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strangething

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  1. A furry pelt cape would be dope as hell! Don't fur boots already exist? They might be gender-locked.
  2. Isn't there already a pattern like this? I could have sworn there was. It looks great, but it would break on so many existing poses. How do you throw a punch wearing that?
  3. I have a couple of characters that use a macro to change costume and toggle fly with one button. Something like this: powexec_toggle_on "fly" $$ cc 1 powexec_toggle_off "fly" $$ cc 0
  4. How did you resist giving this guy a single horn and bat wings? You could have a one-eyed, one-horned, flying purple people eater.
  5. Looks like you're trying to post images hosted on Discord.
  6. Please tell me Disco Inferno wears a white leisure suit and bell bottom pants.
  7. I throw zee fish away, and eet comes back to me!
  8. I had an idea for a ghost astronaut, combining the headless option with the bubble helmet. Tragically, headless characters have no hat options.
  9. Maybe we should start a new thread and let this one die?
  10. The problem with this is animation. All the hair options we have stay motionless as the character moves around. That's ok for shorter styles, but on big hair like this, it would look super weird. Really big hair might have clipping problems, too. The sword? The boots? The chest plate? The skirt thing?
  11. Can we change the thread title? Something like "Costume challenge thread" or "costume help thread." Maybe a mod can change it?
  12. Does your character have a backpack or wings? The trench coat is incompatible with all back options.
  13. I agree with everyone here that Bio Armor needs more reduced FX options. But I would also like to see an option that borrows the leafy effects from Nature Affinity. My tribute to Swamp Thing needs it!
  14. This reminds me, there should be an option to set your attack animations to all use the same hand. I'd like to use the asymmetry options to give my techie character one big, chunky gauntlet. But attack animations always alternate arms.
  15. That's still a lot of 3d editing, and not something you can automate. How many hat options are there? 30? Even with only four hair options each, that's still over a hundred combos that need to be hand-edited. I'd love to see it happen. But it's not going to happen soon.
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