low outlier at 45%, and fire being a high outlier at 70%), with 240% recovery, 450% regen. I've got a big self hot, and big aoe hot.... I'm looking to do some end game stuff, but I'm not looking to solo 4/8 arch villains or anything like that. Is this respectable? Are there figures I should be trying to hit in specific? If with my secondary options, more defensive options aren't an option, doubling down on getting to the resistance hard cap better than kinda sorta getting close on both? I've been staring at this puzzle for almost a week... >.<;

Posted

Sorry Djaris, I haven't played in a decade and despite having cooked up this build I'm not an expert. Heck, I don't even know how to make a build for a /regen since they have neither resistances nor defenses :D

 

But you should try on Discord (https://discord.gg/CQnbcjq) which is where the pros live. The forums are a lot less populated than Discord is.

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