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LightningDrone

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  1. Hi, I've been playing the classic Invulnerability/Super Strength Tanker. Its got me thinking whether the power set could be a little more suitable for big mobs instead of single targets. Some may argue that its easier to just play with the Street Justice power set instead of asking for changes, which is understandable. Foot Stomp, Knockout Blow and Rage are great abilities from Super Strength power set and I'd like to expand beyond that. 'Haymaker' might I recommend be a melee cone attack that does heavy damage. And 'Handclap' I would like to see do damage and change knockback to knockdown. No sense knocking back a large mob out of melee range when many faces need punching in or foot stomped. This doesn't necessarily have to be the solution but I hope this brings me a chance to share a thought. Thanks, Lightning Drone.
  2. More of a comment than anything else. I'm good with Homecoming monetizing fashion wars and super base building in the near future. That being said HC developers and NCSoft don't need my consent. Hopefully others in the community can concur on that topic. Thanks, Lightning Drone.
  3. I may have started a thread on this topic a few years ago. Emailing between toons can be tiring as storage is currently character independent. Account wide storage for enhancements, salvage and influence/infamy etc, could it be done?
  4. Architect Entertainment was never truly destined to be a full roleplaying experience. Perhaps if one wants to eliminate a vast majority of power leveling in AE amongst veterans players, perhaps a scenario involving a new incarnate recipe that is a lvl 50 boost token. It might work, It might not. There's a lot of folks in City of Heroes that aren't fresh faces. Some just want to skip the leveling from 1-50 roleplaying aspect. I don't blame them, I feel the same way most of the time. I'll say again that a incarnate recipe for a lvl 50 boost token could make that possible.
  5. I started a previous thread on Lvl 50 Boost Tokens. After the fact I believe for me the 20 million influence price tag alone was not going to be a healthy compromise. My post set out to create a solution without asking the necessary questions. May I have another attempt to ask about lvl 50 Boosts and Retcons? Level 50 Boost Token... Isn't available to brand new players. Maybe its like a T3/T4 incarnate recipe that involves threads/shards/orange & purple incarnate salvage/merits/influence? How would a level 50 Boost Token be transferrable between toons when incarnate components are soulbound and not account bound? Trade some incarnate materials to Luna in Ouroboros to unlock a Lvl 50 Boost Token? Full Reroll Retcon... Is available to everyone. At almost any level. Let players play the character they want to play. P2W Vendor item for x amount of influence? or maybe its another incarnate recipe? Thanks, Lightning Drone.
  6. Level 50 Boost Token... Isn't available to brand new players. Maybe its like a T3/T4 incarnate recipe that involves threads/shards/purple incarnate salvage/merits/influence? Problem is how would that be transferrable when incarnate components are soulbound and not account bound? Trade some incarnate materials to Luna in Ouroboros to unlock a Lvl 50 Boost Token? Full Reroll Retcon... Is available to everyone. At almost any level. Let players play the character they want to play.
  7. I certainly like this cost better than the extremely low 20 million I put before. A Full Reroll Retcon (Might need a better name) is likely better than buying a Level 50 ticket. Forces new and veteran players to have earned the prerequisite experience and not a more elitist approach and charge hundreds of millions of influence, which would not be accessible to most players. I have a level 50 Claws/Reflexes Scrapper that I'm not a fan of very much. If I could have the character rerolled into another secondary power set such as Willpower... that would suit me much better.
  8. Alright..... I probably don't know the COH Homecoming economy very well in terms of pricing P2W items. Going from Lvl 1 to 50 is basically skipping the tutorial which many of us don't need. The real game starts at lvl 50. Back in the olden days all players were required to complete the mini tutorial that demonstrates basic movement controls etc before entering either Atlas Park or Galaxy City (Zone no longer exists). More recently there was the option of skipping that mini tutorial. City of Heroes community has progressed to the point where there's many veteran players. Should veteran players have the option to skip levels 1-49? Or would that kill the entire graceful and progressive roleplaying experience for veterans? How would we measure who's a veteran player and who's not?
  9. P2W Vendor: Level 50 Ticket (Cost: 20 Million Influence) Go from level 1 to 50 rather instantly at the Pay To Win Vendor for 20 million influence. Would it help substantially cut back on the number of new and veteran players begging for AFK door sitting spots on AE Farms? Thanks, Lightning Drone
  10. My Main Toon is Lightning Drone (Electric/Electric/Electric Blaster) since approximately 2007 on City of Heroes live servers. Easily have played with those sets for over 1000 hours minimum. In plain English as best as I can, current COH Homecoming experience. Voltaic Sentinel (Electric Blast) pet is almost irrelevant. I never slot it with enhancement slots. The fact is the power is simply a cantrip. I'd rather something else completely. Build Up and Power Sink from the Electric Manipulation secondary set are the only completely necessary powers to train and have enhancement slots. In theory all blaster secondary sets could be labelled as cantrip sets. That just might be the reason why many players are afraid to play blasters. Blaster secondary sets are 90% irrelevant cantrips. I've never played Sentinels but perhaps blasters could borrow a couple toggles for damage resistance to replace powers in secondary sets. That just might make Blasters a tiny bit more solo friendly and a little more tolerant of short melee combat encounters. Maybe toggles that are more effective for buffing the party's damage output than the Leadership Pool Power Set. In summary in plain English, Blaster secondary sets have too many cantrips that are never worth slotting. Thanks for the Ted Talk, Lightning Drone
  11. Please can we do account wide in-game currency wallet for influence, salvage, recipes and vault reserve? Its very time consuming to bounce between characters to collect all the accumulated reward merits, incarnate salvage and influence etc on a main toon. Would it be more difficult to program than it sounds? Thanks, Lightning Drone
  12. I think its too much effort to be honest to invite multiple alts like that every time you make a new toon. No fun.
  13. Here is something we all may agree on.... account wide supergroup invites. Raise cap to five supergroups per account.
  14. Currently influence, salvage, recipes and vault reserve are held individually by each character. Would it make sense to have the influence and other currencies account wide? I draw that thought from Guild Wars 2 (NCSoft/ArenaNet)
  15. Hey Heros/Villains, This is my first half-effort for an academic argument on Homecoming Forums. I've played Peacebringer in both Homecoming and live. City of Heroes forces PB/WS users into two builds, Humans and Forms. Problem is there's not enough enhancements slots for three forms and all their powers to go around. Would it be too simple to just allow PB's and WS's to be able to unlock max (6) enhancement slots on all of their powers? Maybe for all characters and not just PB's/WS's? Make it an "Incarnate enhancement slot" unlock? Unlocked through crafting with Incarnate components? Thanks for the TED Talk, Lightning Drone
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