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Impact

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  1. You're right, John, I was overlooking something. I missed one of the 35/40 badges and didn't see it until I went back through the list a third time today. Accolade popped the moment I completed it.
  2. I have this exact problem myself. I have inventor, master craftsman, and all the memorization badges (including the 45-50's), but accolade won't pop for me. Ideas?
  3. This is at least the third or fourth time additional auto-cast powers have been independently suggested, including once by myself. I love the idea, and I hope it's on the dev's radar. My suggestion was level-gate one or two more auto-casts, but the OP's ideas are also good ones.
  4. I've suggested giving players one or two additional level-gated auto-fire powers several times. That would be a great QoL improvement for many builds.
  5. I would recommend The Origin of Power instead, here. 5 missions: talk to person ×4 (should be 5, but I haven't seen the fifth), door mission with ten glowies and boss room. It's listed under 45-50 but awards 25-29 badges. For 30-34 you can easily do "The Aura of Power" found in the Level 50 Flashbacks. It's the Level 30 mission arc that originally unlocked the auras for your character. Talk to Professor Smythe (City Hall, where also the quest giver is, so you can use the flashback crystal to port there) Defeat 15 Freakshow, Defeat 15 Rikti, Defeat 15 Devouring Earth, back to Atlas City Hall, Done. (all enemies can be found in Crey's Folly at Level 30+, your hero remains Level 50 during the Flashback). For Level 50, just do the Dark Astoria prologue story, no fighting, just some talking and running around in PI and DA. These are great recommendations. I wish there was something similar to replace Division: Line in the 40-49 range.
  6. Agreed. It's simple and it's worked on live for years. No need for complicated changes which change the set's identity. And agreed again. Rage isn't part of Rad Melee, or Titan Weapons, or Spines, or some other high end melee set. If it was, then calling for nerfs to its power would be justified. But Rage is part of Super Strength, a set that's of average or less power when taken as a whole with Rage as it was. The nerf was totally unnecessary and has wrecked some builds completely while damaging others that weren't that strong to begin with. The few players who talk repeatedly about Rage being overpowered generally cherry picked a couple SS powers for an AOE AE farming build without using the set as a whole. Jab, Punch, Hand Clap, Haymaker, and Hurl (5 of the 7 attacks!) are all skipped by min/maxing farmers in favor of far superior Power Pool attacks, a sorry state of affairs. Super Strength's only good abilities are Rage (stellar, the best of its kind), Foot Stomp (also great), and Knockout Blow (good but not outstanding). The rest are easily dispensed with. Taken as a whole and used by a non AE farmer, the set performs at a middling level. If Rage only applied to Super Strength and not to Power Pools (an interesting thought, but probably not feasible to implement), no farmer would take the set since Rage and Foot Stomp are the only reasons they make it their "primary" powerset to begin with.
  7. I wish I had known this before I attuned 2 purple sets! I just tried boosting them, and that doesn't work. If I want them boosted, I'll have to recreate them. What a pain. But thanks for the helpful guide.
  8. That's what I thought. I have a Beam/Time blaster I'm waiting to level up until the beta testing on snipes is resolved, one way or the other. Then I'll know if I need to squeeze Tactics into my build or not for insta-snipe.
  9. Wait, the snipe changes are live already? I thought they were just on the test server.
  10. Powers that blocked each other because of exact reset timers could be resolved by either player intervention or a random number generator. As for your cheating comment, I can't see any way that would happen.
  11. I left the game around that time for this very reason. Nerfs were flying fast and furious in the interests of PvP balance, which I cared nothing for, and they were ruining the PvE experience, which I loved. Sets and incarnate powers have enabled some of my favorite builds to feel strong again, so I've returned, but yeah, those nerfs were terrible and the motivation for them a bad one. What should have been done was a PvP-only nerf, but that apparently required too many resources for the CoH dev team to pull off.
  12. For this game's entire duration, we've been limited to having one power on automatic recast. Whether it's brawl as a newbie, a fast attack later, perma-hasten, Active Defense from the SD set, or whatever, one is it. I think that's too low, personally. How about allowing for two or three such autocasts instead? Raising the number could be level-gated, or require an accolade, or just be free, but I think it would be a good QoL improvement for some sets and builds.
  13. I totally forgot you can run the old TFs in Ouro! How do you do this? I've run a lot of Ouro missions, but I have never seen the old TF's. I must be missing something. The TFs are listed as if they were story arcs. Most people never knew the actual names of the TFs, since they were almost universally referred to by the contact that starts them. So the original Positron Task Force is listed as "The New Recruits" under the Ouroboros Level 1-14 tier. You probably never noticed that it was there. I confess that I didn't recognize it as "Old Posi" at first either. ;) Wow, that's hilarious. I've actually done that arc and was surprised by its length, but didn't realize what it was. Lol at me.
  14. I totally forgot you can run the old TFs in Ouro! How do you do this? I've run a lot of Ouro missions, but I have never seen the old TF's. I must be missing something.
  15. Exactly right. The only reason I play Super Strength is because of love for the concept, not the actual powers as implemented. I've maxed it out multiple times as both a tanker and a brute, and I know its strengths and weaknesses. With perma-rage running, SS is just ok. Not terrible, but definitely not great either. And if you were to replace Rage with Build Up, SS would become the worst of the melee sets by a large margin. As Justice Eagle said, Rage is not a stand-alone ability. It's the cornerstone of Super Strength, the power the rest of the set is balanced around.
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